
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like games like Space Engineers, Factorio, Satisfactory etc, then this might be the next drug for you.
Friend and I were excited to play, come to find out that it requires port forwarding, 3rd party connection applications, or purchasing a server. It's 2025 the developer of Lethal Company figured out how to get friends connected flawlessly with out port ♥♥♥♥♥♥♥♥. I saw the developers excuse was that if steam servers shut down folks can still play it and people with pirated copies can play it. 1. I don't give a ♥♥♥♥ about people who pirate the game. 2. We want to launch the game and play, if steam servers go down, why not have the option to do both? Port forwarding pisses me off. So if you're looking to play with your friends and don't like port forwarding, pass on the game. But if you're fine with sitting down and having all that setup, more power to you. It seems like a solid fun game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an amazing game! It's an incredible base builder with survival and resource gathering components galore. I love it from top-to-bottom. I am no longer recommending this game based on the actions of the CEO. I witnessed a member of their discord raise valid concerns about the game, being respectful, and the CEO went on a power trip in the discord, being rude to the members of the community. I called out the CEO for being rude and treating his customers this way, and was subsequently banned. Unless this game switches game developers, please do not give your hard-earned cash to this dev team.
1900 hours in this game. And the region thing for deep mining is just crap. the idea is lovely but the execution is so crap it makes the usage of it pointless. power transmitters lose to much power over distance. there is no new way to transport items. like drones or something else that is cheap. so sticking to chutes and about 5000 chutes might help. well thats 15000 iron.. then the time it takes to mine that + placing everything. if you dont like power transmitters then also need a LOT cables.. nah man it was way better back in the day without regions. how did the devs NOT think about logistics problems BEFORE the added this to the game. i used to love this game.. not anymore..
22€ im Angebot sind eine absolute Frechheit. Für dieses Spiel kann man auch locker 60€ verlangen! Habe noch nie ein umfangreicheres Spiel gespielt.
Stationeers is a game that's really quite deep and unique. You are trying to survive in a hostile environment. Simple, but not easy. Main difficulty of this game is stacked right at the beginning. Once you are set up and basic needs are covered, no longer being a ticking time bomb, you are free to pursue your own projects. It is a sandbox game that provides you with a lot of freedom to tackle problems. You are rarely simply crafting a machine that does what you need. You are creating Systems using Components. This freedom however comes with a cost. You need to spend a lot of time and/or mental energy to learn multiple obtuse systems. [b]The barrier of entry in this one is legendary. Definitely not for everyone.[/b] It took me three separate cycles of: trying to get it, getting frustrated, going back to something less hostile to new player. Then getting back to it few weeks later, until it finally clicked. And boy, did it click hard. It's currently one of my favorite games. Learning, experimenting, planning are all core parts of what you will be doing. The feeling of satisfaction when your custom system is working as intended is amazing. The different planets and moons all provide unique challenges. On top of all that you can use logic devices or even write your own MIPS code for delicious automation. At the time of writing this review the game introduced new gases and liquids and it was awesome. Providing even more options while not affecting early to midgame too hard. There are some things I don't like though: - Game does not do a good enough job for you to be thrown into a planet and survive after playing tutorials. Prepare to spend hours watching youtube tuts. To add onto that, it is a challenge to find a content creator who does actual tutorials that value your time rather than experimenting themselves on camera for half the video. There are some gems however. - Wiki is often outdated further reducing where to look for answers. - Even worse, the official discord server requires your personal phone number for verification. For security/privacy conscious people it is an instant no. (Please change it RocketWerkz. It's ridiculous.) - Nights are pitch black. Get used to it because placed lights use up way too much power IMO. Craft portable light and carry it with you until you can suffer the power cost. TL;DR: I love this game. Highly recommended. But prepare for some pain. And explosions.
Moja ocena: 11/10 (Mój dom właśnie eksplodował) Kupiłem tę grę, bo chciałem zbudować fajną szklarnię na Marsie. W skrócie: Budujesz bazę. Myślisz, że jesteś geniuszem, bo podłączyłeś prąd. Włączasz piec. Rury robią BOOM, bo zapomniałeś o zaworze bezpieczeństwa. Umierasz z braku tlenu, patrząc na piękny wschód słońca. Wczytujesz zapis i robisz to jeszcze raz. To jedyna gra, w której nauczysz się programowania w MIPS tylko po to, żeby Twoje panele słoneczne obracały się za słońcem. Jeśli lubisz cierpieć w imię nauki i inżynierii – kupuj w ciemno. Plusy: Możesz poczuć się jak prawdziwy inżynier NASA. Satysfakcja, gdy system w końcu działa, jest lepsza niż kawa rano. Fizyka gazów czy cieczy która sprawi, że Twój nauczyciel z liceum byłby dumny. Minusy: Twój mózg będzie parować częściej niż systemy chłodzenia w grze.
Game has a good bit of false marketing with it showing sci-fi looking Rovers and Flying Shuttles that aren't actually available inside of the normal game without cheating a (barely functional) one in with console commands. It is still rather in depth and has a lot going for it, but it leaves a bad taste in my mouth to see such blatantly false advertising. I really hoped I would be able to get something like this
This game is a labor of love. intimidating at first but very rewarding to play. looking to seeing more content and mechanics, great work devs!
[h3]Главный враг в космосе - разработчик.[/h3] Здесь действительно можно кайфовать в процессе обустройства базы, потому что это не только эстетически-творческий, но, в большей степени, инженерный процесс, в котором каждый этап представляет собой головоломку. Космические тела - сферические, разрушаемые. С разными условиями на их поверхности и разными подходами в тактике выживания. Газы распространяются по объему, меняют агрегатное состояние при конкретных для них условиях и по-разному нужны и полезны. Вам нужно дышать воздухом правильного состава, поддерживать давление и температуру, удовлетворять другие требования организма. И нужно уметь делать всё автоматизированным, возобновляемым и стабильным, чтобы в какой-то момент прогресс не был потерян из-за истощения ресурсов или по недосмотру за каким-либо показателем. И хоть изначально кажется, что это всё сложно и перегружено, но по факту ощущается достаточно размеренно, т.к. игра прощает ошибки и оставляет возможность манёвра. Так это и ощущалось на Луне, но потом... [h3]Умереть от удушья даже при правильной смеси газов[/h3] Во-первых, игра использует свой уникальный подход при работе с инвентарём, строительством, [i]симуляцией[/i] природных явлений. Но обучения в игре нормального нет. Если вы не понимаете заранее что такое кПа, кто такие Кельвины и почему воздух состоит не только из кислорода, то игра вам не поможет. Более того, даже если вы понимаете, иногда она будет писать температуру в Цельсиях, иногда - в Кельвинах. И нужно понимать где и какая единица используется, иначе ничего работать не будет. Казалось бы - загугли, если что-то не понимаешь. И, да, уроков - тьма. Но...они сделаны 5 лет назад, 1 год назад и т.д. А игра с тех пор катастрофически изменилась и ничего не будет работать. Во-вторых, [i]симуляция[/i], как оказывается, работает не по привычным законам физики, а по законам разработчика. Скажем, фазовый переход в игре не работает так, как в жизни. Вы [u]не сможете сделать кондиционер/холодильник[/u] как у вас дома. Просто потому что в игре вещество при переходе из сжатого состояния в газ не охлаждается. И ваши реальные знания тут вообще не пригодятся. Хотя сам переход в игре реализован, но без этой крайне важной составляющей. Также газ в контурах охлаждения/нагрева не циркулирует. Т.е. у вас с одного конца трубы стоит охладитель комнаты, который за счет потребления электричества охлаждает воздух, но нагревает газ в трубе, далее эта труба уходит на "улицу" и, например, излучением, тепло от этого газа выпускает в космос. Второй конец трубы запаян и никуда не ведёт. И самое приятное, это тот факт, что на Венере, например, вы не можете излучением убрать тепло из газа, пока...газ не достигнет температуры атмосферы планеты. Серьезно? Т.е. на Луне и Венере разные законы физики. И они не совпадают с реальными. По итогу такие глупости и условности приводят к тому, что ты можешь пару часов продумывать что и как сделать, потом отработать устройство на Луне, начать выживание на Венере и жидко обделаться. Еще пару вечеров пытаешься разобраться в чем же ты ошибся и потом узнаешь, что это тут не работает по велению разработчиков. По итогу твои смекалку, идеи и энтузиазм сливают в унитаз, как и потраченное время. В-третьих, игра не предлагает какой-то цели, задач, требований. Ты достигаешь беспроблемного автономного существования и можешь делать что хочешь. Но только если ты сам придумаешь "что". В-четвертых, игра всё же много где кривая, с невысоким QoL. В "станциопедии" поиск на английском, в крафтилках - на русском. И ты постоянно щёлкаешь раскладку. При копании поверхности на планетах с атмосферой в вырытой яме возникает вакуум, из-за чего туда резко засасывает тебя и может разбить скафандр. Много разного инструмента, который постоянно надо брать в руки поочерёдно. Почему бы не сделать пояс, с которого самый нужный инструмент бы брался автоматически? Те же кусачки, отвертка. И такого очень много в разных местах. Как итог, вас может задушить именно странная логика физических процессов в игре и куча мелких бесячих моментов, а не состав воздуха. [b]По итогу "положительно", но на тоненького...[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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