
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Final fantasy for americans
When I booted this game up, I was immediately drawn in by the combat. It's really fun. The job system? Fantastic and the best it's been since FF Tactics which is a game I absolutely love. The story though. ♥♥♥♥♥♥. At first it's genuinely intriguing, I had tears in my eyes watching Jack demand to fight Chaos, constantly restate his intention to kill Chaos and ignore anything any other character says if it doesn't relate to Chaos. However, the game starts to lose it's charm quite quickly. After a while it feels like Jack's autistic rambling about Chaos inhibits the other characters from being likeable? Like he's the one performance in a movie that makes the whole thing suck. He's like Rebel Wilson, incredibly one note and genuinely unlikeable in large doses. The fact that the other characters don't tell him to shut the hell up at any point makes them cowards. This, combined with the lack of enemy variety and mission variety and the ridiculous amount of loot management makes this game feel like a slog, even though at it's core it has everything needed to be a fun action title like FF16. 3/10
由盲人团队制作的世界级ip游戏,画面比卧龙仁王更为逆天
This game Is OD, one of my fav games of all time at this point, Souls-Lite, Fun bosses only take away is more reward for Parry and also Magic not being so strong
Preface: I bought this on sale for 16€. Playtime includes 31 hours of Season Pass (which I played like 3 months later). I have not played any adjacent Final Fantasy games but I streamed it for a friend who has. The reason why I bought this game was because of the memetic trailers. "I'm here to kill Chaos" is just campy enough that I knew I would get a good chuckle out of this game for an evening or two with some friends. As far as story goes, what I saw is what I got. Without knowing anything about Final Fantasy 1, I was just in it for the Chaos, but my friend got a kick out of all the Final Fantasy references and says it's an excellent Final Fantasy 1 retelling. The hack'n'slash/soulslikey combat (that I later learned is pretty much what Nioh is) was solid. The various systems the game dumped on me at the start were maybe a little overwhelming, but for the main game, I didn't really [i]need[/i] to engage with them too much, which was fine for me because I just wanted to see more of the story. As the difficulty started ramping up, I was getting more and more engaged in the action itself, checking out the dozens of different jobs until I locked myself into one that really stuck with me (Sage). When the season pass content started ramping up the difficulty, I found myself actually delving super deep into the equipment and other mechanics which just made me love the game even more, but I'll cover that more in the Season Pass DLC review. Just know that there's plenty of room for variety of builds and there's plenty of difficult challenges that you can choose to take or avoid that lets you experiment a bit if you're getting bored. Overall, if you love a protagonist who doesn't want to listen to loredumps, tries his hardest to skip any dialogue and absolutely cannot read any rooms at all, it's a great game even if you don't care about Final Fantasy. For the Final Fantasy lovers (especially of the first one), seeing those old monsters come to life in a reimagined way must be ecstatic. [url=https://steamcommunity.com/id/Snipufin/recommended/2252280]A more in-depth review of the season pass DLC here.[/url]
ARE THOSE CUBES????? So many people write this game off as being to edgy or campy or as another reviewer wrote "so-bad-its-good"... How do people not get that it was very much intended for Jack to be a giga-edgy dork. If you are into goofy, campy humor then you will 100% love this game. I think it must just be that people weren't expecting a Final Fantasy game with a sense of humor, but Team NINJA did a masterful job! (side note for the crowd that always switches JRPG audio to Japanese first thing, they really went all out with the English voice acting for this. The voice actors absolutely nailed it, 10/10. IMO as somebody that doesn't speak Japanese, the English version definitely makes the humor more incredible so if you gotta play it in Japanese, you should also do a playthrough in English or you are missing out big time!)
гем
[h1]ソウルライクFF?![/h1] ということで期待して購入。難易度HARDでプレイして、序盤は期待通りの”死にゲー”感があり、手触りのよいアクション、FFのジョブシステムを踏襲したジョブチェンジしながらスキルを覚えていったり、敵の攻撃を吸収/完全ブロックするスタミナゲージ消費が激しい防御と通常防御、風土火水氷雷光闇の属性相性など、成長要素と独自のアクション性で中盤まではすごく面白かったです。しかし、、、 [h2]中盤以降は成長要素がない[/h2] スキルとジョブが成熟する中盤以降は、新たな成長要素がなく攻略方法が単調になるし、敵のバリエーションの少なさやダンジョン構成の単調さもあいまってマンネリ化に拍車がかかる。 [h2]ダンジョンを探索するモチベがない[/h2] ステージの見た目こそ変わるものの、構造自体は単調。ハクスラ要素で高レベルの装備が次々ドロップするのと、”エスト瓶強化”のような、装備品以外の永続的かつ重要なリワードがないため、わざわざ探索する意味がなく、じっくり探索するぞ!というよりさっさとステージクリアしようとしてしまう。 [h2]この世界をどうにかしたいとか思えない[/h2] 「メニュー画面からステージを選択→攻略→ムービーが挟まりストーリー進行」という構成で、まるでステージクリア型シューティングゲームを遊んでいるような感覚で、FFとしての世界観に浸る要素はなく、同じことの繰り返し感が強い。 セールでDLCもついたパッケージを買いましたがDLCまでは遊びませんでした。 一応最後まで遊ぶモチベを保てるくらいのアクションの良さがあります。ハスクラ要素が好きな方にはDLC含めて遊べるかもしれません。アクションと成長要素の良さがあるだけにおしい作品ですが、総合的にはおすすめできないなと思いました。
I only recommend this game for the combat, which is its only redeeming quality, and even then only on a heavy sale 10~15 bucks. The cutscenes are a joke and have some very odd pacing, and they almost feel like there's meant to be an open world or hubs to move around in between most of them. Cutscene walking into town> loading> cutscene of us in the town> loading> cutscene in the throne room> loading> "gameplay" allowing us to walk around small throne room and optionally talk to 2 other people. leave throne> cutscene leaving town> loading> cutscene walking into chaos shrine>loading> explore the chaos shrine level. I was surprised by the mission select screen as well, just a static map with a few nodes that pop up here and there, some side missions appear later and are redo's of the levels but in reverse.
Resumo do resumo: História - 5/10 (final é um pouco massa, mas em geral a história dá pra pular) Gameplay - 8/10 - Combate bem satisfatório - lembra um Nioh só que mais fácil, com sistema de classes e drops do tipo ARPG(diablo like) Campanha - 12 a 20 horas dependendo do nível escolhido. Trilha sonora - 7/10 Preço - Com desconto vale a pena, sem desconto não. Gráficos - 6/10 - Esperava mais sendo Final Fantasy, mas não é ruim. Nota - 7,0 eu diria. Jogo legal, com DLC me parece ser em torno de uns 8 com conteúdo quase endless.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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