
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]A Zombie Survival Game That Actually Wants You to Survive[/h1] [h2]Story:[/h2] I won't pretend State of Decay has some masterpiece story hidden inside it. It doesn't. But what it does well is make you care about the people around you. Neighbors ask for help, strangers become allies, and your community slowly grows stronger. Every survivor has their own traits and personalities, which gives them more identity than I expected. The best part is permanent death. When someone dies, they're gone. No checkpoints, no magical respawns. Losing one of your favorite survivors hurts, and that's something very few zombie games manage to accomplish. [h2]Game Mechanics:[/h2] State of Decay understands something many zombie games seem to forget: surviving isn't about killing everything that moves. Three zombies together? Better be careful. A horde appears? Time to run. Shoot your gun? Congratulations, now you've invited more guests. Cars are valuable, but abuse them too much and eventually you'll run out of vehicles. Weapons break, ammunition runs low, medicine disappears, and food doesn't magically appear out of nowhere. Waste resources and you'll suffer the consequences later. Scavenging is probably the strongest aspect of the game. Searching houses, pharmacies, gun stores, warehouses, and gas stations while trying not to attract unwanted attention creates a fantastic atmosphere. Climbing observation points to reveal new locations before going out for supplies was also a feature I enjoyed a lot. Managing your home base adds another layer. Morale, food, ammunition, infestations, building projects, and survivor requests constantly demand attention. Sometimes it feels rewarding. Sometimes it feels like having a second job. Combat is serviceable, but nothing spectacular. Companion AI can be questionable, and after dozens of hours you'll definitely notice mission repetition. The graphics have aged as well, although they still look decent enough. [h2]Pros and Cons[/h2] [h3]Pros:[/h3] +Excellent survival mechanics. +Scavenging is addictive. +Permanent death creates tension. +Resource management actually matters. +Large map with plenty to explore. +Strong atmosphere that feels similar to The Walking Dead or 28 Days Later. +Your community genuinely feels important. [h3]Cons:[/h3] -Companion AI isn't always reliable. -Repetitive missions become noticeable over time. -Managing everything can become exhausting. -The visuals have definitely aged. [h1]Conslusion[/h1] State of Decay: Year-One Survival Edition isn't the prettiest zombie game, nor is it the most polished. But few games capture the struggle of surviving the apocalypse this well. Instead of turning you into an unstoppable zombie-killing machine, it constantly reminds you that resources are limited, mistakes have consequences, and sometimes running away is the smartest option. Rough around the edges, but easy to lose dozens of hours in. 7/10 Until next time. Take care, everyone.
Edit: I pressed on and continued playing the "story" after installing some mods to make the experience a little less janky and headache inducing.. Review stays mostly the same unfortunately. --------------------- Honestly I never really followed this series until I got to try the second one, so when I saw this was on sale, I figured why not.. I was expecting some jank, considering this game is well past 10 years old now, but holy hell I did not expect it to be this annoyingly bad. It's not even a performance issue, because the game actually runs somewhat well, even though YOSE was released 2 years after the original version and still behaves like an early 2010s game when it comes to Resolution and Fullscreen support, I saw minor dips in performance with everything maxed, especially while driving, which I was expecting.. What I wasn't expecting is having a gamemode where I'm constantly crashing for no apparent reason. Regular story seems to work fine, I had no crashes there, and as far as what I've played of Lifeline that seems to be stable too. But Breakdown has crash upon crash, it's borderline annoying. But my bigger issue with this game is the gameplay. Vehicles don't feel good to drive, I don't know if it's a PC thing with the Console port or something but vehicles behave really poorly and have wildly inconsistent performances. Combat is bearable at best and a button mash slog at worst. Characters get tired ridiculously quickly, to the point where I can leave base, loot 2 small houses and I'm getting the stamina debuff already. Usually when this happens, I either have everyone else tired or those that are ok are out on missions for some reason. There are items to temporarily mitigate this, but they aren't worth it considering how short their effects are. This mechanic makes sense on paper, but considering how quickly it happens and how long it takes to recover (Supposedly, I never actually saw them recover as I usually close the game before I ever see that happen). There's also a really annoying cascade of missions always hitting your map, most don't seem to matter or affect anything at all, the ones asking for help take quite a while to vanish and the "True Missions" seem to show up only with time or at least I haven't figured that one out yet, so a lot of the time I'm just running around doing these for no real reward. The way the Base stash is set up is really poorly thought out. You can offload your loot there, and then it gives you influence, but to get them out later it also costs influence, ok..sure... however what makes no sense at all is the items costing MORE to get out than they gave you when they were stored in the stash. Influence isn't really in short supply, but when you stock up on items to use later, it gets quite noticeable how unfair that is. Zombies aren't fun to fight and aren't worth fighting either, the game really glosses over on what you can do to fight them. You can perfect dodge and one hit them to the ground, you can also push them from behind, knocking them over, or pin them to a wall, you can also kick them and do a Jump attack and a drop kick, but none of these are show or hinted at during gameplay, every character can do these, so I'm not sure why the game just doesn't tell you. Half of these attacks make combat easier by knocking down Zombies from the fight or opening them up to finishers. The game should at least tell me these are options, because knowing they are a thing now only makes me think of the time and weapons wasted endlessly mashing attack. Noise is also a concern on the game, as expected, but this more often than not will simply spawn enemies from thin air rather than attracting the ones you have around you. On the topic of enemies, the Infection system in this game doesn't seem to follow any rules, neither do hordes, I think they just randomly show up at some point and I'm yet to figure out if they actually have a trigger or not. What they actually do however is absolutely nothing of note, I don't think I've ever killed a horde or cleaned an infestation without the game practically forcing me to with a mission, they don't give you any rewards and don't seem to affect my gameplay in any way other than maybe a Horde wanders close to my base at some point. The Menus also don't feel great to navigate, it absolutely feels like the game was carelessly ported over from console. Things like the UI navigation and the Driving really make that apparent. I can't really say I like the game honestly, and the price discount is probably the only thing that still makes me endure the jank, because this at full price is a hard No.
I do like this game generally so let me explain the downvote. Very quickly this game becomes babysitting simulator. You get bombarded with pointless companipon morale missions that dont really get you anything. Someone is angry, someone is sad, someone is meloncholy, someone wants training. These missions are boring, never ending and provide 0 in terms of rewards. If the game is going to give me a mission to train someone, then make it so they get at least a 1 star skill bonus at the end of the mission in melee and firearms. The constant babysitting missions just make the game boring unfortunately, so just on this I have to downvote it
A few years ago, I booted this up with zero brain cells for resource management or zombie survival. The result? I successfully got my entire community wiped off the face of the earth within the first hour. I permanently banished the game to my Steam library depths and never touched it again. Fast forward to today: I'm now hopelessly addicted to open-world zombie survival games, so I decided to give it a second chance. BOOM. Turns out, this game is an absolute hidden gem and I was just clueless back then. I deeply regret not giving it the time of day. Two hours into my new run and I am completely hooked. 10/10 - Will aggressively continue looting everything in sight. OMW to buy the second game... and the third one whenever it drops (and goes on sale, obviously).
Awesome game, can return and replay it doesn't get boring. SOD 3 needs to hurry up
This game is fire, I remember playing it when I was younger and came back and it has way better atmosphere than the second game in my opinion
One of the best zombie games out there imo goes up there with l4d1 and dead rising
nao compensa
I have played SoD2 for many many hours. Previously I only played an hour of SoD1 but coming back to it, It's really good. I had to get used to the interface being a little different having come from SoD2 but the game is solid and it has a really good story so far. I'm enjoying it a lot. On linux I had to disable Steam Overlay use GE-Proton8-22 for Proton and use the following launch options (All one Line): setxkbmap -layout us -model pc105 && gamemoderun %command% -devmode ; setxkbmap -layout us,latam -model pc105 -variant dvorak, -option "grp:win_space_toggle"
jogo muito bom, lembro de jogar com meu primo no Xbox360, estou surpreso o quão vivo e dinâmico ele é, supera até a nostalgia de infância. Não deixe a qualidade gráfica te impedir de aproveitar esse game.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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