
Take care of your own island and sail with your boat in this cozy farming adventure! Relax and unwind exploring a tropical archipelago or harvesting your own crops while helping others. Discover the story of Summer in Mara, with farming, crafting and exploring mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.57/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 76% | — | $874K |
| $2.49−90% | 387ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have a soft spot for games chasing the Stardew Valley formula: relaxing farming, interconnected systems, and satisfying gameplay. That is why I played this game to completion against my better judgment. Do not follow my example. This is not just a game full of fetch quests. It is a game that actively wastes your time. Quests are structured to send you back and forth between distant NPCs for no meaningful reason, padding playtime with what feels like fake gameplay. There were multiple moments where it genuinely felt like the developers were trolling me. Continuing to play was a mistake. For this type of game to work, it needs at least one of three things: 1. A fun or engaging core mechanic. 2. Deep relationship systems. 3. Interconnected systems that create a sense of progression. This game has none of these. The core loop is shallow: gather materials, craft items, sail to another island, deliver something, repeat. Farming barely evolves beyond growing what the next quest demands. Exploration sounds promising but mostly amounts to moving between quest markers. Husbandry is half-baked. There is no meaningful economy, no reason to craft beyond creating the next quest item, no reason to experiment with growing different crops, no real progression, and no interaction between systems. The characters look charming, but they function almost entirely as errand dispensers. Relationships do not develop in any meaningful way, and I saw no reason to care about anyone beyond what they need from you next. It looks pleasant. The world is colorful and relaxed. That is the one thing it consistently gets right. I was charmed by the occasional animated interludes in particular. But atmosphere alone cannot carry a game built on such thin mechanics. By the end, after completing every quest, your companion still reacts as if you have unfinished tasks, making the same frown and whining as before. It is an unintentionally perfect ending, because the game itself never feels finished, with incomplete systems and meaningless busywork from start to finish.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 146/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil
| $24.99 |
| 137ratings |
| 82% |
| — |
| not modelled |
| $1.99−90% | 51ratings | 66% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can't rebind the controls. As a keyboard/mouse player, that's an instant 0 out of 10 for me. Useless.
I walked away from the game after almost 18 hours. The beachcombing pace was OK for a while, I was discovering new islands, new NPCs, new recipes, and learning new details about the world and Koa (the character you play as). But eventually I realized I didn’t care that much. I began to get annoyed by a few things, like the day/night cycle AND a stamina system; being unsure about what to sell to vendors since it seemed like any item might be needed for a quest; the fishing that requires certain types of bait some of which can be bought, some are found randomly in buckets; the underwater parts that require goggles which get used up (and you need to buy new ones); the NPCs that are only available at certain times. I think I could have kept playing if there was a more apparent main story, a goal that Koa focused on, a three-act structure. By the time I gave up, the game was feeling both aimless and shallow. I had only found 1 of the 5 gems that (I'm guessing) I'm supposed to find, so it seemed like I had 4/5ths of the game to go??
Визуал и музыка реально кайф, а вот геймплей однообразный до ужаса. Приди, поговори, вырасти, обменяй и сдай квест, вот и весь геймплей 6.5/10
We got this game to check it out before we bought copies for our kids to play, and it looks like a lot of fun, but I can't remap the keys to be able to play it any length of time with out issues from my carpel tunnel :(
У меня случился наверное легендарный фейл, я сломала себе игру просто покормив свинок. Оказалось что морковь которая растет на грядках понадобиться по сюжету, а я всю ее отдала милым свинкам что бегали по полю. Взять новую просто неоткуда, ведь бабка уехала, и семян никаких нет, а задание говорит чтоб сделать что-то нужна морковь. И игру начать заново тоже нельзя, ведь нормальных сохранений в ней нет, только автоматические. Так что к сожалению у меня не вышло оценить ни крутость ни сюжет игры, видимо ее нужно проходить только четко по заданиям ни секунды не отклоняясь и не исследуя мир. Как так вообще вышло что в игре с жанрами симулятор и исследование нельзя исследовать мир, а только выполнять по цепочке задания принеси-подай?
такого ублюдского управления с контролера я еще не видела, нет бы на одном двигателе перс бежал, а на другом поворачивал камеру, но нет, мы засунем все в один. в главном меню через него ни в настройки не зайдешь, никуда, только в игру. в ней же, чтобы зайти в инвентарь или же в задания, тебе нужно танцы с клавишами устраивать, чтобы понять куда жать. еще и случайно сломала колодец, причем в обучении был еще один колодец, дальше фермы, а после обучения он пропал и все, игра сломана, ниче не вырастить, создать его нельзя и че делать хз. пробовала перезайти, день главное начался заново, а колодец не вернулся. подводя итоги играйте с клавы, и будьте аккуратнее
It's too shallow and underdeveloped to be fun. The game is a fetch quest fest. Like 100%. Every. Single. Quest. On top of that no basic action or movement feels satisfying. Nothing cozy about this game unfortunately...
Summer in Mara é um jogo de fazendinha com elementos de backtracking. É possível platinar em apenas 1 run, mas depois de platinar possivelmente você não vai querer voltar para jogar de novo como em Stardew. É extremamente divertido e tem uma história cativante, lembra bastante Stardew Valley com uma mistura de Milmo, mas por ser um jogo antigo eu esperava que estivesse redondinho, porém encontrei muitos problemas nele. — Pontos positivos: • Os elementos de backtracking são o charme desse jogo, tudo, literalmente tudo, se fecha certinho no final. • As plantações têm muitas variedades. • Muitas missões divertidas. • Muita exploração do mapa. • O mapa é gigantesco e com muitos cenários diversificados. • Trilha sonora impecável. • Não é enjoativo, gameplay muito gostosinha. • Variedade de personagens para interagir. • Os diálogos são divertidos e prendem a atenção. • Se quiser que o tempo passe no jogo é só dormir, e todas as plantações vão estar prontas, não afeta em nada na história. • Os pontos de energia são tranquilos de lidar, já que é só comer alguma fruta. • Para quem está cansado de ficar indo e voltando com o barco, dá para usar a viagem rápida, e mesmo sem dinheiro ela ainda funciona. • A história por trás do joguinho de fazenda é muito interessante, mas ao meu ver deixou alguns buracos, então espero que algum dia tenha uma continuação. — Pontos negativos e bugs: • O mini-game de nado é simplesmente horrível, é uma das piores coisas que já joguei na minha vida, tudo travado e mal feito. • A interação para vender itens e dormir é uma bolinha minúscula, não tem necessidade alguma disso. • Muitas paredes invisíveis pelo mapa, falta polimento nas estruturas e isso faz com que a gente fique agarrando nas coisas. • A trilha sonora é incrível, mas para do nada, fazendo com que a imersão seja quebrada. • O pulo nas pedras é bem ruim, ele agarra nas coisas por falta de polimento. • Não conseguimos escalar quando estamos na água, temos que achar o ponto específico para subir. • Os caranguejos mensageiros estão com problema na tradução, está uma mistura de 95% em inglês e 5% em português. • O botão para interagir com os piratas some do nada e é difícil de achar. • Os NPCs que não têm interações simplesmente não se movem, ficam parados no mesmo lugar eternamente. Não tem variação de frases com eles, não tem mudança de lugar para não ficar chato, simplesmente as mesmas frases e no mesmo lugar. • Alimentar os animais que não estão na nossa fazenda não dá nada em troca, então vai se perdendo o interesse.
A tentative recommend with BIG caveats: - The game is very repetitive, mostly consisting of fetch quests, so you will likely want to have a podcast or a video running on a second monitor to not die of boredom - The UI feels incomplete, like it was shipped mid-development. It's missing tons of button hints, UI prompts and tutorials, which makes it sometimes very confusing to understand what are you supposed to do next. - Don't expect a farming simulator from this game, all the farming and adjacent stuff is purely in service of fetch quests and there's essentially no reason to interact with it otherwise. Yes this all sounds very negative, but I still sorta enjoyed my time with it treating it as a podcast-game that doesn't require a big part of your brain to complete. And the art is very cute.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9K | 177 | 75% | $14.99 | |
| $0 | 28 | 86% | Free | |
| $1.8M | 2.8K | 96% | $14.99 | |
| $720.5K | 993 | 74% | $24.99 | |
| $66.3K | 231 | 69% | $14.99 | |
| $39.6K | 78 | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $874.1K | 5.5K | 87% | $9.99 | |
| $874.4K | 1.7K | 94% | $7.49 | |
| $873.3K | 3.5K | 96% | $4.68 | |
| $875.2K | 2.8K | 88% | $14.99 | |
| $875.4K | 2.8K | 94% | $19.99 | |
| $872.4K | 2.2K | 74% | $14.99 |