
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing survival game. Want to feel like Mat Damon in the Martian? This game has that same feeling when you finally have the first potatos growing. The fluid / gas / temperature / pressure management is amazing. It is complex, it has a steep learning curve. You will break a lot. But when you figure out a new step, exremely satisfying! I've only skimmed the surface of this game, with so much more to learn. Truly recommend this game to anyone who likes space / harsh environment survival games. (PS: to lessen the learning curve, it helps to have a friend with knowledge of the game help guide you, multiplayer also works very will)
Any game that gives you an achievement for spontaneously exploding deserves your attention. I purchased this game expecting a step up from Space Engineers, what I got was a giant leap. Stationeers eases you in with basic mechanics, then steadily pushes you into increasingly complex systems and real engineering challenges. I’ve played many technical and automation-heavy games, but this is the first one that genuinely required me to pull out a calculator and sketch diagrams to solve problems. It doesn’t hand-hold, and it doesn’t simplify concepts, but that’s exactly what makes it special. This game is not for the faint of heart. However, if you enjoy designing, calculating, and truly engineering solutions rather than just assembling parts, Stationeers is absolutely right up your alley.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is crazy
I have excellent working knowledge as well as a philosophy/logic and HVAC PM background, and this game regularly makes me feel dumb. Luckily, that feeling dumb is a huge part of the allure of complex sandboxes for me. I have only experienced a game grabbing me this hard once before, and that is Kerbal Space Program. This definitely isn't a casual game, but it is an incredibly rich and dynamic sandbox where you can make all kinds of fun things happen. Dean Hall, you are a legend, and the rest of the Rocketwerkz staff must be pretty incredible as well. Awesome game, could not recommend any more strongly. 200 hrs in less than a month, can't put it down.
Самая интересная и сложная игра про стройку и автоматизацию. Одна ошибка и всё сдохли. Геморройный инвентарь. Язык программирования просто ужас. Короче если ты "тряпка" - тебе здесь не место! Из минусов - нет ПВЕ. Убить тебя может только твой тупой напарник который случайно взорвал базу или нехватка еды и воды )))
bardzo wymagająca gra, dla ludzi którzy nie chodzą na skróty
Great game for those looking for a challenge and like problem solving.
avis d'un casu de 25h : si vous hésitiez comme moi, et sans experience de ce type de jeu, comment dire le jeu est dure. le tuto in-game grossier (je ne cherche pas a me spoil et chopper des videos tutos) en gros, -je suis mort oublié de refermer mon casque, loxygene est vital oui merci de me le rappeler -mort seul à l'aube d'un nouveau jour, oui faire une expédition de nuit avec une batterie a 30%, pas rassacié ni hydraté, n'a pas été l'idée la plus ... -j'ai fait explosé ma base, coller un four a mon batiment l'a fait cuire a +1200° à point (avantage, je ne suis pas mort de froid) -malgré le peu d'atmosphere, les équipements prenent feu. oui le four a explosé avec un trop plein d'oxydes et propagé le feu partout si malgré ca, le jeu vous tente, bon courage et accrochez vous. quel bonheur de voir pousser ses 1eres patates
Great game. I love the 'fire fighter' gameplay that these types of games offer. Always something to do, you go from fire to fire fixing problems (mostly of your own making) as they pop up. Running low on water? Need to build a water station? low on food? Need to build a farm to grow potatoes on mars. Got to build power for the hydroponic lights and then pressure the station. All that needs power, gotta build solar panels. Solar panels don't work at night, ill need battery power. Dang out of ore need to go find more copper. This arc furnace is so slow, and is taking all my power, ill build a regular gas furnace instead. And then half way through building your furnace you realize you forgot to check on your potatoes and now you have to live off soybeans. I do have an issue with the tutorial of this game though, this game is complicated, you have to figure out how an airlock works while your suit is always beeping that your low on food, water, air your battery is low, the temperature is high, trying to figure out how to use the ic10 housing while some where a pipe is creaking like a rusty ship because you forgot to put in something to vent out condensation. The tutorials seriously need redoing to better explain the basics and the game should launch for the first time with a big notification explaining the F1 key will answer most questions you have about stuff. The UI is strange. The core UI takes some getting use to, only having two hand slots, juggling back and forth between tools and materials as you build, its a bit much at first, but you get use to it. What I still haven't gotten use to after 100 hours is the way panels and housing are worded. When I hover over this transmitter terminal, it says set active, so its actually set to passive because that's telling me that when I click, it'll be set to active, not that its setting is set to active. Panels will say power on. But the power isn't on, the power is off, if I hit the button the power will be on.
Excelent
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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