
Welcome to ChromaTec’s test lab! You’re here to test our state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to solve our meticulously designed test chambers by painting the walls and droids. Remember how to mix colors from pre-school? Then you qualify!
Modeled estimate, not a reported figure. How we estimate →
About
"Totally, totally loving this game!" – TangoTek, YouTube
"Absolutely phenomenal" – BUBisAwesome, Twitch
"A great mixture of careful puzzle solving and hectic danger-avoiding" – Jillian Werner, Gamezebo
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Welcome to ChromaTec’s test lab! You’re here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They’re not exactly what you and I would call “human friendly”.
Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same color. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.
If all of this sounds like your brain can handle it, congratulations! You’re the perfect candidate for our test chambers!
That being said, welcome and good luck!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love a good puzzle game, but this just isn't it. The idea is really cool, and the core mechanic has a lot of fun things that could be done with it. Unfortunately almost every puzzle is not an actual in-depth exploration of the mechanic, but is a series of pass/fail knowledge checks where you are going to fail the puzzles the first time you see them because you lack critical information. Essentially all the puzzles boil down to are moving the little balls around using the gun, but most levels will either obscure the path the ball needs to take, or which colors the ball will be, and since you can't remove paint, you end up softlocking because you didn't know you needed to save the 1 red ball in a level to make an orange one.
[b]My Playtime:[/b] 3.2h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] Yes (1 achievement that takes 0.1h). [b]Optional Achievement(s):[/b] Yes (9 achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]ChromaGun[/i] is a 3D puzzle game where you are armed with a gun that can shoot colored paint. The main mechanic relies on moving WorkerDroids around by shooting walls with the same color as the droid to pull them in. It has 57 levels in total, spread over 8 chapters. [b]Pros:[/b] - 57 levels with a new mechanic in each chapter - Most levels are easy to figure out [b]Cons:[/b] -Some levels are timed [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]If you enjoy 3D puzzle games like [url=https://store.steampowered.com/app/400/Portal/]Portal[/url], buy it on a sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] Playing [i]ChromaGun[/i] feels like playing [i][url=https://store.steampowered.com/app/400/Portal/]Portal[/url][/i]; it starts off with you signing up for a testing program with a narrator accompanying you. You get a gun, but instead of making portals, the gun shoots colored paint, which will pull WorkerDroids if their color matches the color of the wall. You can paint either the WorkerDroid or the wall, provided that it's not covered by a certain armor. The game uses the RYB color wheel in its gameplay. You need to know what a color will become if you place another color on top of it. The game might give you this information randomly, but it'll be better to have it memorized during the playthrough. Some levels can be timed and require speed to solve, which will be impossible to finish if you don't know about the color wheel already. https://steamcommunity.com/sharedfiles/filedetails/?id=3676149765 There are 8 chapters in total, separated into 7+ levels each, totaling to 57 levels. The first three chapters are easy to finish, although the difficulty will increase as you play. It's never got to the point where it's impossible to solve, but I did get stuck on some levels a few times. That being said, I still find it to be at the right difficulty for me. You don't need to think too hard or think out of the box to solve them, but they aren't exactly easy either. Some levels are timed. Although there are only a small number of these levels, I hate it when the game forces you to finish a level in a limited time. I prefer to solve the puzzles at my own pace, and having a timed puzzle like this just means that I have to die several times until I remember everything that I need to do. https://steamcommunity.com/sharedfiles/filedetails/?id=3646519861 The game tries to keep the levels fresh by introducing new mechanics, although they still feel the same after a while. However, I hated the last chapter's mechanic. It requires you to use the gun's ricochet to paint somewhere else. The thing is, it's hard to aim in the direction that you want, and it can be hard to see which wall was colored, especially when the view is obstructed by a wall. [b]Length and Difficulty[/b] I finished the game in 3.1h. During that time, I got all but one grindy achievement, which I obtained after 0.1h of grinding. The game's difficulty is at the right difficulty for me. You don't need to think too hard to solve most of them, especially since they are quite easy to figure out. [h1]Conclusion[/h1] The [url=https://store.steampowered.com/app/400/Portal/][i]Portal[/i][/url] influence feels strong in [i]ChromaGun[/i]. However, it still tries to separate itself from [url=https://store.steampowered.com/app/400/Portal/][i]Portal[/i][/url] while still trying to give the same feeling. The puzzles are not hard, but there are plenty of them to keep your mind occupied. However, since the game is very short, I'd rather recommend buying it on sale.
I like the concept of the game and I understand it has it's age. But the fact that you need to restart a whole level every time you do a mistake? Nope. I value my time and I don't want to invest it in redoing the same steps just because I made a woopsie with the colors. Upon knowing there wasn't a way to clear colors on balls or walls I decided to call it quits while still being on the easier levels.
Hikaye mikaye yok, bam bam bam puzzle. Renk temalı bulmaca mekaniği gayet keyifli bir portal klonu. Şaheser değil, ama kısa ve eğlenceli. 7/10
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
played chromagun 1 to catch up on the chromalore becuase chromagun 2 looked cool, this game is kinda chromaannoying tho, needs more chromavoice lines as well.
Awesome! I especially loved the little Portal references! A great puzzle game with very different difficulty levels in each section. I got it bundled with part 2 and I'm going to play that one right away! :D PS: Forgot that the studio behind that game is german... I could have played it in german the whole time?! D: But the english narrator is aslo very good! ^^
Непогана гра, такий собі Portal 1 на мінімалках. З тими же вайбами та легким сарказмом. Тільки замість порталів маємо кольори. Друга частина навіть має українську офіційно АЛЕ Є НЮАНС, як то кажуть. Українська там тільки для інтерфейсу, решта (діалоги наприклад) неперекладені. А от для цієї частини я зробив фанатський переклад, є в посібниках Steam, LBK Launcher і має невдовзі з'явитись на КУЛІ, якщо досі ні.
Good puzzle game, the first few rooms are a a bit too simple, even for "mechanics/gameplay introductory rooms". But after that it gets the difficulty just right (meaning you'll never have to bang your head too hard). Some Portal inspiration of course, it's not as good but nice enough for the ~6 hours you'll need to finish the game.
i did really like the puzzles, but I thought the story was a bit boring. the antagonist goes for long periods without even showing up, and when he is there, he tends to say something sarcastic and then disappear again. i really only played this game to prepare for the sequel. it isn't disappointing, per se, but don't get your expectations too high. if you like puzzles, i would give this game a try.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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