
The Monster Queen has invaded town and captured your friends! Pick your stage, explore, fight monsters, save your friends, and play as them in this top-down shooter inspired by classic handheld gaming!
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About
Oh no! The Monster Queen has invaded town and captured your friends! Do you have what it takes to save them? Help Kirari and her friends to defeat the monsters and their nefarious queen, and return peace to the land!
Kira Kira Magical Stars is a cute fantasy magical girl top-down shooter and platformer featuring:
6 Playable Characters with distinct abilities and dialogue!
7 Long Stages you can play and re-play in any order you want!
Health and Magic Upgrades!
A REAL GBC Soundtrack! (Composed with Furnace Tracker)
Inventory and Shop systems, and a Save feature!
Full and Remappable Gamepad and Keyboard support! (Supports Switch, PlayStation, Xinput and D-Input controllers!)
Default Controls:
Keyboard:
Movement = Arrow keys
Jump / Confirm = Z
Shoot / Cancel = X
Magic = Hold Shoot Button to charge, release to cast.
Pause = Enter
Controller:
Movement = D-Pad or Left Stick
Jump / Confirm = Right Face Button (NS = A / PS = Circle / XB = B)
Shoot / Cancel = Bottom Face Button (NS = B / PS = X / XB = A)
Magic = Hold Shoot Button to charge, release to cast.
Pause = Start
(You can toggle the Analogue Stick On or Off by pressing the Select button at any point in the game)
(If at any point in the game you need to restore the default controls for any reason, you can do so by holding the Select button on a controller, or Backspace on the keyboard for 5 seconds. Restoring the defaults on keyboard does not restore the defaults on a controller, and vice-versa.)
For Non-Windows users:
The game works perfectly under Wine, that said, only Xinput controllers seem to work. Tested using Kubuntu 23.10
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
No reviews yet?? This game is great! Aesthetics are spot on, genuinely feels like I'm playing via an emulator at times. Very much crafted by someone who actually remembers what retro games felt like to play, rather than just what they looked like. Very cute vibes and every girl is awesome. Being able to switch characters at any time is fantastic, although a bit overpowered. The music in particular is 10/10. The level design is a bit repetitive at times, but it's kept fresh by unlocking new characters after every area. Each area pretty much has the same platforming challenges and hazards, and mainly differ only in aesthetics. The only one that really stands out mechanically is the spooky area with the small keys, that one is fantastic. The amount of content is acceptable for the price (although again it's just a bit repetitive, and considering this I actually think the length of the game is just right). Overall very good experience!
Good game. It stays very close to the original GBC hardware but makes some improvements which are much welcome. I haven't tried hard mode yet, but I feel like the difficulty is just right on the normal level. Nice cohesive art, music themes, sound, and writing.
absolutely wonderful game (and maybe a lesbian's paradise, too) pretty challenging but not punishingly difficult. jumping feels tight, combat is fun. overall a very well polished feeling game. totally worth its pricetag
Aye a fun little game that's brings the nostalgia of the old GBA games that I used to play. So far, starting the game is pretty decent and casual for the beginning level and Forest. Secrets aren't too hard to find and it garner interest to explore the area to search for chest through difficult platforming or beating enemies before heading to the next area. I'll Update this review more if I got further in the game.
In another timeline, this was a hidden gem among cheap shovelware released on handheld gaming systems of 1999. Not particularly deep, but just the right size to keep you busy on long trips or late nights up. Gosh, that sounds like a 1999 game ad, too. Everything in the design, from how it plays to how it looks and sounds, perfectly replicates that era. You just had to be there to understand. Thankfully, in this timeline, it's on Steam for six bucks. A small price for a small game, but if you're desperately in need of a challenge, there's always 1CC.
★★★☆☆ Good! Are you tired of those 50hr+ AAA games? Looking at your backlog and nothing you wanna play? Get this cute little game and have fun for an afternoon. Inspired by GBC graphics, Kira Kira Magical Stars will take you around 2h to beat, and it's a throwback to simpler times where games were just games.
気軽に楽しむのはいい
Cute and charming. Really captures the look and feel of an old game boy color game. Excellent music. All of characters feel unique and are fun to play. Has a good difficulty curve, and enough challenge to be engaging without getting frustrating.
If you're the kind of person that believes in the "dollar per hour" test, I wouldn't pick this game up - it took me just under two hours to complete on medium (I'd suggest playing on hard). That being said, I think it's still a worthwhile homage to GBC titles of years previous. It's a simple little game and the stages could definitely use more variance - but it's got charm and was worth the time anyway. Sylvia's special melts bosses, and the final boss seems designed for the starting character's special.
Cute lil' Magical Girl Shooter that reminds me of old games and anime. <3 Sprite work, sound and gameplay is very pleasant. I like how you kinda just explore but don't feel too lost; that's the beauty of non-linearity. This doesn't take too long to complete (short but sweet) but as said; you can replay as much as you desire. The only issues I had were that the camera took some getting used to, and using items on anyone who I wasn't playing as didn't recover health/magic. Other than that, I'm glad I snagged this game upon release. I'm excited to see more! Absolutely love the style. :3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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