
Save humanity from extinction in post-apocalyptic action-adventure Stellar Blade™. Experience blistering combat and a twisting storyline as you unravel the mysteries of Earth’s downfall.
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About

Experience the acclaimed PlayStation®5 hit Stellar Blade™ from Korean developers SHIFT UP, now optimized for PC.

The future of humanity is balanced on the edge of a blade. Ravaged by strange, powerful creatures, Earth has been abandoned, and what is left of the decimated human race has fled to a Colony in outer space.
After travelling from the Colony, EVE arrives on the desolate remains of our planet with a clear-cut mission: to save humankind by reclaiming Earth from the Naytiba – the malevolent force that has devastated it.
But as EVE tackles the Naytiba one-by-one, piecing together the mysteries of the past in the ruins of human civilization, she realizes that her mission is far from straightforward. In fact, almost nothing is as it seems…

Engage in blisteringly fast combat as you slash a path through the remnants of Earth. Unleash graceful yet brutal attacking combos, unlock new moves and weapon upgrades, and face epic boss encounters that will challenge both brain and brawn in equal measure.

Become immersed in a highly detailed post-apocalyptic world that blends beauty and horror to spectacular effect.

Unravel a gripping human fate story, with mature themes, a thought-provoking narrative and emotionally-charged revelations from beginning to end.
Test your skill and strength against the fearsome warrior Mann, the leader of the Sentinels in Boss Challenge Mode.
Chinese and Japanese voice over and lip-sync support.
25 costumes, three pairs of glasses and six pairs of earrings.
Ultrawide monitor support
Journey across breathtaking science fiction-inspired environments through support for ultrawide screen setups, including 21:9 and 32:9 aspect ratios.
PC optimized graphics
Bring this stunningly vibrant world to life with support for performance-enhancing technologies including NVIDIA DLSS 4 AI-powered graphics, NVIDIA DLAA image quality enhancement, NVIDIA Reflex system latency reduction, as well as AMD FSR 3.
Unlocked framerates
Unleash the full power of your hardware to unleash the full fury of EVE’s electrifying fighting style with support for high framerates and enhanced visual fluidity.
Texture pack support
Enrich the stellar Blade universe through a 4K option for the environment texture quality.
Controller and keyboard support
Leap into the adventure with a PlayStation DualSense® controller on a wired USB connection, or with full mouse and keyboard support.
Haptic feedback
Feel the thrill of combat as your blade slashes its way to victory, with sensations enriched by the DualSense controller’s responsive vibrations.
Adaptive triggers
Unleash devastating yet graceful acrobatic moves, and interact with the technological remnants of an abandoned Earth using the DualSense controller’s adaptive triggers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 866 reviews with recorded playtime.
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogaço!
Stellar Blade ,trilha sonora muito boa ,gráficos bonitos ,historia interessante e jogabilidade divertida e fácil de entender ,sem duvidas esse jogo acerto muito e dá para notar a dedicação que a shift up teve ,aguardo ansioso para o novo game por que esse foi incrível
:)
First up, I got this just before Sony made certain very bad decisions about media so this will be the last Sony/PlayStation game I probably every buy in protest. They will regret killing off physical media. Boycott Sony and make them change their minds. Now the game...only a few hours in so far but does it live up to the hype? Simple answer is yes. Even on the lowest graphics settings it looks fantastic, the soundtrack is great, of course Eve is fanservice all over, only real gripes are the controls being a bit loose/oversensitive when moving and, especially until you get comfortable with the system, combat can be very difficult. But once you get comfortable with fighting and timing it gets a little easier. Also there's a lot of running around and trying to solve puzzles, find items, etc. which it's very heavy on and seemingly light on the combat, which I'm not thrilled about. The game doesn't go on sale often and clearly won't go below $40 for a long time if ever, so when it's on a 1/3 off sale for that $40 & change be sure to get it. And make a PSN account if you don't have one to get that free suit. Complete Edition is worth the splurge even though some of the content is no longer available (and it's just for some mobile games anyway-it expired at the end of 2025 so why it's still available for wasting money on...)
A Masterpiece of an action game. Looking forward to the sequel.
[h1]STELLAR BLADE[/h1] a.k.a. [spoiler]Hello, Fellow Humans!: The Game[/spoiler] Stellar Blade is an excellent action-exploration game, something in between Sekiro and Assassin's Creed (2) with a touch of Bloodborne. The game has its quirks and its issues, but overall, it is tons of fun, and it runs smooth and stable, though not quite as smoothly as Lies of P, which is most likely a DRM thing. Theme and vibe-wise, the most apt comparison to another game would be to Nier Automata. The combat is excellent, the story is passable, and the world is amazing, but we'll get to each in turn. [h3]Combat, Accessibility, Movement[/h3] Combat in Stellar blade can be as easy or as hard as you want it to be, but I want to praise the various accessibility and QOL features in the game, including an option to have the game slow down during certain enemy combo strings so you have more time to learn the boss and react. QTEs (which I universally despise) can be set to auto-succeed. Regardless of the challenge level you pick, combat is just, quite simply put, fun. Fighting is smooth, reactive, and responsive, and on top of that, an absolute blast to watch and listen to. Combat itself is based around perfect parries, and your attacks actually have enough power to consistently stagger enemies, which is where the Bloodborne comparison comes in. You're encouraged to keep up the pressure and constantly look for openings instead of just taking turns whacking each other. Unlike Soulslikes, there's very little build variety in Stellar Blade. Quite simply, you just get better with the moveset you have, and the customization options emphasize one aspect or another of it. It's not remotely as technical as Elden Ring (but come on, what is?) and relies more on quick reactions and reading enemy movements than having an optimized build and memorizing combo strings, exploiting hit boxes, and precise movement tech. Movement is where things get a little dodgy (ha-ha). Movement is tuned extremely well for combat, as it should be, but that negatively affects platforming. It seems that Eve doesn't have a continuous range of momentum; rather, she transitions between certain stages based on her movements, and it's not very clear how much momentum she has at any given times. This means that jumping can be very inconsistent, and since you don't home in onto grabbable objects very well, you're going to fall to your death a fair number of times. Platforming is something you'll have to have patience for. [h3]Sound, Music[/h3] The sound and music in Stellar Blade is incredible. Special mention goes to the vocal tracks. I don't usually enjoy vocal music in action games that isn't a choir chanting something barely recognizable as Latin, but Stellar Blade's singing has the right mix of ethereal, contemplative, energetic, and expressive, that fits in perfectly with the combat and exploration. Hearing a unique sound or music track come up is always tied to something happening in the game world [h3]World, Story, Characters[/h3] Which brings me to the world, and after all that, amazingly, I think Stellar Blade's world is the star of the show. The world was designed and made with love, with a lot of thought into its designs, visual language, and layout. Environments and cities feel properly lived-in, with their own histories and cultures (yes, multiple cultures). While playing through the game, the world and enemy designs tell you so much about the story that I was happy to just spend time exploring it. The most obvious differences are in architecture, which you can see between the different cities, but also in how interiors are designed and laid out. [spoiler]For example, one big hint to Orcal's history is in the doors leading to his area;[/spoiler] [spoiler]the first time you see that style of door is when you're descending to the Hall of Records![/spoiler] Enemy design is equally clever. [spoiler]If you look closely at the Naytibas, most of them have recognizably human parts.[/spoiler] My "aha!" moment was when I noticed that [spoiler]the Dozers have human elbows instead of horse knees, even though they make horse noises. That clued me into one of the major plot points before it was revealed.[/spoiler] The databank plays along with this, [spoiler]and I noticed that none of the entries mentions their resemblance to "humans", only to various living things.[/spoiler] What a clever bit of writing. The story of Stellar Blade is alright. Straightforward, obvious twists, the usual. Nothing too special, [spoiler]not even the ending,[/spoiler] [spoiler]which resolves the main characters' stories but doesn't actually show much change in the world.[/spoiler] That is space for a sequel, I suppose. What it does is take you through the world, which it does well. The characters, on the other hand, are well-characterized. Eve in particular develops over the course of the story through her interactions with other characters and sidequests, and the game gives her ample opportunity to express herself through dialogue. My (first) favourite moment of characterization was when she [spoiler]straight up refused certain side quests. It's such a simple narrative device, but I think it's the first time I've actually seen a video game character do that.[/spoiler] [spoiler]The immediate comparison I made was to Lara Croft in the remakes, who is "strong" in the way a brick wall is; she just takes whatever is thrown at her. Eve, on the other hand, says "no". Croft just has things she "must" do; Eve, throughout the story, expresses things that she wants to do, such as collecting cans, or asking Enya to sing for her.[/spoiler] She reacts with a variety of emotions, getting annoyed, impatient, creeped out, even mock annoyance. It's a great contrast to characters who are just gritty gritty grim grim or turbofriendly all the time. My actual favourite character was [spoiler]D1g-g2r.[/spoiler] You go [spoiler]discover the meaning behind your own consciousness, my little robot friend. I'm rooting for you, you overachieving little bag of bolts.[/spoiler] [h3]All Things Told[/h3] In the end, I enjoyed Stellar Blade to play it for ~45 hours, which is roughly how long it takes to get through the story, all of the sidequests, and miss an easy achievement because I must have missed something. Everything you missed can be collected in NG+, which also lets you skip certain cutscenes, so at least there's that. Combat is fun, exploration is great (at least the first time), and the game stays interesting and well-paced to its end.
Juego god, compren compren xdd
(Note: I haven't finished the game yet) I feel like the game is pretty mid. if you want a Soulslike, play Lies of P or Wukong first and if you want an atmospheric story about androids then just play Nier Replicant or Automata and then give a try to this game if there's nothing left. Honesty, I care more about blacksmith in Dark Souls than any of the main characters here (though I do like Lily's design). However, there are some good things in the game such as visuals, soundtracks and combat is alright, which is why I still think Stellar Blade is enjoyable.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish +10 more
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