
This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Polish, Traditional Chinese, Portuguese - Portugal, Hungarian, Turkish +8 more
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
生存游戏个人喜欢将其分成两类,一类是有着生存框架偏向建造或者自己的核心玩法的轻度生存游戏,比如《幻兽帕鲁》和《雾锁王国》,另一种则是极致硬核的真生存游戏,比如《scum》《dayz》。《无人生还》虽然规格不高,但核心确实更偏向后者。 [h1]性价比很高的末日生存硬核佳作[/h1] 其实刚进游戏的时候,老实说,画面给我的第一印象只能算中规中矩。虽说是虚幻引擎做的底子,但光影在大作频出的今天不算惊艳,甚至有些地方的材质贴图透着一股淡淡的资产拼接感。僵尸的面部细节和部分动作也显得有些僵硬,拿斧子砍树、用长矛戳丧尸的打击感,反馈只能说及格。 但游戏的玩法却有着无处不在的生存压力。游戏开局,你一无所有地被扔进了一个空旷、荒凉的末日世界。迎面而来的不是教程里手把手的温馨提示,而是极度真实的天气变化和生理需求。下雨了你会感冒,温度低了你会失温,喝了生水会拉肚子,吃了生肉会感染。这种真实的物理和生理反馈,瞬间就把末日那种孤独、无助、命悬一线的氛围拉满了。对很多画面党来说,这游戏可能前十分钟就被劝退了;但对硬核玩家来说,闻到这股味儿,就知道对路了。 最硬核、也是最拉开与其他生存游戏差距的地方,在于它那套复杂到令人发指的角色属性与技术流派系统。 一是严苛的生理指标,大部分生存游戏,管好饥饿度和口渴度就能活。《无人生还》直接给你拉了整整一排:生命、精力、饱食度、水分、免疫力、精神状态,甚至还有蛋白质、脂肪、碳水化合物的营养均衡要求!你不能天天光吃浆果,不然身体会垮;你也不能天天吃高油高盐的罐头,得讲究膳食平衡。有点像低配版《scum》,后期游戏甚至还会有各种电力水利各种科技工程。 当然,这种真实感也意味着节奏不会特别快。不少玩家第一次接触的时候都会觉得前期有点慢,因为很多时间都花在搜刮、整理背包、制作工具和管理资源上。但如果本身喜欢《Project Zomboid》或者《DayZ》这一类偏真实生存的作品,其实很容易沉浸进去。 除此之外核心玩法上还有类似《七日杀》的尸潮,每隔一段时间,就会爆发一次大规模的尸潮冲家。这时候,你之前建的那些围墙、陷阱、暗道就迎来了终极大考。 游戏里的建筑是有耐久和物理承重结构的。如果尸潮把底层的承重柱啃断了,你盖了十几层高的豪华别墅会瞬间轰然倒塌。所以如果你喜欢七日杀的尸潮玩法,大概率在这里也会玩得很开心。 不过从游戏的角度来说这并不是像那些传统生存游戏标杆一样完美地游戏,除了前面有提到游戏的画面比较粗糙以外,游戏的背包整理、物品拆分、工具快捷键切换等UI设计,只能说充满了硬核游戏的粗糙,基地规模造得太大,或者尸潮数量拉满的时候,游戏的帧率会有明显的波动。但终究游戏的价格摆在那,史低甚至17的售价性价比也真的不要太高,凭现有的系统深度和扎实的生存框架,它已经完全对得起它的票价了。 [b]欢迎关注 U_U鉴赏家培养计划[/b] 关注U_U鉴赏家,开启精彩游戏之旅。
I was hopeful that this game would be worked on since I last played in 2023 but even with the few updates its gotten its no where near it should be in all this time. Now I just saw that they released a whole other game so that explains it.
It is a fun game especially played with friends but the community has been begging them to fix it so it's runs like a finished game (it's buggy to high hell and has many incomplete features). Instead they recently launched a new game using the profits made from this one instead of just making proper DLC and game fixes. Disappointing to see :(
This game is just full of jank, not even sure you could consider this out of early access. It's a walking simulator and highly annoying. Don't bother, it's basically a 7 Days to Die rip-off, except waaaaay worse. They basically just made the same game as 7days, but with less features and way more janky.
This game just plain SUCKS ! Many others out there are SO MUCH BETTER ! I bet you will want a refund if you buy this unfinished Piece Of Crap! I give this a 1 out of 10 for trying. An 8th grader could do better... WTF !
looks basic graphically not nice combat is extremly meh the zombies are poorly done all the animations are jank its just a bad game if you can even call it a game.
14 hours in and am loving the game. Sure, I have died a few times but that's part of learning. Skill tree advancement is slick and combat, for the most part, is enjoyable. Having a blast.. and it will only get better from here!
Too much jank
Игра Говна. Машина вместе с лутом пропадает нахер. Крафт работает через раз. ♥♥♥♥♥ не понятно что делать в игре, никакой навигации в целом, никаких подсказок как и что крафтить, приходится сидеть в нете и выискивать самостоятельно. На коленках за пару часов сделали игру чтоб бабла поиметь, а не играть и бросили. Мусор, а не игра
Баг на баге, дерьмище
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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