
Steampunk Syndicate 2: Tower Defense Game is a sequel of a famous steampunk game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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[h1]40% ачивок в этой игре - багованы и не откроются честным путём, никак![/h1] Разработчику совершенно нет до этого дела. В его предыдущих играх точно такие же проблемы. Все сообщения на эту тему - он игнорирует на протяжении длительного времени. Жалко, что я заметил это уже после покупки. Разработчик то русский. Вот он: http://steamcommunity.com/profiles/76561198065685280 [h1]По поводу самой игры[/h1] Максимальное (единственное) разрешение составляет всего навсего 1366 x 768. Будет всё мыльно, а при приближении камеры - вообще ужасно, как будто 640 x 480. Анимация и детализация игры - бедна. Всё на карте статично, без анимации. Она есть только на юнитах и башнях. Но анимация башен работает лишь в 4 стороны, а когда противник идёт между, то выглядит так: башня стреляет в одну сторону, а убивает врагов совершенно в другой. Крайне нелепо. Очень сложно на начальных уровнях, а потом наоборот - всё легко и всегда проходится только с первого раза на 3 звезды. Зачем то введена прокачка "вратаря" (робот, который стоит на твоих воротах). Если на первых уровнях это пригодится, то уже после 25% прохождения кампании - это не нужно ибо враги просто не доходят до него. Геймплей нудный. Уровни друг на друга очень похожи. Тактика построения башен и найма героев будет всегда одной и той же - на начальных волнах миссий имею ввиду. [h1]Вывод[/h1] Очень слабая и не качественная игра, которая сделана не на совесть. 40% не работающих ачивок - это вообще нонсенс. Но разработчику плевать на это всё.
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Sehr schönes Spiel. Spielt sich super, auch wenn es wohl ein Mobilport ist. Es gibt viele Level, die auch richtig viel Spaß machen. Man bekommt und levelt nach jeder erfolgreichen Mission seine Turm- und Heldenkarten auf, was das Spiel somit ein wenig anders macht. Leider funktionieren 4 der 10 Steam Errungenschaften nicht, was ich sehr sehr schade finde. Der Survivalmodus funktioniert nicht richtig, weil die Gegner immer stärker werden, je weiter man im Spiel fortschreitet. Ich hoffe auf weitere Teile der Serie. Für den Preis absolut Klasse und ein Muss für jeden Strategen. Fazit: kaufen, kaufen, kaufen!
It was a fun little diversion for a very low price. Can't recommend though as 4 out of 10 achievements are broken and don't trigger even though the game is 100% and units max level. No feedback from developers either.
Pretty much more of the same with a few refinements (ie the card system has been automated). I am having fun - if you enjoyed the first, you should enjoy this. At $1.99 you can't go too wrong.
The concept is fun, by grinding level to level, and get all gear improved. However, this game is a rubbish cheat actually. If you grind a level again and again, it became more and more difficult. For instance, lv 9, passees 3 tims with 2 level 3 flame tower at cross, and the rest are basic gunslingers. Then the same setting with hero level up to 3, it never passed. Let along the broken achievement.
難易度が高すぎてお勧め出来ません ステージをクリアする度にカードが貰えるのですが、クリアする度に難易度がどんどん上がっていきます 現状どのステージもクリア出来なくなって詰みました 動画を見たらスマホ版は初期のカードが違うせいか簡単そうに見えましたね スチーム版は最初のステージすら☆3取れませんでした 今までやったタワーディフェンスで1番ムズかしくて理不尽です
First it must be said that this game looks fantastic. The 2d graphics and illustrations are beautiful. The aesthetic theme is consistent and on point. Stereo7, you should thank your artists for any sales this game has! Sadly other than the art, the game is not very good. After the early levels someone gave up on balancing the rest of the maps. The game is way too easy. There are broken achievements, control issues, tower balance problems and dubious game design choices. But the big problem is still the difficulty after the first ten levels. The difficulty breaks down. The game becomes a snoozefest. [spoiler]The aoe-tower is broken balance-wise, and only having one tower for flying units kills any remaining strategy. [/spoiler] There are just no strategy choices to be made. The game also randomly plucks one card from your tower loadout after each round so you have to find it and put it back in. The funny thing is that I don't even believe it's a bug, just some game designers idea of forcing players into trying out new towers/skills. It's hillariously bad! I think you'll get 5-10 hours out of this game because of the fair chunk of levels. if you are looking for anything challenging, look elsewhere. Again, big props to the artists. This games doe not deserve to look this good.
Really can't recommend this one, a lackluster effort, sub-par and rather bland. This is a tower defense game, which is nice because not everything advertised as one actually is, but that's about the best that can be said for it. There is no pathing, and the maps I played (about the first twelve) were boring. You get four types of units, towers, heroes, support units and after the first few levels a giant mech that stands at the end. The towers are basic, and lack creativity. Even worse, they in no visible change when they are upgraded. The graphics only show four directions, so it all looks very clunky. There are few options in upgrading, and every tower type appears to be identical when maxed. The heroes are cute to look at, but really offer very little in the way of game play, aside from the fact that you can move them around the map. The support units are the weakest, like weak heroes that you can place, and that only exist for a short period of time before vanishing, if they live that long. The mech unit offers two tactical options, a cannon ball, and a machine gun burst. The card collection aspect of the game is also weak. There are no choices or options, they simply incrementally improve the matching unit or tower type. There is no combining them, they don't play off each other in away way, they are simply a weak mechanism for upgrading that could have easily been replaced with experience points for all the blandness. They don't even work well and internal info contradicts itself, in total confusion. As such, the game gets very grindy early on, as you try to build up your cards, but even this gets difficult fast as the early levels get harder faster than your units gets stronger. The shaving cream atop the mud pie is the complete lack of personality. The game has cute (but repetitive) art, there is no fluff connected to the heroes, the villains or the units, and the story is nearly non-existent. (Really curious if there is any backstory to the villainous unit that has spider legs and a baby dolls head. We may never know,) I would give this one a pass, even if you found it for free, as there is little to no fun to be had. The sad thing is it wouldn't have taken genius to make it fun, only a little effort. Even a cookie-cutter tower-defense game would be better if it had all the pieces.
Kule Savunması tarzında oyunlar oynarken bu kadar zorlanmamalıydım. Daha ilk seviyelerdeyim acayip bi akın yedim, elde avuçta bi halt yok ama savun diyor. Yahu geri dönüp halledeyim diyorum o da mümkün değil çünkü sanki "madem geri döndün, gelişmişsindir" diye iyice zorlaştırıyorlar. Belki de ben KS oyunlarında genelde basit oyunları oynadım diye öyle olmuştur diyorum ama diğer oyuncularla da konuştum, onlar da aynı şekilde tepki vermiş. İlk zamanlar oynamıştım, sonra sildim ama belki artık o zamanlar ki kadar zor değildir. Bunun dışında Kule Savunması oyunlarını seviyoranız mutlaka indirin ama tavsiye etmiyorum. :d
Absolutely wonderful.
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