
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The combat is pretty fun although the moniker of "Final Fantasy but Nioh" is just straight up wrong. The only thing carried over from Nioh you wont find in most rpgs is the ability to modify your combos. Also speaking of Nioh, the coop is just straight up worse than that. It's all seamfull, room based jank that is for some reason a staple of japanese games, idk why. Why are there forced solo sections, why do coop partners not get to watch cutscenes, or run around in town? ♥♥♥♥♥♥♥ Halo 1 on the original Xbox has better coop than this. It's all lobby based where the host has to play the story, select a mission, open a room, invite the friend and give them a character they cannot change. Equipped armor does not display for coop players, after every mission you need to make a new room and watch the cutscene via discord. It sucks but I guess I should consider myself lucky that you at least progress the story as a coop player. It's probably pretty good as a singleplayer but I can't recommend this as a coop game, the reason why I bought it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m going to start by saying the initial marketing for this game did not do it any justice and makes people (myself included) write this off as a meme-y game. While it does have some meme worthy moments, the story is actually quite solid with lots of vague lore hints throughout to help string you along and keep you interested. I feel at times the storytelling was betrayed by awkward cutscenes and animation but it still produced a solid and enjoyable plot. The gameplay is a ton of fun and the job system actually goes quite deep the more you level each of them. I personally didn’t find the base game difficult as someone who’s played other Team Ninja games of this genre but the game leans more into the hack-and-slash RPG rather than “souls-like” as people are lead to believe. This changes once you reach the DLC’s though. The game has a significant difficulty spike causing you to really fine-tune your build and delve into the more “complex” parts of the games gear system such as affinity building and gear fusing, especially for the second DLC which for me, sadly was a repetitive slog to get through. It is nice to feel the results of your grind and build-making once you gather and level everything you need to make your build work though. That being said, I did enjoy the first and third DLC's. As for performance, it’s pretty good for the most part. It runs well but when performing a soul burst the game can randomly go in slow motion for a couple seconds which can prove to be a hindrance. I definitely recommend the game, especially if you enjoy Final Fantasy, even more so FF1. If you’re on the fence then perhaps waiting for a sale would be a good idea. I achieved the 100% and enjoyed most of the journey towards getting that.
現在カオス巡り中 プレイスタイルは難易度hardのソロで進めています 操作性は仁王シリーズとほぼ同じで、仁王は構えを変えながら戦うタイプだけどこっちはジョブを切り替えながら戦います。 ソロだと仁王や他のソウルライクより遥かに難しく、仁王何周もやるような変態にはハードソロプレイをオススメ あまりにも歯ごたえがありすぎる
I wanted to like this game. I finished the base game, completed the first DLC (Trials of the Dragon King), unlocked Summoner, and engaged deeply with the systems. Unfortunately, Stranger of Paradise: Final Fantasy Origin is one of the most poorly executed PC releases I have played in years. Core Game Issues Even before DLC problems, the game struggles fundamentally: Systems are opaque and poorly explained. Core mechanics like break damage scaling, MP recovery interactions, job synergies, and stat priorities are either undocumented or misleading in-game. Loot overload with shallow payoff. The game floods you with gear, but meaningful build decisions only exist within a narrow range of very specific setups. Outside of that, most drops are noise. Progression is unclear and counterintuitive. Unlock conditions rely on invisible flags, difficulty tiers, and DLC state rather than clear milestones. PC technical quality is subpar. Menu responsiveness, controller handling, and UI clarity are all noticeably worse than comparable titles. DLC / Season Pass Failure (Major Issue) The deciding factor for this review is the Season Pass on Steam, which is effectively broken. I purchased the Season Pass expecting access to: DLC 1: Trials of the Dragon King (works) DLC 2: Wanderer of the Rift (never appeared) DLC 3: Different Future (never appeared) Despite fully completing DLC 1 and meeting all progression requirements, DLC 2 and 3 never became available in-game or in Steam’s DLC list. Steam Support claimed the entitlements existed. Square Enix Support claimed the DLC unlocks via progression. Neither could resolve the issue. Refunds were denied due to playtime, even though the paid content was never accessible. This leaves the Season Pass functionally incomplete and unusable, with no resolution path for the customer. Bottom Line Poorly explained systems Bloated, unfocused loot design Confusing progression Broken DLC entitlement handling on PC Support loops that lead nowhere If you are on PC, do not buy the Season Pass. Even at a deep discount, the time and frustration cost far outweighs the value. This game needed clearer systems, better QA, and significantly better platform support. 2/10. Not because the idea was bad, but because the execution failed at nearly every level that matters.
Stranger of Paradise is one of those games that I initially wasn't too interested in when the demo had dropped years ago, it was rough and felt super clunky, fast forward years later when I ended up getting it a year or two after it launched on sale and ended up loving the game more than I expected and when I got my new PC I decided to get it again recently. The story in this game I initially found laughable because of it's sub par acting and not very serious tone, but the more you play it, the more it gets interesting, at it's core it's a different take on Final Fantasy I from Team Ninja and Square Enix a much darker take on the story and it had a plot twist I didn't see coming, but play it for yourself to find that out. Gameplay wise it might seem simple at first and like any other Team Ninja game but the more you play it, unlock stuff and get to the end game the more it opens up, my favorite part about this game is the Job system and builds you can do with it, that make it absolutely busted and that's when the real fun begins, chasing gear, grinding missions all to make your build better, it really has that MMO type loot and grind to it which I loved. There's so many jobs and builds in this game that you can do that there's something for everyone, the DLC isn't half bad either and if you like the base game, then you'll probably like the DLC too, my favorite one was the Gilgamesh DLC which lets you go through Labyrinth Floors to do random "mini missions" and the further you get the harder it becomes but the loot in turn gets better as well. Overall if you're into games like Nioh and Final Fantasy, give this one a try you might end up liking it too.
开了个新档联机,二十多个小时通关hard,联机的体验很不错。 难度比起单人降低了很多,有3次自活的机会,还能用治疗剂扶队友,我们两个人各5个治疗剂,加上3次自活,相当于有13条命!治疗剂给自己用只能回半血,而扶队友能回满,基本上没卡哪个boss。 联机模式也不是魂的那套画符,而是开个房间,一起打副本,打完也还是在房间里,很方便。 客机是替代原本的队友位置的,虽然装备属性都是自己的,但是外观是跟着主机走的。也就是说如果有想要的外观,得让主机帮忙换好衣服之后,客机再进房间。 客机能获得装备、关卡进度。但是多周目时,那些不同关卡等级的奖励,客机也得在自己的档解锁对应关卡等级,才能获取。例如客机在某关如果只解锁了250级,主机开了300级的,那最后客机只会获得250级的奖励。 联机还算稳定,基本上没有掉过线。第一天客机有时候死多了会出现黑屏,后来就再也没出现过了。 不过有部分是单人关卡,有点讨厌,打着打着得去打会儿单机。
In nutshell if Nioh And Sekiro had a baby it'd be this. The MOST abysmal thing in this game is performance it is the final boss of this video game, it is so inconsistent and mostly when too much is happening. (Thank you lossless scaling) At the time of making review some people would play this and say this is a "Listen, M." Type game (You Know The AAA Mario Meme) It is hard on hard difficulty it is and you can be bullied, however you can also bully them. There's a lot of J*bs "Styles" it varies a lot especially after beating the game you will be able to upgrade specific stats for each j*b. Enemies are the same but they Evolve for Measure a sekelton has normal attacking but progressing in the story the enemies get a new ability, stronger, their names and looks are altered. Plus from what I've read in the DLC bosses also gets new move-sets and there's rare versions of enemies. Story wise it is the basic layout of Good Vs Bad, Light Vs Dark and it is really good the type of "uhh what's going on" to "oh that's neat" and Actually The DLC Extends the original Story and it is basically the "True Ending" (I Haven't played it, yet.) Most importantly it has Gilgamesh. Conclusion, I'd really recommend picking it, despite the stupid optimisation. It's a solid game, specially on sale.
I played this game in coop, so I will talk about it in that context. Stranger of Paradise is an action game, made by Team Ninja, the developers of Nioh. The influence of Nioh is clear, though Stranger is designed slightly differently. It is probably easier, better for coop, and less punishing. It is also more simplified and streamlined. I think the story is really well done, but I reserve most of my words for the gameplay. Before going into more specifics, I will mention some the stuff that makes the game not punishing, and good for coop. The game is based around same system as Nioh, and can be compared to the bonfire system of Dark Souls. However, like Nioh, there is no open world but a mission. The ‘bonfires’ allow you to change equipment, restore dead enemies, and return if you die. However, no progress is lost at any point. Dying does not drop anything. You can also quit the missions, and as long as you went near a bonfire just before you quit, everything is saved. You will need to make progress in the mission again to get to the same point but nothing else is lost. You can complete nearly the entire game in coop. There are a few story missions you must complete by yourself, but if you find them too hard you can turn the difficulty down. Also, there are difficulty levels on each mission. Further, after completing the game once, there is a mode which gives you certain buffs, that when used in conjunction with special armour handed to you with the season pass, makes you functionally invulnerable for all story content. There is a difficulty that is not able to be done while invulnerable. I’ll mention one more thing that will make more sense later, but even though you do a massive amount of levelling up, you can basically turn off all of your enhancements and equip low level gear and play on the first difficulty mode again with someone else. For coop you don’t both need to be at the same point in the game. One person can have finished the game on the highest difficulty, but still turn off all their extra power relatively easily and be as strong as a character on the first difficulty. Gameplay wise, the most fundamental aspect of gameplay is the choice of weapon. I think there are 8 base game weapons, and another 2 DLC weapons. Fundamentally, your move set is built around the basics of each weapon. You have some level of customisation, but not the level approaching Nioh. The combos are based around a common standard game style of normal and special attack. So every combo is an amount of normal attacks, before the special attack finishes the combo with a combo attack. You also have some other special attacks like leaving guard, etc. Each weapon has a small range of finishing moves you can put on the final combo attack, but you don’t have unlimited freedom. This is where your customisation is. It isn’t a lot, but it is some. The next gameplay aspect is jobs, or classes. The jobs do not change the weapon styles at all. What they do is they have a range of job specific buffs to various stats. They also have limited choice of weapons. Every class has a special attack only that class has. This is basically always unique enough to warrant use, and does provide some variety. Each class does have strengths and weakness in that they alter the base stats of the character. So the Mage class won’t have as much health as a fighter class, for example. In terms of progress you would level every job up because every class has unlock skills that contribute to the weapon skills. As in, the ice finishing move on the sword is available to unlock in the whatever job, and once unlocked, every job that uses the weapon can equip that attack. This is largely the first playthrough of the game. Switching jobs as you go to learn all the basics and unlock each class. You can skip changing jobs if you really want, because you get crystals that level you up. I believe you mostly get these for coop play, so I had an abundance. This is where I get to the third element of gameplay, which is the statistics or attributes of the character. You don’t get to change the base stats of the character, these are produced through a combination of jobs and items. That is, until you basically finish the game the first time. After this point the higher difficulty missions start unlocking a second set of levels for every job. Levelling these up gives you master points, which are locked onto that job, but buff the same general set of attributes for every job. To say it another way, every job has the same possible set of buffs, but the amount of points you have available to spend of these depends on the level ups achieved on that specific job. Once again, you can use higher level crystals to level these up. It might seem strange to mention equipment at such a late point, but there is a reason for this. They basically don’t matter until the final part of the Season Pass. The Season Pass is actually three separate DLC combined together. Items only really start to matter into the second and Third DLC. You are certainly going to amass huge amounts of item before that point, and you can pick and choose between them if you want. But difficulty wise, if you just press the optimise gear button every so often it will put the highest level equipment on you each time, and that’s all you need. This game is still an action game until later in the DLC. You might notice that there is a suggested level for each stage. On your first playthrough you will be rapidly jumping each mission, but after this first play through, and access to later difficulties, this component changes so you choose what level to make each mission. You can start choosing gear at that point, but you don’t need to spend much time on it. It only in the second DLC where the difficulty of the game is no longer tied to a level number. Stranger is difficult though. I make the distinction between difficult and punishing in that you may die a lot on a difficult game, but a punishing game punishes you for losing. Dark Souls punishes you for losing, but Stranger does not. You can also use difficulty modes built into the game to avoid stuff you find too hard, or skip over stuff you want to. If I remember correctly, after completing the game once, you can probably just never do a mission again if you don’t want to. If you do need to do a mission again you can change the difficulty and make it easy. There is still grind towards the end of the Season Pass but that is only if you want it. I am pretty sure you can complete all story important stuff while basically invulnerable, though I am pretty sure the invulnerable mode is only available in single player. I say this stuff because most difficult games don’t allow you to skip stuff. And they often aren’t this coop friendly. I really enjoyed this game in coop. It is complex enough, and gives a lot to do, and you can do as much or as little as you want.
This game's story is amazing if you are one of the twenty people that loved Final Fantasy I's story. Somehow it managed to [spoiler] retroactively turn that game into a tragedy. [/spoiler] Of course, if you're more normal than I am, that might not matter much to you. That's where the gameplay comes in. I have to give it an 8/10. It comes so close to perfection, but the endgame balance is completely off. I got into a real groove during the midgame, and bumped up the difficulty, knowing that it would go even higher for the DLC, however the final few levels turned into a complete slog. It really wants you to put 1000+ hours in to truly master the combat. If you're into that, the DLC will be perfect for you. If not, the base game is still really fun, and just turn down the difficulty near the end.
One of the best Final Fantasy game ever made! Why it is one of the best game FF ever made? Well this game has everything you wanted square-enix to pull off, but aren't able to do. It has the amazing fluid combat system, the way you go into replay ability. This is how it is to be executed. This game is so well done that square enix is so jealous that they did this game poor, with almost negligent pr. Honestly this game is going to be one of square enix blemish in history. Imagine another company pulling off the FF franchise this amazingly well. I always compare this game to all the latest FF release, and none come close to this game. By that I mean it. Story-wise though it is just decent ok. Don't expect a epic story. Even then this game will offer you instead amazingly combat system, super fluid with alot of build and mixes. For all the FF fan out there that doesn't know about this game. Just hop into it. You will not regret it. Enjoy the game. Then discover why square enix is losing it touch and edges.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 890 | 36% | $69.99 | |
| $3.6M | 12.7K | 90% | $7.99 | |
| $3.6M | 8.2K | 92% | $12.49 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 2.5K | 63% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $32.5M | 33.7K | 78% | $49.99 | |
| $2.5M | 3.3K | 67% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 |