
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 70.1Kreviews | 83% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1482 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
這是給不給人玩??認證碼都給了卻卡在微軟給的關卡打敗機器人 這沙小你說你要我點幾次你才甘願 按住了又失敗 重頭來又失敗 失敗n次了.......媽的錢都付了 卻不能玩靠背透頂了 暗黑2也就寄金鑰碼後輸入就能玩了 哪有這麼多毛病還要把拜機器人認證 尿到炸掉了
i lik it kill zombe :]
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Супер
価格と面白さの差は基本的に考慮しないんだけど、それでもセール時はあの安さでこれだけの面白さだと満足感は高いかも。アプデを重ねられてるからか、けっこうシステムも考えられてて操作しやすいし、よく見たら上手いなーって参考になったところもあった。ただキャンペーンの最高難易度やストーリーの最後とデイブレイクは個人的にしんどかった。そこは個人的にオススメできない。キャンペーンの最高難易度は移動も大変なのに壊すべき対象が多すぎてソロだと作業的でつまらないと感じた。ストーリーの最後も無茶苦茶な数のゾンビが襲ってくるのでちょっとやりすぎな気もする。デイブレイクお前は最悪だ。デイブレイクだけはやらないとキャンペーンの武器なんかが解放されないから辛いんだ(´;ω;`)デイブレイク品の解放も遅いから、MODで解放使えばよかったと心から思った。まあ問題点はそれくらいで、あとはかなりいいゲームでおすすめできる。三人称、サバイバル、ゾンビこれらが好きならやってみてもいいかも。個人的にやる前はマップの物資が永久になくなっていくみたいなのを見て、それはちょっとしんどいなって思ってたけど、ちゃんと考えられた仕組みの一部になってたから苦痛を感じず楽しく遊べた。3の発売も楽しみで日本語があったらいいと思う。2も日本語はないから、別で日本語翻訳を作ってあるのを使わせてもらう形で、遊べる程度には日本語になってるけど、英語部分も多少あるから最初は気になる人は気になるかも。遊べる程度には日本語になっているので問題は正直ない。キャンペーンはモブの誰かを使う形なんだけど、それが嫌ならMODで見た目変えたり疲労をなくしたりしてずっと使い続けるヒーロープレイもできる。まあ難易度は少し高くしないとまず死なないから、人によっては少し高くしたほうが遊びやすいかも。コミュニティの次のマップへの引き継ぎ機能は個人的に好きだな。
Increible totalmente recomendable
This game is very difficult if played alone
jogo bosta scriptado do krl
esse jogo é uma delicia comprem sem medo
Es... Hermoso
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $13.8M | 20.6K | 77% | $29.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.9K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 43.7K | 65% | $59.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.7M | 43.6K | 94% | $29.99 |