
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
> Land on a planet, build a tiny base, try not to die > Die because you forgot to check your oxygen level for too long > Start thinking about systems that would let you live more easily on this planet > Build a colossal structure for gas recycling > Explode that structure because you overfilled one portable gas tank > Your base grows bigger, naturally gaining new components and systems > Forget to build A/C and it’s 50°C inside > Learn that you can code IC10 > Try to automate everything at once > Don’t know why, but your code doesn’t work > Do your job from 9 to 5, get back home and do your job from 5 to 2 > You need more sensors, more solar panels, more everything > Pipes everywhere, power lines everywhere, everything starts to look like a living creature > You automated lights, gas mixture, EVA suit refill, temperature control > The code still doesn’t work > Your monster is actually alive > See lines of code in the shower > Write them anywhere and anytime because you finally know where the problem was > Fix the problem > More problems > The creature hunts you at night
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I spent my first 3 hours fumbling around on Mars building an advanced airlock. Now I have to make sure I don't run out of oxygen, water, electricity and cereal bars
Fantastic if you have autism
Where the bit titty goth alien girls at?????? edit 1 - yet to find them after a little bit more of playing edit 2 - still not alien goth girls but my chickens died real sad edit 3 - my furnace blew up after putting to much ♥♥♥♥ in it. Still yet to find the Big Titty Goth Aliens
Эта игра - произведение искусства! Лучший космический выживач с упором на реализм! Здесь вы поймете молярную массу веществ, температуры сжижения газов и испарения жидкостей. Здесь вы будете взрывать себя и свою базу сотней различных способов (перекачаете баллон, не закроете вентиль подачи топлива в печи или просто от переизбытка кислорода внутри базы). Вы откинете копыта от жары, от холода, от удушья, от жажды или голода и никто вам не поможет, потому что вы одни! Эта игра- вызов самому себе, своим знаниям, навыкам и терпению. Но и после всех приключений и подрывов, не останетесь равнодушным, а будете сюда возвращаться снова и снова. Сначала на Луну, потом на Марс, потом Европа, Вулкан и т.д. Разработчикам: Пожалуйста, выпустите уже дополнение с космическими станциями!!!
Es un juego que llena un nicho complicado, el de realmente construir algo que funcione, tu dispones del cableado y la logistica interna, para muchos este un esfuerzo inecesario y prefiriran que todo pueda ser soldado con una herramienta y transporte energia sin mayor limite de capcidad, o que las transportadores lleven todos los materiales sin problemas de temperatura o presión como en space engineeers, por otro lado presenta una mayor libertad de construcción que un modelos detallista como "my summer car" donde puede construir algo que funciones, sin que necesriamente olvidar reconectar el sistema de frenos signifique tu ruina. posee varios sistema redundantes y con interacciones similares, lo que permite usarlos de acuerdo a la necesidad, interes o capacidad del jugador, puedes usar una consola para construir un airlock, o usar chip logicos, o usar el IC10 y programar para obtener el mismo resultado. de igual forma puedes sus el sistema hidroponico manualmente, autommatizarlo, o incluso mejorar genticamente las planta para tener cultivos mas resistentes o productivos, pero nada de eso el obligatorio. Un punto negativo que se puede mencionar es que, como en muchos juegos de simulación poseen, es la falta de un objetivo claro, no hay cuotas de productos para enviar, piratas o zombies espaciales de los que defenderse o combate con otros jugadores por ahora, y realmente me gustaria PVE y PVP, aunque por ahora tengo bastante en jugar PVH (Player Vs Himself [el mismo]) ya que las mitad de las mezclas de combustible que preparo terminan en "Rápidas reacciones exotérmicas autosostenidas" y aprender a sobrevivir a mi propia incompetencia es una experiencia enriquecedora y adicitva para mi en este juego. SI bien la mitad de mis problema podrain resolverse consultando video o la wiki externa, resolver un problema, que tu mismo creaste, sigue siendo un parte muy interesante del Juego.
Absolutely one of the best games to ever be created. I’d easily play 50$ for it. Please keep developing this! I’d even donate if yall had a page for it!
Avevo letto dei commenti negativi relativi all'interfaccia utente, ed ho pensato "che sarà mai, ci farò il callo" ... beh no, altro che callo, mi stava venendo il tunnel carpale sempre a spingere ALT. Ma a parte il tasto ALT, è proprio pensata male, inutilmente farraginosa, fatta apposta per ostacolarti nella quotidianità. Per il gioco in se, richiede molta conoscenza: nulla di male in ciò, ma è il classico gioco complesso con dei tutorial di cioccolato, che ti costringono a stare perennemente su YouTube o simili per capire le cose come funzionano e cosa fare. Io non capisco, quando servono i tutorial non li mettono o li fanno male, boh ... contenti loro. Per la lingua, l'italiano è solo di facciata, la traduzione è fatta male e non è completa, diciamo che è al limite della pubblicità ingannevole, metà gioco rimane in inglese, con frasi del tipo "put the flessibile in your inventario". Come ambientazioni, quelle che ho potuto vedere sono molto scarne, è vero che tentano di rappresentare quella che è la realtà, ma la realtà è più variegata rispetto a quello che c'è in-game, molto più variegata. Vengono subito a noia, la parte dell'esplorazione è davvero limitante. Di per se il concept del gioco non è male, ci starebbe anche, ma vomitato in questo modo proprio no, e un po' mi dispiace, perché questo tipo di giochi sono quasi tutti così, è assurdo ... sono rarissimi i casi di giochi di questo tipo fatti per bene. Quando uscirà dall'EA gli darò un'altra possibilità, probabilmente gli sviluppatori nonostante gli 8 anni di EA non hanno ancora completato il gioco e si stanno ancora focalizzando sulle sue parti core. Potrebbe essere poi che si prendano un anno o due per migliorare l'interfaccia utente, estendere ed integrare meglio i tutorial nel gioco, tradurre per bene, introdurre tantissime quality of life totalmente assenti al momento, ecc. Per il momento posso solo dire "peccato".
I died a lot because I didn't even notice the tutorial, I was so excited to play because it looked fun, I died a lot. I became the missile, I starved, I died of life support power, all kinds of fun stuff, one time I forgot to close my helmet and died, one time I got lost and then a storm hit and died, so now I know how beacons work. It’s a fun game that reminds me of industrial craft Minecraft back when it was brand new. Game is super fun, I highly recommend, the further you get the more fun you have.
The day-night cycle is extremely fast, and there's no option to control its speed. I don't know why.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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