
Say hello to a fantasy themed action arcade brick breaker! Featuring cute characters, silly humor, powerful magic, crazy bosses, and even local 2 player co-op mode!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 962reviews | 89% | — | $202.9K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Strikey Sisters, developed and published by DYA Games, is a vibrant and energetic indie title that takes the familiar brick-breaker foundation and transforms it into a full-fledged arcade adventure packed with personality, challenge, and creativity. While its core mechanic is instantly recognizable to anyone familiar with classics like Arkanoid or Breakout, the game quickly distinguishes itself by layering in action elements, enemy encounters, and boss battles that give it far more depth than a traditional paddle-and-ball experience. From the start, it feels like a loving homage to retro arcade design that also understands how to modernize the formula without losing its immediacy. The game follows two magical sisters on a lighthearted fantasy quest, and while the narrative is intentionally simple, it provides just enough context to tie the stages together and give players a sense of progression. The world is presented through colorful pixel art that evokes a polished 16-bit aesthetic, full of expressive characters, lively environments, and playful enemy designs. This visual style pairs nicely with an upbeat soundtrack that blends fantasy themes with arcade energy, keeping the momentum high even during longer play sessions. The presentation never feels overly serious, embracing a tone that is cheerful and whimsical while still supporting moments of genuine challenge. Gameplay is where Strikey Sisters truly shines. Instead of controlling a paddle at the bottom of the screen, players directly control the sisters themselves, allowing for movement across the entire playfield. This change alone adds a layer of agility and positioning that makes every encounter more dynamic. Bouncing the magical ball remains central, but now players must also dodge enemy attacks, manage multiple threats at once, and actively engage with foes that move, shoot, or block shots. The result is a fast-paced experience that blends precision, reflexes, and situational awareness in a way that feels constantly engaging. Enemy variety plays a major role in keeping the action fresh. Each stage introduces new enemy types with distinct behaviors, forcing players to adapt rather than rely on a single strategy. Some enemies are aggressive and demand immediate attention, while others create environmental hazards that complicate movement and ball trajectories. This constant interplay between ball control and enemy management gives each level its own rhythm and identity, preventing the game from becoming a repetitive sequence of block-clearing exercises. Power-ups and magic abilities further expand the gameplay possibilities. Throughout the adventure, players can collect spells and enhancements that alter how the ball behaves or provide defensive and offensive advantages. These range from additional balls and wider attack coverage to protective barriers and special attacks that can turn the tide in particularly crowded situations. Choosing when and how to use these abilities becomes increasingly important as the difficulty ramps up, especially in later levels where enemy density and attack patterns grow more demanding. Boss battles stand out as some of the most memorable moments in the game. Each boss is designed around unique mechanics that require players to think beyond simply hitting weak points repeatedly. Positioning, timing, and understanding attack patterns become crucial, and these encounters often test everything the player has learned up to that point. Defeating a boss feels genuinely rewarding, breaking up the flow of standard levels with bursts of heightened tension and spectacle. Replayability is supported through multiple difficulty settings, optional challenges, collectibles, and a world map structure that allows some freedom in progression. The inclusion of local co-op adds another layer of enjoyment, turning the chaotic action into a shared experience that can be both cooperative and hilariously frantic. Playing with a second person changes the dynamic significantly, encouraging coordination and communication while amplifying the game’s energetic charm. While the core mechanics remain consistent throughout, which may feel repetitive to players seeking heavy narrative development or mechanical reinvention, Strikey Sisters embraces that consistency as part of its arcade identity. It is designed to be replayed, mastered, and enjoyed in bursts rather than consumed once and forgotten. The challenge curve is firm but fair, rewarding practice and familiarity without becoming punishing. In the end, Strikey Sisters succeeds as a confident and joyful reimagining of a classic genre. It balances nostalgia with innovation, offering tight controls, varied encounters, and a charming presentation that makes it easy to recommend to fans of arcade games and retro-inspired indies alike. Whether played solo or with a friend, it delivers a lively and satisfying experience that proves there is still plenty of room for creativity within even the most familiar gameplay foundations. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Portuguese - Brazil, German, Japanese, Simplified Chinese, Russian, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent
Fantastic and fresh take on the genre and the game itself is very polished too. The voice acting was quite unexpected, the high quality voices combined with the story which isn't trying too hard fit the game surprisingly well overall. Almost exactly 10 hours to 100%, although it got quite repetetive when going for the final three achievements, it's still great value for its price. Could definitely use more variety to feel less grindy, and it took me way too long to understand what the "useless card spell" actually does, but it's still time and money decently spent
Bom jogo pixel art 16 bits, tem um coop legal, pega elementos do arkanoid e dá uma modernizada, vale a pena numa boa promoção, rende algumas horas de diversão e dá pra ver que a pequena equipe se empenhou em fazer um bom jogo.
打砖块里塞了个打怪,把怪打死会掉落各种实用的小技能,使用后清图的速度直线上升,蓄力攻击还能弹反怪的攻击,配合使用打的还挺爽的,就是每局又加了些收集要素的关系,导致有时候打着打着要留意这些东西导致爽感下降些,不过整体玩下来除了个别几个关卡外基本没啥难度,需要收集的东西也可以之后再补(补图鉴啥的不需要再次过关,可以直接退出关卡)。剧情整体比较无厘头,两女主纯魔丸,并且还有前作游戏的女主角和怪物客串,喜欢这类游戏的推荐可以玩玩,整体还是挺不错的~!
Good Game! Like: gameplay, dynamics, style, visuals, cute characters, cartoon dialogs, voice acting. Ball handling mechanic learning curve: easy to learn, takes time to master. Great levels replayability: collectibles, map exploration. One-screen coop via Remote Play is fun!
This is a very fun game for the price of entry; a Breakout clone that's oozing with the DYA charm of Bot Vice, though taking itself (somehow) even LESS seriously than the previous game! Two sisters are out to save their pet from the clutches of the evil Lord Vanik, nothing too fancy. Where the game lacks in story, it makes up for with a very generous amount of levels, collectibles, and cheese. There's an ample variety of power-ups and spells (my personal two favorite are Iron Ball and Dark Flames), as well as pretty mean bosses by Breakout standards. Princess Xasmine and Nabel are my favorites; real fun to learn their strategies and punish 'em appropriately! I'd say the only real flaws in this game would be related coin collecting, really. You get enough of them, a chest shows up. These chests are important at first glance. One gives a card spell that adds a monster to the bestiary, and the other is a shiny green gem. Except...well, only the blue chests seem to be really useful, which drop keys that lead to secret levels. I kind of wished there was some more depth to the bestiary: letting me see monster names, seeing their quirks, maybe weird fun facts about 'em. Green gems only really count towards an achievement. I really wish there'd be like, a cool power-up that unlocks when you get them all as a reward for fine play, but alas, they're merely for bragging rights. Aside from that gripe, I enjoyed my time with it. It punches above its weight for the amount of money they're asking for, and it is a VERY solid game either single-player or co-op. You should play it.
criminally under rated game
Except the fact that the sometimes the ball goes to a complete random direction after hiting something, the game is really fun. Good graphics, I also liked the musics.
Pinball com magia e monstrinhos. O jogo é basicamente um pinball que você pode usar magias que serão disponibilizadas aleatoriamente após matar um inimigo, por que também tem inimigos para te atrapalhar. O jogo é bem divertido e é basicamente o que você vê no trailer, o que muda de uma faze para a outra é os inimigos que aparecem nela e a distribuição de blocos, o tamanho e objetivo é sempre o mesmo, destrua todos os blocos para poder eliminar o inimigos de vez, com exceção os chefes que se derrotar eles já é o suficiente. Há uma boa variedade de inimigos, cada um com sua particularidade, assim como os chefes. No inicio o jogo parece ser bem difícil, mas com um tempo você vai pegando as manhas. O jogo é bem casual, com uma gameplay bem divertida, estória divertidinha com dublagem em inglês e legendas em português. Assista ao trailer, gostou do que viu? Se sim, vai gostar do jogo também, porque o jogo é só isso mesmo, mas muito divertido.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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