
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.1M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game despite the lack of instructions on the late game, like how do I freaking finish the Legacy thingy and create a new community without watching YouTube? Quests are unpredictable but easy to accomplish. Gameplay is at medium-paced (at least for me), and feels realistically slow. What I don't like is how limited space we could get (I am not sure if there is a bag that can carry more than 8 items), and how annoying getting injured could be whichever difficulty you are on. It feels like hell but I get it, this game wants the players to experience the realism of living in an apocalypse, but sometimes even dodging a zombie perfectly fine could injure your character, and don't get me started with the fatigue mechanic. Overall, a good game nonetheless but it could be better by adding more tutorials in-game. Well I hope that you already implemented a lot of better mechanics on the third game, but until then I won't be playing it just yet.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Microsoft Anmeldung benötigt er nimmt meine Anmelde Daten nicht deshalb kann ich es nicht spielen SCHROTT dieses Problem ist seid Jahren bekannt und es wird nichts dagegen unternommen !
woke retcon, limiting RNG and no lategame progression.
我帮你战胜你妈逼的人机,2026了还有强行捆绑第三方帐号的游戏,傻逼微软跟你的傻逼游戏一起进退款名单里去吧。
My only want for state of decay 3 is that zombies spawn further away from you. I clear out a parking lot, look away for 5 seconds and look back and a horde has spawned right there. Other than that, no notes. Its a perfect zombie survival game
Шикарная игра. Жду с нетерпением третью часть и 5адеюсь будет не хуже второй. Ии системы генерации событий шикарен. Даже на обычке он создаст вам проблемы.
Requires an Xbox live account to play. I tried using mine but conformation window is so buggy I couldn't sign in. So now I'm locked out of a game I bought.
操你妈逼的傻逼登陆模式,老子再买你游戏老子吃屎
i cant wait to thumbs down state of decay 3 for its abhorrent hiring practices. if you want my money an want to hate me at the same time get bent.
(▀̿Ĺ̯▀̿ ̿)👍 Aprovado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $49M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |