
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.1M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1443 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo incrível!!! Ansiosa para o 3
Suddendly you need and Xbox live account when you did not before. ♥♥♥♥ this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game despite the lack of instructions on the late game, like how do I freaking finish the Legacy thingy and create a new community without watching YouTube? Quests are unpredictable but easy to accomplish. Gameplay is at medium-paced (at least for me), and feels realistically slow. What I don't like is how limited space we could get (I am not sure if there is a bag that can carry more than 8 items), and how annoying getting injured could be whichever difficulty you are on. It feels like hell but I get it, this game wants the players to experience the realism of living in an apocalypse, but sometimes even dodging a zombie perfectly fine could injure your character, and don't get me started with the fatigue mechanic. Overall, a good game nonetheless but it could be better by adding more tutorials in-game. Well I hope that you already implemented a lot of better mechanics on the third game, but until then I won't be playing it just yet.
jogo bom,porém deveriam arrumar o multplayer,pois somente o lider da sala pode criar ou fazer qualquer coisa ,o convidado não pode fazer nada,nem modificar nada ou criar e nem recrutar
Forces you to log into a microsoft account EVERY single time you want to play. The sign in process is excruciatingly slow-- if it works at all. You CANNOT play at all unless you log into said microsoft account. ♥♥♥♥ like this should be illegal. Would get a refund but I'm over the 2 hour playtime return limit-- would not have purchased if I'd known about the always online/logged in DRM.
买了游戏玩不了,进游戏还要登你妈的破微软账户,注册呢就你妈的一直卡机器人验证,纯纯正版游戏受害者,还不如玩盗版
我帮你战胜你妈逼的人机,2026了还有强行捆绑第三方帐号的游戏,傻逼微软跟你的傻逼游戏一起进退款名单里去吧。
Microsoft Anmeldung benötigt er nimmt meine Anmelde Daten nicht deshalb kann ich es nicht spielen SCHROTT dieses Problem ist seid Jahren bekannt und es wird nichts dagegen unternommen !
首先说说网上吐槽的点:联机不能分享物品,基地构建要素不够丰富灵活等。 个人观点:一、现在不知有没有更新联机分享,但我认为联机最重要的是一起面对丧尸大军,互相挟持,这才是最好玩的。武器得自己去探索寻找才有最好的游戏体验。当然我自个儿玩几百个小时也好玩。 二、基地构建只是它的其中一个特色,构成社区的各式各样的人物(角色扮演系统),才是游戏最有趣的地方: 1、这游戏有无数角色可以招募(社区上限最多12人,挂了可以招募其他人),每个角色都有各种各样的特长和性格特点,可以影响社区,遇到好的角色真是赚大发了; 2、不同的战斗风格:可以锻炼、升级人物4个属性,每个属性满级还能选择不同的分支,搭配不同的近战武器和枪械,玩出不同的战斗风格。各种战斗风格角色换着玩很有滋味。 3、动作系统:类似美末的动作系统,虽然没有它那么优秀,但也能爽打丧尸,当你通过各种灵活的手法,手搓歼灭一群丧尸的时候还是很爽的,操作密度感觉有点像哈迪斯,用手柄战斗手感不错,用手柄打枪练熟了也好玩。 越玩越能发现这个游戏有太多太多细节,越玩越能发现制作组的每个地方的用心,值得慢慢玩,慢慢研究,一下子说不完,很推荐玩这款游戏。
My only want for state of decay 3 is that zombies spawn further away from you. I clear out a parking lot, look away for 5 seconds and look back and a horde has spawned right there. Other than that, no notes. Its a perfect zombie survival game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
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| $334.2K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $49M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |