
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 638 reviews with recorded playtime.
Reviews
Themes across 638 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's so much to love about this game. The setting, scavenging, base-building, tension, stealth all scratch an itch that very, very few games do for me. But there are also too many undercooked or otherwise "meh" things in it. Cardboard characters make the world feel worse than empty. The fact that you can't actually clean up any of the houses or safe havens and your community is just forever surrounded by destruction and gore makes it a slog of a setting to exist in after a short while. And there are just too many things that require deliberate, undivided attention without respecting it. I come back to it now and again because it's so satisfying in some ways, but it feels like spending time with someone who is an "almost" match.
究极正版受害者,以前在游戏盒子上玩过盗版,但苦于当时的机子帧数太低,上次正版打折直接入了,然后进游戏要各种连服务器,半天连不上,我真的懒得弄了...
State of Decay 2 is a zombie apocalypse game. But the real horror here is Microsoft forcing you to log into Xbox Live just to play a game where you're supposedly able to play single player only. You read that right: even when looking strictly for a a SINGLE-PLAYER GAME experience, it requires a constant internet connection and an active Xbox Live account, because god forbid you enjoy a moment of your one wild and precious life without a tech conglomerate confirming you're still a paying customer. This isn't game design, it's a leash with a controller attached, and the fact that they built an entire zombie survival simulator around "always-online DRM masquerading as a feature" tells you everything you need to know about who they think you are: not a player, data mine node with thumbs. Refund requested. I honestly thought the "Requires 3rd-Party Account: Xbox Live" bit only applied to multiplayer. It applies to single player, too.
Not good for mental health if u love somebody from your community
era só copiar o primeiro jogo mas com multiplayer, era difícil? Jogo fraco, manco e sem historia, parece que pegaram tudo do primeiro game e jogaram no lixo. Joguei o jogo todo no multiplayer com meu amigo, talvez no single player seja melhor? talvez mas acho que não perderei meu tempo com esse jogo. Preferira mil vezes que eles tivessem lançado um remaster do primeiro game só que otimizado e com multiplayer, seria muito melhor do que isso, com todo respeito.
你大爷的,每次进游戏都要登录发验证码,我不如玩盗版,烦死了靠
I'm getting too old for this clunky ♥♥♥♥.
Não é o que eu esperava no modo multijogador
Fraud Game wont even let me play without signing into Xbox account. Cringe
its what walking dead game should have been like !!!! there should be some improvements done to it like allowing more to be done in each base and have more then 1 base with each one having its own outposts like if a base can be maxed to 4 outpost then the other has 4 outpost you should be able to use both bases to build a bigger group but it dont instead the base is left behind once you claim a new one
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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