
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game
This game scratches an itch I have had but didn't know how to go about reaching. It is ridiculously, yet so enjoyably, intricate. I have gotten to understand more science than I ever previously had a need for. I am learning logic circuits and gate, and eventually hope to even become versed with a programming language for the first time in my life. Is it frustrating at times to get to learn all of this while playing? Sure it is. Is it also rewarding to accomplish something you never thought you could? Absolutely! I am a long time fan of Space Engineers and Barotrauma and this game blends aspects from both that makes all this science so wonderful. If you have a desire to learn rather than just play, I highly recommend Stationeers.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've had a steam account for 14 years. I have 277 games and I've played them all. This is the first review I'm writing. I love this game so much. Can't wait for them to build it out even more. I love the complexity. I wish the logic system was a bit more intuitive, but that's a minor complaint. Very much recommended.
crack for autists
I would recommend reading the guide. The first time I played, I got to the Moon with no idea what I was doing. After running out of oxygen and dying, I decided to read the guide—but apparently not all of it. Then I tried again, this time on Mars. I was doing okay until a storm hit on day 7. I had no idea what was happening and ran into my base, only to find out that the lander with all my supplies had been blown away. I recovered everything, learned a new programming language, figured out how to run an HVAC system… and I still have no idea how to get out.
I love the game so far especially with all the qol updates that have been coming out, can't wait to see what the next major update will bring.
Great game, far more optimized than their other game Icarus, and without the predatory DLC practices (so far). My biggest critisisms are that some of the games systems are poorly explained, and the UI really needs more polish as it can be quite cumbersome at times. Aside from that I feel a bit like I am playing AS a 'duplicant' from oxygen not included. Lots of complex systems to experiment with and build. I love the atmospherics simulation aspect and think this is one of the games strengths. The game really does need more onboarding polish though. An example would be to build a solar panel, place it.. ok, why is it not tracking the sun? Oh I have to program that myself! But how do I use the IC systems!? The game just kind of leaves you hanging there and you need to find resources on reddit and the wiki to figure things out. Often you need complex math, and translating it into assembly language, in order to do things with the parts and IC. I think most people will just copy an example script off the wiki and that is kind of the problem with it.
База делает BOOM!
The day-night cycle is extremely fast, and there's no option to control its speed. I don't know why.
I died a lot because I didn't even notice the tutorial, I was so excited to play because it looked fun, I died a lot. I became the missile, I starved, I died of life support power, all kinds of fun stuff, one time I forgot to close my helmet and died, one time I got lost and then a storm hit and died, so now I know how beacons work. It’s a fun game that reminds me of industrial craft Minecraft back when it was brand new. Game is super fun, I highly recommend, the further you get the more fun you have.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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