
Say hello to a fantasy themed action arcade brick breaker! Featuring cute characters, silly humor, powerful magic, crazy bosses, and even local 2 player co-op mode!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 962reviews | 89% | — | $202.9K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, I'd argue it's the worst of the Dya games I've played, but still a solid entry if you like retro gaming tho. Great graphics, great music, just the gameplay is too simplistic for it's own good. At time the bouncing mechanic seems too random and out of your control which makes it lose it charm. Bot Vice seems like a much more polished game overall and Super Star Path a better concept. I didn't play the co-op mode (it's the only Dya game I know off that has one) and I imagine it must be more fun that way. If you want something similar, Wizorb or BallXPit are great takes on the genre (the obvious answer is Arknoid) I would still recommend it, specially at a discount. At some point I would like to review Evil Tonight or Viviette, but I do not own them (yet).
建议、仅建议使用简单模式游玩 正常难度下依旧极其难玩,人物碰撞较小,且移速较慢,救球难度很高,但是如果使用攻击来救球,范围确实会大一些,但是会让球速显著增加,更加难以接球 游戏玩法就是简单的打砖块➕弹幕躲避(或者消除?) 完全没有任何成长,你能做的只有接球,攻击球,攻击怪物,攻击弹幕以及使用道具 这游戏就很像那种比较古早的街机厅游戏,难度颇高,游戏性高,就是奔着来挣钱 但是这游戏又和主流的合金弹头或者拳皇不同,它还伴有一定的随机性,让你背板或者纯技术都很难玩 实在是不知道好评里面有多少是正常或者困难难度通关的 再提一嘴,弹幕多了的时候你连球在哪都看不清楚 接下来就是不停的失败重来失败重来同一关,那些个什么金币宝石收集物加在这么个游戏里 属实逆天
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Portuguese - Brazil, German, Japanese, Simplified Chinese, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good, clean fun. Recommended for anyone who saw the trailer and went "that looks neat". It is! Bot Vice, an earlier DYA offering, was a pleasant surprise. Strikey Sisters establishes a pattern of high-quality games designed with a philosophy that puts the feel of the core gameplay first. A creative spin on an arcade classic, this feels very much like a late PS1 game that had the good sense to stick with 2D, or perhaps a shareware game that my dad would get angry about finding on the family computer after deleting it for the eighth time. Gameplay is approachable but upon mastery can become quite frenetic, and the optional goals offer a satisfying challenge for players who desire that mastery. It's also a nice change of pace to play something with low stakes after so many heartbreaking tales of betrayal, survival, and ruined cities. The girls just want their pet back. The script is cheesy, the voice actors ham it up - big shout outs to the power-up announcer for putting the stank on "Chicken".
ブロック崩し。暇つぶしに。 基本は攻撃で弾を撃ち返し続ける、ほかには近づいた敵は直接攻撃、敵の弾消しなども攻撃で出来る。 ブロックを全部破壊しないと敵が湧き続ける。ボス戦はボスを倒すまで。 1ステージが長めなので連続でやると疲れる。 字幕は日本語、音声は英語(フルボイス?)。 自分の弾が通常時緑色に光っているので敵が使ってくる魔法と混ざって分かりにくい時がある。 コインを100%集めようと思うとアイテムによっては一気にブロックを壊すものがあり、回収が追い付かなくなるのでアイテムが使いにくく爽快感が薄れてストレスが溜まる。
Jogo no estilo Breakout/Arknoid, da qual o progresso é realizado num mapa mundi, localizando as fases a vencer e os chefes a derrotar, o enredo é simples, como regra de um jogo no estilo Arcade. A personagem fica na parte inferior da tela rebatendo a bola com o corpo ou com golpes, que podem golear adversários mais próximos ou acertar a bola com mais força. Nas fases comuns, o objetivo é destruir todos os blocos, nas fases com os chefes, não há esta necessidade, basta derrotar o inimigo principal. Dos blocos, emergem moedas que ao serem capturadas pela personagem, poderão, ao atingir um determinado percentual, aparecer baús com itens que ajudam a abrir novas passagens no mapa(chave), desaparecer com um inimigo da tela(carta) ou uma joia para fins meramente a alcançar uma conquista. Pelo valor baixo, este jogo me entreteve e recomendo para aqueles que gostam de jogos mais dinâmicos, no estilo dos jogos arcade dos anos 80.
This game punches above its price point. I just completed the main game, it took me a little over 11 hours. It was a fantastic take on a brick breaking game, plenty of levels, TONS of different enemy types with different attack patterns and moves, fun challenging boss battles that change how you have to play (focusing the boss instead of bricks) and fun additional objectives (there is a green gem on every level as well as a power up that you can use to 'catch' one of the enemies to add them to your bestiary) which really made me want to 100% everything. ONE WARNING don't try to get 100% of the coins on every level, you get an achievement for just doing it once, you shouldn't worry about trying to do it every time. The coins are important, but think of getting~ 75% of them as being successful, as that is what it takes to make all the collectables and whatnot on the level to appear. There are little cut scenes which are a nice touch, but they weren't overly long, as someone who was there for the gameplay more than the story. I was happy with the time I had when I 100%'d the story, only to find out, that there are another 60 Extra Levels!! (or at least that's how many it looks like it's going to be based on the UI). It's wild to learn that there is that much more content, I'm looking forward to working my way through it, it'll probably take another ~10 or so hours just to get through these. Again, you get soooo much for your money for this one, it's definitely worth it.
"Strikey Sisters" is a decently made pinball-type action game made by a solo developer that must have been inspired by "Fire Striker" on the SNES because the game design is nearly identical. The graphics are absolutely beautiful and have the feel of games like A Link to the Past and many classic Capcom SNES action games. The actual game play is a mixed bag, in part because of how limited and repetitive the design is. In pinball and similar games, you have a long map where you must angle shots, and the satisfaction comes from hitting the target. In this game every map is a rectangle, and aside from the bosses, you clear every stage the same way. First you take out the blocks, then clear the enemies while collecting coins that will spawn chests that you need to bust open. Rinse and repeat 100+ times. Thankfully, the ball physics are great, there are several useful powerups and a ton of unique enemy types. There's a bit of a game in here that involves picking up a card that you launch at the enemy to unlock a "bestiary" entry for an achievement. The bosses are also very varied and the best part of the game. The thing is, this game just needed much more variety. By the end I was clearing every map in under two minutes and it was almost impossible to fail. You can switch to "hard" difficulty, but all this does is speed up the ball and doesn't really make it harder so much as more reliant on random probability since the ball will just knock out of bounds at close range and auto fail you (You get three attempts). I played a few stages on hard but it felt more like a waste of time. What this game needed was different objectives on different stages. Maybe on some stages have an exploration element, or a "base destroy" stage where you angle shots at targets. The possibilities are endless, but this dev's code design is super limited, so your brain will be numbed in the 15 hours or so it takes to 100% complete these. I like the goofy story, but the dialogue is kinda weird and offputting. I would've preferred if it tried more to mimic a classic retro game in this regard, as the voicework feels out of place and at times creepy. When you beat the game you actually unlock 60 "bonus maps" but this is easily the worst part of the game because it's just 60 more nearly identical maps where you do the same exact thing. This took me about five hours and I only failed two of the maps because by that point it was pretty impossible to lose at anything. I have seen posts of people struggling a lot with this game, so your mileage may vary. It's fun for what it is even though I really feel like it could have been so much more.
You should check out Strikey Sisters! It's a fantastic brick-breaker game that puts a fresh spin on classics like Breakout and Arkanoid. Instead of just mindlessly breaking blocks, you're playing as one of two cute sisters on a quest to rescue your stolen pet, and you'll face off against enemies and challenging boss battles along the way. What makes it special is that it combines that nostalgic arcade gameplay with modern additions like magic spells, power-ups, and frantic action. The pixel art style is vibrant and charming, and the soundtrack has this awesome synth-fantasy vibe that'll get stuck in your head. Plus, if you want to play with a friend, there's local co-op mode so you can tackle it together.
really fun little block breaker!
I have only just started the game and so far thing it is a good game with nice pixel graphics but it is not an easy game to complete the areas. I think it might have been a little better if the character could move a little fast or was a bit bigger especially when on easy to give a bit more margin of error. The other thing I have found a little frustrating is the number of non destructable blocks which make the levels last a bit longer than needed. I have also been playing a similar game called Wizord which is very similar and also not easy either but the amount of the balance of the non destructable blocks feel a bit better balanced. When on sale at this price highly recommend buying and seeing if you like it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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