
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game wont be for everyone, its a survival game with base building mechanics but unlike its contemporaries its hyper technical. The dev team is great and has been working on it consistently for years adding major content even 9 years after initial release. If you want something peaceful but super technical this is it. Much like other base building games stationeers requires you to spend time gathering resources to build machines and tools that help you progress, you place these machines on a cube based grid and supply them with power from whatever source you decide to exploit. However unlike most similar games the details of the systems you create really matter, past the first few hours you cant just plug generators into a power grid and expect it to work, the cables will literally explode if you exceed their rating. Everything in the game is like this. If you want to make breathable air then you better get ready to make a full blown life support system with multiple different gas filters, mixers, tanks, heaters, coolers, and Integrated circuits to intelligently manage the whole system. Not to mention the fact that the air you need to make will be different depending on your species and the gasses in the environment will be different depending on the location you select. This is the first goal of any base and will take you days for even a basic system. Even 94 hours in I really haven't touched late game content, there is some wild stuff that I haven't even got close to including launching my own rockets and large scale mining. This game is the kind of game you can really hyperfocus on and make it your life ala factorio.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has phase changes of gases in it, half dozen gases and all three states, the cooling/heating from phase changes, the struggle of keeping water out of the lines mid game, learning a ton about this i could be HVAC easy i bet! You'll want to code a little in this game, it's easy though, uses a small script called IC10. you can use basic logic and HASH is a game changer - can set names on devices and call them right from the script with that. If you can't code at all, chatgpt can probably help a bit but yuck it's sloppy lol. 300 hours in and i'm still watching youtube tutorials on how to set things up - i just setup a trader even... ... rockets might be coming next. Final note though, this game is unforgiving! you'll die alot, blow your base up in many different ways, and reload the game sometimes. :D worth.
complicated to start, tutorial does not help
Un de mes jeux préférés. Un crafting poussé à son maximum. Très réaliste, gestion de l'énergie des gaz, des températures des pressions, constructions avancées, automatismes, programmation pour automatiser.. J'y retrouve tout ce que j'aime. Si je devais y trouver un manque ca serait de se déplacer d'une planète à l'autre en fusée (Oui y'a des fusées mais pas pour se déplacer ;) )
Stationeers is a game that's really quite deep and unique. You are trying to survive in a hostile environment. Simple, but not easy. Main difficulty of this game is stacked right at the beginning. Once you are set up and basic needs are covered, no longer being a ticking time bomb, you are free to pursue your own projects. It is a sandbox game that provides you with a lot of freedom to tackle problems. You are rarely simply crafting a machine that does what you need. You are creating Systems using Components. This freedom however comes with a cost. You need to spend a lot of time and/or mental energy to learn multiple obtuse systems. [b]The barrier of entry in this one is legendary. Definitely not for everyone.[/b] It took me three separate cycles of: trying to get it, getting frustrated, going back to something less hostile to new player. Then getting back to it few weeks later, until it finally clicked. And boy, did it click hard. It's currently one of my favorite games. Learning, experimenting, planning are all core parts of what you will be doing. The feeling of satisfaction when your custom system is working as intended is amazing. The different planets and moons all provide unique challenges. On top of all that you can use logic devices or even write your own MIPS code for delicious automation. At the time of writing this review the game introduced new gases and liquids and it was awesome. Providing even more options while not affecting early to midgame too hard. There are some things I don't like though: - Game does not do a good enough job for you to be thrown into a planet and survive after playing tutorials. Prepare to spend hours watching youtube tuts. To add onto that, it is a challenge to find a content creator who does actual tutorials that value your time rather than experimenting themselves on camera for half the video. There are some gems however. - Wiki is often outdated further reducing where to look for answers. - Even worse, the official discord server requires your personal phone number for verification. For security/privacy conscious people it is an instant no. (Please change it RocketWerkz. It's ridiculous.) - Nights are pitch black. Get used to it because placed lights use up way too much power IMO. Craft portable light and carry it with you until you can suffer the power cost. TL;DR: I love this game. Highly recommended. But prepare for some pain. And explosions.
Moja ocena: 11/10 (Mój dom właśnie eksplodował) Kupiłem tę grę, bo chciałem zbudować fajną szklarnię na Marsie. W skrócie: Budujesz bazę. Myślisz, że jesteś geniuszem, bo podłączyłeś prąd. Włączasz piec. Rury robią BOOM, bo zapomniałeś o zaworze bezpieczeństwa. Umierasz z braku tlenu, patrząc na piękny wschód słońca. Wczytujesz zapis i robisz to jeszcze raz. To jedyna gra, w której nauczysz się programowania w MIPS tylko po to, żeby Twoje panele słoneczne obracały się za słońcem. Jeśli lubisz cierpieć w imię nauki i inżynierii – kupuj w ciemno. Plusy: Możesz poczuć się jak prawdziwy inżynier NASA. Satysfakcja, gdy system w końcu działa, jest lepsza niż kawa rano. Fizyka gazów czy cieczy która sprawi, że Twój nauczyciel z liceum byłby dumny. Minusy: Twój mózg będzie parować częściej niż systemy chłodzenia w grze.
Space Engineers's Big Brother - This is by far one of the best space survival games I have ever played. It forces you to fight and claw your way to a sustainable base of living. You must be creative and learn new systems that you haven't seen in any other game. 27 hours of playtime and I've barely scratched the surface. I think I have written 2-3 reviews for games over 12 years and this is well deserving of being in a select club in my book. For $30 this game is an absolute steal.
The on ramp to this game is a brick wall, and the game does not do enough to get you over it. Expect to spend two hours in the tutorials, hours on youtube, and if you don't know how to program, yes to get to the true meat of the game you will learn some of that too. The controls are unintuitive, the UI hard to understand, and much of it feeling tedious. Once you get over that initial wall though, the game really unfolds before you and challenges you in ways you will not experience anywhere else. This game gives you the tools, and lets you choose how to solve them. Similarly to factorio in that way, but somehow even deeper. The game is amazing, and I considered myself someone who could not go deep in a game like this, but it has sucked me in. The sense of accomplishment you get when you tackle a problem is immense, and the game does a good job of having the next challenge present itself keeping you going. If you want to experience "space survival (thriving) sim" there is no better place to go.
Хм... Давление в трубах поднялось... наверное это не очень страБАХ!!!! И от базы остался лишь кратор
You don't have enough frustation with the ♥♥♥♥♥♥ software your job forces you to use? You want something that behaves erratic, gives you constant bad feedback and has confusing controls that often contradict themself? Then buy this. This game is so bad, I wish they company behind would stop developing software and start a bakery but for that they'd need to care how their product turns out so they are ♥♥♥♥♥♥. The UI/UX is so bad that you will die multiple times as an immediate result of it. Warnings are confusing and not always actually indicating the root cause, something that no aerospace equipment will do - EVER. Your suit works? Your air bottle is full with breathable gas? Waste bottle empty? Air turned on? AC on? Helmet closed? Enough power? Pressure in the suit at a 100? Yes? Good. The second you step out on the surface you get a "Not enough oxygen" warning and immediatly start to suffocate. ZERO indication. ZERO sense. To progress you are required to learn their perverted form of assembler mixed with elements from higher programming languages (like sleep) that you wont be able to use anywhere else. ANY advanced equipment cannot be run without this. If you don't enjoy shoving registers around, are used to higher languages, like space engineers implemented, or don't wanna program you are ♥♥♥♥♥♥. Yes they TECHNICALLY work without it but you can constantly babysit every machine every step of the way. They claim its "highly realistic". That is limited to ♥♥♥♥♥♥ a micromanagement simulator for two "hand" slots, 400 Inventories and subinventories and a bunch of tools. Might as well go to ♥♥♥♥♥♥♥ work. The only have real thing in this game is pressure which is partially correctly implemented. Anything else is broken. Battery array in parallel? Discharges only one cell. Sorter computer? Sorry. On reload your programming goes invisible. Will still work but you can redo that if necessary through an ingame incomputer UI that lists every item in the game and does not react to keyboard inputs. Oh an no search function. Their documentation is an internal information system that usually provides half the truth at best and needs to be supplemented by a community driven wiki that is neither complete nor to date. Remember the IC10 ♥♥♥♥? Assembler? No code examples. If you are new, if this is new to you: Good luck. No chance in hell you will work that out without any viable example. Worst of all and the main reason I think rocketwerkz should NEVER EVER develop software again: They are, like all bad devs, fully resistant to suggestions. This turd and its barely working basic functions, focussing on gas pressure and overcomplication is their best work and you, the user who has to suffer because of that unparalleld arrogance is wrong. The magic rule is that ANY written software is as good as its documentation. And this is the bottom of the barrel. And they are digging for the core.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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