
Farm, cook, craft and decorate in this casual open world farming adventure! Set up camp with your crew after being shipwrecked on a mysterious archipelago. Your quest is to survive, explore and uncover the secrets of the Cursed Islands. Take care of your crew to build relationships and earn rewards!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 993reviews | 74% | — | $720.5K |
| $2.99−88% | 40ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有繁中 一開始三個任務就被勸退了,放背包、拿蘋果、揚帆,這些無聊瑣事竟然還要分三次做!?
The game design is completely broken and disrespectful of the player's time. I honestly tried to endure it and played for 2 hours, but I just couldn't take it anymore. Trash Stamina System: Just pressing the sprint button drains your entire stamina bar before you can even leave the camp. It feels more like a chore than an adventure. Garbage Fast Travel: The fast travel system is heavily flawed, restrictive, and introduces annoying mechanics instead of actually helping the player.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Portuguese - Brazil, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Stranded Sails: Explorers of the Cursed Islands[/b][/h1] [h3][b]Time Played:[/b][/h3] 24.7 Hours. [h3][b]Last Played:[/b][/h3] 20th of July, 2026 [hr] Summer-themed gaming 2026, take two. ...which is to type “Hopefully-favourable to play, unlike Crash Bandicoot 4”. Of note is that while I've owned Stardew Valley since 2019, this was the first “community farmer” I've ever played. [h3][b]Yay:[/b][/h3] + Very charming to me art... + ...presentation... + ...music... + ...sound effects... + ...build animation... + ...and world. + How colourful it is, too. + Absolutely season-embodying. This looks like summer. + I felt rather accomplished on doing anything new. + “Cook tasty food!” :D + “Chunky Acorn”. I love the vernacular this game uses. – u – + Very charming, cosy, and pleasing to me, this game. + Discovering recipes by smashing together ingredients was deemed “A fun way to add more real-life into the game”. + Though similar-looking, each island has their own unique biome. + Many areas elicited an “Oo! I like this~” + They make it seem like food and cooking is a huge deal...but I got by just fine without it. + You're thankfully-told what the point of no return is, and can back out of it to grab the rest of the achievements. + I enjoyed the lore/back story. + On that topic, you don't need to do, and fill in every last bit of every map to have 100% achievements. I only built the personal cabin, without redeeming, nor building any of the other things related to it, yet still have them all. [h3][b]Meh:[/b][/h3] ~ Somewhat-awkward start by my measure, with major events happening via dialogue boxes, rather than cutscenes, or a slideshow. ~ I wish they changed the colour of the plates, rather than showing you in a window above, to show which ingredients are in the right place, need to be moved, and aren't in-recipe. ~ Outside of the things dropped by containers on islands, you really don't need anything more than corn, leading to a feeling of under-utilisation where crops are concerned. ~ A mini-map would have been appreciated. ~ The order of the tools makes very little sense, and I've no idea why you need to swap between different ones to grab different types of collectibles, something I never saw the point of. ~ Combat, which becomes a focus in the second half was as under-baked as possible to me. Only 3 enemies exist, chaining sword swings was not reliable to me without slowly-mashing, and almost 0 challenge was had from it. ~ This made the [Spoiler]Ancestor Trial[/spoiler] Achievements more-than-a-bit tedious, by my measure. ~ You cannot reach maximum affection with anyone by simply giving them one of every piece of their most-favoured furniture. ~ Some of those also felt a touch useless. I only furnished the homes of 3 of the 7 crew you can, and even then, did not reach level 3 with even one of them. ~ [Spoiler]The Final boss is simply a mini-boss you'd have already bested at least 10 of if going for the easy trial achievement..[/Spoiler] [h3][b]Nay:[/b][/h3] - Sea Traversal was thought to be needlessly-slow... - ...and not much was present to look at while in open waters. - They don't tell you what each of the [Spoiler]Ancestor Trial Hat Boons[/spoiler] do, and I was only able to figure out the very first one you return/can earn, which blocks one hit after X amount of time. - No indication was present this had regenerated was present before damage was taken. [hr] [h3][b]Verdict:[/b][/h3] While I've no idea how this will compare to other things of the sort I have, I thoroughly enjoyed my time on the allegedly-cursed islands, and the issues I did have with it were significant enough to keep it from Fantastically-Favoured, but not enough to undo all the aspects I enjoyed... [h3][b]Placed in:[/b][/h3] 2: Amicably-Approved!
Uma delicinha de passatempo. Pra quem gosta de um gameplay bonitinho e tranquilo, esse jogo tem uma história bacaninha, tillha sonora relaxante e conquistas fáceis de fazer. Ótimo pra desacelerar!
nette grafik music kommt mir bekannt vor also von anderen spielen da gab es den song auch schon was mich aber so richtig nervt im spiel ist das ich gefühlt alle 2-3 minuten die blöden pflanzen gießen das nervt total da macht es auch nicht wenn das wasser loch nur 5 schritte von der farm entfernt ist
Much better games out there atm. Maybe it was good in 2019. Now in 2025 it's not good enough anymore, didn't like how it feel and play.
не советую
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $720.7K | 1.1K | 93% | $29.99 | |
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| $719.7K | 1.7K | 92% | $19.99 | |
| $721.4K | 1.7K | 60% | $29.99 |