
Navigate the competitive industrial landscape of vibrant 1980's USA! Make strategic manufacturing decisions, optimize production chains, acquire technologies, and expand your global business network with key contacts. Opportunities await those savvy enough to capitalize on them!
Modeled estimate, not a reported figure. How we estimate →
About
80’s USA… a time and place of rapid innovation, globalization and unprecedented profits. To dominate this competitive industrial landscape, you’ll need to build a cutting-edge manufacturing powerhouse and cultivate a rolodex full of jet-setting business contacts. Welcome to the land of opportunity!
In pursuit of unprecedented profits, you’ll need to seize every opportunity to innovate and grow each business you’re tasked with managing. Ever dream of running a hub of automotive production? A world-class winery with sweeping vineyard vistas? A sprawling mining operation extracting and refining valuable minerals? Or an aviation enterprise that assembles airplanes that will soar through the skies of an increasingly interconnected world?
You’ll need to optimize your production chains, import and export goods within the global market, keep up to date with the latest and greatest technologies, maintain strong relations with the local government and expand your business network to stay on top. Make all the right decisions along the way and you just might be able fulfill your American dream.
Conquer 15 unique and exciting scenarios in campaign mode, each with a different challenge. Alternatively, define your own path to success in sandbox mode.
Set up specialized complexes containing factories, power plants, industrial furnaces and farms! Establish utility networks to power your industries, making use of the natural resources around you. Provide the media industry with televisions, cameras, vinyl records, cassettes, computers, and video game consoles. Get distilleries and breweries up and running to create drinks such as vodka, whiskey and beer. Churn out candy, toys, dyes, batteries and so much more!
Capitalize on the emerging global market by signing contracts with executives around the world. Import goods and resources to accelerate your production chains and export your products to make the big bucks!
Build labs and set research strategies to help you acquire new technologies that will broaden your horizons and improve your production chains.
Your social connections are vital – to stay on top you’ll need to know the right people and stay on their good side. Network with CEOs of other companies to trade in materials and finished products, and get introductions to their powerful friends in the industry.
Satisfy your board of directors by keeping your profit margins high and completing goals to ensure further investment. Don’t worry, you’re not alone out there – hire integral executives to expand your business and increase efficiency.
Invest in the local town to keep your workers happy and ensure a strong relationship with the local government.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is great! :) I am sorry about the negative reviews. I think most of the negative feedback is coming from ROI 1 players, who were not taking the changes very well. Perhaps this game should be called someting like Rise Of Industry - Corporate relations. (!?) My review is for ROI 1 players: WHAT IS THE SAME OR ALMOST THE SAME? - [b]great production chains.[/b] This game is still about complex, beautiful production chains. - [b]simple transportation system.[/b] This game is still not about managing how your products will go from point A to point B, nor is it about various trucks and trains. - [b]research system.[/b] This game still operates with locked goods and perks at the beginning, that you have to unlock. The system is now that you collect Research points that you can spend. Also, I am missing the tech tree kind of view. The new window is basically a list without any visual aid. - [b]cute graphics.[/b] If you liked ROI 1 graphics, you'll like this too. It is even more pleasing now, and it's fully 3d. WHAT IS NEW OR VERY DIFFERENT? - [b]completely new selling system.[/b] You are not selling to towns anymore. You have to make contracts and sell/buy to/from other companies. I think it became more realistic now, but it is very different now! - [b]managing employees.[/b] You have employees now, who are responsible for certain areas of your company. - [b]relationship management.[/b] You have employees, managers and business partners. You have to maintain relationships with them. I think this is the dealbreaker here. If you are a production chain only type of guy, this will be annoying for you. This new layer in the game makes a bit of a shift from mathematical to relational. I think some players are not up for that shift. (I am, so I am okay with it, I even like it!) - [b]events.[/b] The game gives you events every once in a while. You have options how you react. - [b]investors.[/b] Your funding is now coming from investors. They give you certain goals that you have to meet. - [b]maps of a different scale.[/b] Maps are now smaller, focusing more on local industries, not regional. - [b]no towns![/b] There are no towns because of the new selling system mentioned earlier. Actually there is usually 1 town in your map, but it's purpose is to provide a workforce for you. Towns grow as your industry grows. - [b]industry complexes.[/b] This is a new idea also. You are not placing individual buildings, but complexes. Within a complex you have utility buildings, factories, loading bays, storage facilities etc. One complex usually produces a single product, or more from the same product family. I like this new system, my only complaint is that you should be able to make them bigger if you want. But you can't... You also have the option to add a bit of beautification to your complexes, like hedges, fountains, etc. These are free. - [b]pollution is removed from the game.[/b] You don't have to deal with pollution anymore. (I am thankful for that) OVERALL: Try this game if you don't mind the relationship management aspects. If you don't care about people, just want production management, then go with Industry Giant 2, ROI 1, or Captain of Industry.
A lot of other reviews here are rating this game in comparison to Rise of Industry 1. I don't think that's fair but I do think the publisher/developer made a mistake calling this a sequel. This is a totally different game and it should have been marketed as such. If you are looking for something to scratch that openTTD itch continue looking. Now on the game itself. Honestly I wanted to like it. Initially it was fun and interesting. However with each passing hour you see cut corners, bad design and probably last minute bolted on features which increased my frustration to the point I had to write this review. Let me explain: 1. This game was obviously meant to be played in campaign mode compared to ROI1. In campaign mode you have all the bells and whistles. You have investors, random interesting events, the map is the same, but the plot/resource placement is random. So you could technically go a different branching path each run. However since the start is the same your mileage might vary. 2. BUT even in campaign mode the game falls short. In the beginning you are having fun setting up the various complexes and contracts. But after a while it becomes repetitive, the quests in campaign are nothing more than set up factory X, produce Y amount of resource, rinse and repeat until you do it for all the resources that campaign map was designed for. And then nothing, no transfer of resources between maps, no buying out the competition. No impact on the market, no rivals, nothing. You get to pick a different map and then start over from scratch with a different set of resources. 3. Sandbox mode is even more butchered and probably the most unfinished of all. Let me break it down in order you notice them when playing: a) When creating you company/character for some reason you can't pick the character portrait directly, even though there are many, you have to press the random button until you see something you like, you can only set parameters for the randomness (hair color, male/female). What is funny is that even though you now have a "generated" character that represents you (the CEO) you can't actually do anything. Everything is done by various VP's you hire (it's really weird you can't step in, breaks the point of having your character as the CEO if he doesn't do anything). b) When creating the map the game automatically wants to generate the exact same map you already played in campaign, down to the same resource placement and unlocked technologies, which defeats the purpose of the sandbox. The only difference then would be the lack of resource goals/investors, which just makes it less interesting. c) Even if you change the tech level to hard, the game will auto give you some random tech on game start you are supposed to have in that campaign map (there is no way to turn that off), sometimes bogging down your building UI with random complexes you will never build. Why can't you just give me the points and let me choose my starting tech? d) If you set the resources to "chaos" or truly random. Then the start on any map will most likely consist of you waiting around, paying utilities for many in-game months until your VP of research get's you enough points so that you can actually build a complex based on the resources that spawned in your lots (as I said previously you get pre-assigned tech from the campaign on hard mode and no points to buy anything, other modes just give you soo much tech that takes away the point of research). If you try to do this with hard finance also turned on (less money) you will probably be bankrupt before you even place down your first building, with normal you might be able to pull ahead if you got a good spawn (iron, oil, or some other one that is fairly cheap to research but sells for a decent amount). e) Talking about bankruptcies, the game has no concept of economy. Even ROI1 has a basic concept of a loan. In ROI2 if you loose money that's it, you will slowly spiral into doom from which you can't recover aside from reloading. There is no way to take a loan, in the campaign mode, sometimes your investors will give you a loan, but in sandbox since that is turned off you will just slowly perish. You can't go in the negative, you will just hover over 0, the utilities after a time will be turned off, so even if after a couple of in-game days your contract comes to give you money, you won't have power in your complexes to deliver to said contracts, therefore locking you out of recovering even though you have resources. Not to mention your workers who up until that point are a footnote (even though the game tries to fool you into thinking there might be something in regard to unions, or worker demands, in truth there is nothing except a few scripted events, which are few and far between) will start sabotaging your factories because you missed a few in-game days of salary (regardless of how you treated them up until that point). Finally the mayor of the local town who the game is trying to portrait as your government partner, won't bat an eye as an industrial megacomplex, the size of a small state, that employs thousands of workers and basically built his town from scratch dissolves into nothing. The only interaction with the town (aside from random events where the Mayor asks for money or a random resource you don't even make) is that you can invest money into the town to build buildings out of the goodness of your heart so the workers are happier. And then you can't even collect rent! Very communist for a self claimed capitalist game. f) For some reason the game has a concept of decimal number of products. This honestly just irritates me beyond belief. Other management games that have a decimal usually have a way of you resolving it, either through production ratios or something similar. Here the decimal comes from the buyers themselves, which means you will constantly have 1 million metric tons of coal overflowing in all your stockpiles, because buyer is buying 61.57 tones and all your mines have a constant fixed number of resources you mine every turn in the amount of 62 or 65. The game should either remove the concept of decimal trading or give us the option to change the amounts per trade instead of randomly giving us 3 different decimal numbers for each stage of a trade contract. To top it all off, the logistics part of the game is very dumbed down, trains, boats and planes are uncontrollable random 3 resource generating marketplaces on a timer, that don't even show up in sandbox mode if you don't toggle certain settings. I also have a theory that the goods they offer to buy/sell are again predetermined based on the map you picked regardless if you set everything on random sandbox. Only trucks and conveyor belts/pipes can be used to transfer goods between complexes. As for contracted buyers/sellers, they just teleport the goods in/out of your HQ or designated complex every X seconds (depending on the contract) breaking immersion even further (they could have made a simple animation of trucks taking it out of the map).
[h1][b]Когда решили поменять геймплей и вырезали всё[/b][/h1] [hr][/hr][h2]Геймплей 5/10[/h2] [hr][/hr][h2]Прогресс 7/10[/h2] [hr][/hr][h2]Интерфейс, графика 3/10[/h2] [hr][/hr][h2]Фпс 2/10[/h2][hr][/hr] [h1][b]Геймплей[/b][/h1] [b]Игра где финал это 1 фпс.[/b]https://steamcommunity.com/sharedfiles/filedetails/?id=3742618619 [b]Как и в 1 части, нужно делать производства всего для всего, но с сильными изменениями. Все старые механики развития были убраны, это другая игра. Для начала, появились контракты и миллион сотрудников, с которыми, по идее, мы должны взаимодействовать и знакомиться, но это всё не работает из-за своей поверхностной системы, по факту все эти знакомства нужны только для контракта (покупки и продажи), чтобы познакомиться с кем-то, нужно нажать 1 кнопку и ждать повышение репутации у него. Иногда появляются ивенты на репутацию к важным персонам (мэру), всё, что это даёт, это дружбу с населением, что даёт дружба с ними — непонятно. Появились менеджеры для моих любимых «КОМПЛЕКСОВ», которых, по идее, мы должны запоминать и лучших сотрудников переносить с 1 сценария на другой, но это как в игре с миллионом граждан запомнить 5 нужных, а толку от них особо нет (они могут просто уйти как ивент). Городов и конкурентов больше нет, город нужен только для игры в кликер по кнопке «Построить новый дом», продать ему больше нечего нельзя, следовательно, и систему развития города по технологиям тоже удалили. По поводу экономики, деньги в игре не нужны, на этом, думаю, достаточно, технологии тоже, в сценариях дают всё, что нужно, а развивать что-то другое не имеет смысла (всё сбросится). Сама игра не даёт тебе развиваться в рамках одной карты (из-за фпс и бессмысленности делать что-то кроме сказанного в сценарии), а при переходе на другую ты начинаешь сначала с бонусами. И это было бы играбельно, если они не убили последнюю изюминку своей игры — это творчество, просто "@@&^%*(&(% удалив систему постройки там, где ты этого хочешь, сделав постройку !!обязательной!! в маленькой рамке комплекса, они просто убили самое интересное, что было в 1 части. Вместо этого сделав бессмысленных менеджеров, которых можно поставить в комплексе для улучшения цифр и ненужную игру с отношениями, которая буквально ничего не делает.[/b] [b][u]Общее впечатление: 5 баллов.[/u][/b]. [h2][b]Разное[/b][/h2] [b][i]💛Всё хорошее, что тут осталось — это основная логика игры с поэтапным производством от добычи до готового продукта, в которую даже в этой части интересно играть, не играл бы я в первую часть... ❌❌❌УБРАНО ВСЁ ТВОРЧЕСТВО, в 1 части ты мог размещать что и где хотел, у тебя была «творческая игра», хочешь — ставь склад в одной части карты, заводы в другой, хочешь — строй свою систему распределения и логику поставок решай пробки, в это было интересно играть, теперь ты можешь поставить так называемый комплекс и в его зоне строить всё для этого комплекса (делать основу после пары таких комплексов уже скука), и если у тебя не хватает пикселя для дороги в этой рамке — всё, завод ты сюда не поставишь, и плевать, что рядом пустое поле, только из-за этого можно уже не играть, это просто другая игра, убрали всё самое интересное, включая пробки, машины — это декор, пробки в 1 части был твой враг. ❌❌ФПС, если захочешь играть на 1 карте, сделать реально большой бизнес в рамках одной локации (например, как я хотел выполнить достижение с производством всех напитков на 1 карте без абузов), ФПС будет прыгать между 10-50 с постоянными фризами, так же, как и в 1 части, игра просто не даёт нормально играть, и это опять убило мою игру. ❌Камера игрока, в 1 части она была непривычной, но свободной, но здесь всё совсем плохо, где её скорость? Она не может подняться, чтобы получить нормальный обзор (на скриншоте максимальный уровень высоты, перемещение максимально неудобное), из-за медленной скорости приходится переключаться через строительное меню, а если всё же подлетишь, всё равно придётся найти в этом меню нужный тебе комплекс, чтобы иметь возможность строить это так в добавок, как можно было такое сделать. ❌Интерфейс ну он просто отвратительный, мерзотный и непонятный в синих цветах. Просто сравните с 1 частью, где от интерфейса веет теплом и душой, тут это просто панель с текстом. ❌Оповещения, по 10 мусорных оповещений в секунду, разработчики хоть сами играли, что сделали, на среднем производстве играть уже невыносимо, скриншот с вечно летящими оповещениями. ❌Свободная игра, в 1 части я играл только в неё, как и тут планировал, но первое, с чем я столкнулся, это выбор нормальной карты, они все для сценариев(с ресурсами для них) генерации больше нет, второе на карте расположены коммуникации, если начать не около них, вы застряли, потому как подстроиться к ним вы не сможете. 3. Игра не рассчитана на свободную игру, свободная игра — это та же игра в сценарий. ❌Нельзя менять рельеф, теперь любая кочка или КАМЕНЬ?? разрушит твоё предприятие. Нельзя снести КАМЕНЬ, серьёзно?? ❌Система прокачки, ну, кроме очень убогого интерфейса этого меню, она стала просто ненужной, очков не очень много по началу, но даже их особо тратить не на что, всё, что тебе нужно, дают бесплатно, развивать что-то не по сценарию не имеет смысла — система навыков не нужна, в 1 части мне нужно было всё, и я решал, куда лучше прокачать сейчас, чтобы максимально лучше продолжить своё развитие. ❌Графика, графика не стильная, неприятная, неуютная, просто сравните с 1 частью и этот ужас на скриншотах.[/i][/b] [h1][b]Брать?[/b][/h1] [b]Нет, покупая эту игру, я предвкушал, что буду играть в лучшую 1 часть, что снова буду строить свой бизнес как мне хочется, и мне будет весело. С 1 секунды зайдя в отвратительное меню, я почуял неладное при создании новой игры, когда мне показали карты и сказали, что на них нужно делать. Зайдя же в игру, я увидел отвратительный интерфейс, а после эти ужасные комплексы. Попытавшись играть в свободную игру, я понял, что свободы мне не дают. Сценарии же показали себя неплохо, этакие мини-игры, сделал коробки по сценарию — и тебе открыли другой, и всё по новой. Это всё дело наскучило мне уже на 2-й, поняв, как эта игра работает, я без проблем запускал одно производство за другим, и я стал буквально заводом для заводов. Ни один поганый капитализм не мог сокрушить мои навыки делать миллионы на пиве, его стало настолько много, что я решился делать и другие напитки. НО только обретя себе цель, фпс на карте стал колебаться между 1 и 50, о 100+ я давно забыл. Если вы решаетесь в неё поиграть, могу только порекомендовать купить 1 часть, эту часть делали другие разработчики, которые вообще не приняли разработки первой части и разработали так называемую 2 часть со своими наитупейшими решениями.[/b] [h3][i][u]финальная оценка 4/10[/u][/i][/h3] [hr]⭐⭐⭐⭐[/hr] [hr][/hr]
This game is not 1.0 it’s early access asking for 35$ it’s only worth 12$ right now. The first couple maps had minor bugs but midland Texas is where it’s clear they stopped working and testing the game. Rails take way too long you don’t get told about regional connections being required until you e built everything and need to buy even more land to put pipes down. This would have been a cool map if these things were explained or just worked logically out of the box. I’m done with this game until they make major updates and spend actual money testing. Wait 4 years and maybe it’ll be good ~~ 6-3-2026~~ So I have replayed Midland and the QoL update in june did help with some things. But I still don't recc this for the average econ gamer. While the underlying system seems to have been resolved and figuring out the pipe connections work similar to water when you scale up, the dashboards aren't always perfect. LNG is the worst offender in midland with the oil wells having a wrong daily, the listed daily is 600 in the dashboard but the building will tell you its actually 60 daily delivered at 10 day intervals. But I did get through midland with a bit of mental math and patience. Sitting at IPO 10m due to going all the way to pharmacueticals. if it receives no more updates; 6/10. Grab it on deep sale or if you are a fan of the series as this does level it up from road logistics to contract delivery and timing logistics.
15 minutes was enough to see what this is. Rise of Industry 2 feels poorly optimized and massively overpriced for what it offers. The UI is clunky, the performance is questionable, and the whole thing just feels unfinished. Instead of enjoying a tycoon game, you end up fighting the interface. For this price, the quality should be way higher. Refunded. Not recommended.
....Any positive reviews on this game are lowkey BS. The game itself has a lot of potential and I enjoyed the first one... This game is dead and broken. No updates. Freeplay is broken and you have to continuously restart until you get utilities close to eachother which can take.... forever. I only have 7.5 hours and enjoyed the scenarios. They are fun.... 34.99 for a game that is broken and not being fixed. Check discussion board before buying :).
The developer are frauds. Stay away from this piece of junk.
Pretty good game, needs upgradeability to base buildings in complexes (Better barns, better fields, better mines etc) in order to be better at scaling without the need to spam complexes and buildings, to achieve X amount of production/harvest rate The contract system, VP system, Company system, are all very unique and I personally haven't seen something like this in another tycoon game (Might be because I haven't played as many) Taking other CEO's and their subordinates to dinners, golf, squash is pretty nice touch to how things really work! Another negative is that sometimes for no reason, the company that you have a contract with, just cancels on you, and you need to have enough influence points (20) in order to dissuade them from doing so. It is very random, and if you don't have the points, then you could have an entire product line just become extremely unprofitable, and might even bankrupt you if you're financially unstable. All in all, I think it's a pretty good and fun game, a few more updates should make it extremely good!
Other top reviews said it best. It's Unintuitive and and laggy. I really wish I didn't buy this game.
I like it a lot so far, the contract mechanics and negotiating with suppliers or customers is a lot more realistic and fun then just selling goods on some miracle market. There's certainly mechanics that could be expanded a lot and some QoL features that should be implemented. For example I would suggest expanding on the worker satisfaction metrics and allowing some adjustment in production rates of a facility (perhaps at the cost of efficiency when deviating from the ideal 100%?). Also the game seems to be very poorly optimized and doesn't run nearly as well as expected of something with this level of graphics and simulation. All in all I still think it's a great game, though 35€ seems a bit overpriced and I would find 25€ more appropriate.
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