
Stonefly is an action-adventure RPG in which you pilot a tiny robot mech. Hop along rocks and canopies while you upgrade your rig with an arsenal of wind abilities. Follow the journey of Annika as she attempts to recover a stolen family heirloom, strategically battling bugs across an epic story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Вангеры если бы была милой игрой
Mech platformer-action at A Bug's Life scale. It's fun - I enjoyed upgrading my machine, and riding titanic beetles covered in resources through the forest to harvest more materials. I enjoyed the combat to, for awhile at least. Non-lethal but not quite non-violent, it's about knocking bugs the size of your microscopic mech off balance and blasting them off the sides of the arena with a burst of wind. It's at its best when it's new and fresh and towards the end when you have a whole array of abilities to manipulate positioning, but flags a little in the middle. The story is perfectly serviceable, a few weird snafus aside (contractions are good to use and it sounds weird when no one does!). It looks good, too, in gameplay and story sequences, from the minutiae of how mechs move to how characters emote (better even than some AAA games I've seen, the stylized look goes a long way even if the main character's bare feet are distractingly ♥♥♥♥♥♥♥ enormous)
Vraiment un super jeu ! Go l'insta-buy ! L'histoire est chouette (en plus c'est pas pour dire mais une fille mécanicienne ça fait toujours plaise) et l'univers laisse rêveur (imaginez Arthur et les Minimoys version futuriste, ou bien Tobie Lolness en mode guerrier !). C'est qu'il y a des mystères à creuser... (bien qu'ils auraient pu être l'objet d'un peu plus de lore !) J'ai beaucoup aimé pouvoir pimper mon vaisseau, dont la physique est grisante ([i]boing boing boing fwiiiish[/i]). Les améliorations du vaisseau élargissent le gameplay, qui est très bien pensé. J'ai un petit peu galéré quand il a fallu écrabouiller des insectes qui s'étaient planqués dans des recoins, et que je ne voyais pas, mais heureusement il y a un petit bouton pour mettre un marqueur sur la tête des derniers chenapans à éviscérer. Voilà, il y a aussi parfois des petits inconvénients avec la caméra, mais c'est vraiment relatif à certaines zones, et c'est histoire de trouver quelque chose à redire. En somme, un jeu avec énormément de qualités et une bonne durée de vie, pour un tout petit prix. Belles couleurs, bon gameplay, concept et imaginaire enchanteurs, je valide et revalide !
买完就玩几天通关了 还剩最后一个腿的涂装找不到...比较喜欢他画风和玩法,有时候视角会有点奇怪但是还好,很喜欢这个操作和异形机甲!!如果故事和地图再丰富点就好啦 总之还想玩!
偷钻机有理了?说应该关好门是吧,没有收拾他一顿的情节我觉得很不舒服。
Stonefly is a game about a girl's journey of "redemption" after she becomes responsible for the theft of her father's rig. A rig, in the game, seems to be a machine that imitates the jumping movement of a grasshopper, as the whole story is set in a miniature world where humans are bug-sized. It makes you wonder about what would be the most preferred way of travel in such a dimension, maybe the grasshoppers are the ideal choice. The game does a great job of bringing out in the player a sense of joy and wonder, an almost childish amazement with a bugs' world. As a child, everybody has fantasized about being the size of an ant and live for a while in a garden. Maybe "Grounded" does a better job of fulfilling that fantasy, but here we have a more whole story told in a similarly oriented setting, with the obvious difference of being in an isometric third-person view. The game takes some care in building a world to traverse rather than survive in and tells a story in a sweet short manner using its environment fully. I found a couple of weak points to be almost deal-breaking for me. The game's core mechanic is to shoot at different types of bugs while avoiding their attacks. Depending on the enemy it will have to be hit one or several times before it is flipped over, and it has to be pushed out of the way to fall and finally be defeated. This gameplay is very varied with several different effects that can be used on the bugs, like a whirlwind that raises them to the air to be pushed easier, or a decoy pearl that attracts the attention of all of them. These effects will have to be applied to some enemies so they can be defeated. This variety in the gameplay makes the game attractive in its action, but this positive side is often obstructed by the terrain that battles happen in. Jumping from place to place can sometimes be tedious when the design of the playing field is not well thought out to offer a smooth experience to the player. Even out of battle, the rig can get stuck in unexpected places, sometimes it's not clear where it will land after a jump, or often the player cannot distinguish how high the rig is sliding through the air because of the monotone use of the colors throughout the game. These will eventually be the issues that bring the movement and combat experience down a level, accentuated by a slight repetitiveness and tediousness of the combat mechanic. Leaving that more technical issue aside, I believe the game suffers the most from the lack of voicing of the characters. It's a good story that unfortunately had to be told through text balloons over character's heads and not much more. I don't need to explain what the lack of voices of characters does to a game, but let's just say nothing in the entire story was transmitted with the emotion obviously expressed in the writing. Voicing the characters would have made Stonefly an easy recommendation of a game. One last detail to mention. I couldn't unsee the weird design of the main character's arms. Why are they much wider the closer to the hands they get? Why aren't the rest of the characters like that (except her father I think)? Maybe if it was a more consistent design choice through the characters it wouldn't have been so weird.
Game is good. But be warned. The story is very simple. Controls are confusing later in game, so many tricks to pull off. And yes please, play with controller! :) What this game excels in is art and uniqueness. Maybe it's not well suited for very long plays, but played here and there, in bits and pieces, it's lovely. Yeah I guess playing it for hours ruins it, I did the same mistake. Maybe worth mentioning that I've picked this up after a month since I dropped it, and I checked the controls by looking at the mech workbench, relearning the controls was easier than expected.
It's got a wonderful aesthetic but the controls are so completely unresponsive.
Beautiful visuals and sound. Gameplay is a bit unusual because you have to disable and push bugs, but that makes it really unique and engaging. Eventually, you have a whole plethora of tools and each one has its niche.
Top tier music and vibes, still trying to get a handle on the movement/combat. Maybe I'm missing something, but it seems kinda weightless and fiddly. I thought the gliding would feel better. Needs more juice, but has a decent amount of gamer treats to find, especially hidden in corners.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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