
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.29/day in the week to Sep 1 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 59.1Kreviews | 84% | — | $49.2M |
| $29.99 | 101.7Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cannot play the game. Microsoft thinks I'm a robot...
>Compro el juego porque lo veo súper barato en las ofertas de Steam y hacía tiempo que me llama la atención >Lo dejo instalado en mi portátil porque tengo intencion de jugar cuando este en el pueblo o de vacaciones >Despues de unos dias, por fin lo voy a jugar en el pueblo >Me obliga a loguearme en una cuenta Microsoft >Como no estoy en casa, no tengo acceso a mi cuenta habitual de xbox >Me creo una cuenta rapida para jugarlo >En el ultimo paso, me da error y no me deja asociar un tag >Intento hacerlo desde navegador en la web de xbox, ocurre lo mismo, no puedo asociar tag >Instalo la app de xbox en el portatil para volver a intentarlo, me sigue sin dejar >Desinstalo el juego y solicito reembolso a steam >Con el reembolso del juego me compro The binding of Isaac por 5 euros
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 64.2K | 77% | $39.99 | |
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $49.5M | 104.2K | 86% | $29.99 | |
| $48.9M | 49.5K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| — | 17.5K | 85% | — | |
| $2.7M | 20.6K | 77% | $5.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $334.2K | 3.1K | 64% | $4.99 | |
| $391.3K | 899 | 54% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Simplified Chinese*languages with full audio support
| $29.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
登录游戏需要第三方账号,创建第三方账号最后一步需要验证,验证一直失败,好傻逼的验证啊
Look, i get it, is it survival game. But the lack of QoL, fact that you cannot have manual saves, and some issues like dumb teammates NPCs, makes it really bad experience. It seems game is mostly focused on multiplayer, and if you expect (as i do) that you will be building bases with useful NPCs, raiding zombies together and do other stuff... no. Bases? Too small and limited. Outposts? You can have only few. NPCs? You can only take 1 teammate to combat and they are incredibly stupid. You cannot even see their HP unless you go in menu or switch to them. Propably the worst part, every stuff costs influence. WHY??? It is extremely difficult to get and you need it for everything - recruiting NPCs, base capture, outpost uprgades. So, now, after 7 hours, i am uninstalling. I just lost 2 (of my 6 total) NPCs because some juggernout spawned out of nowhere, and my NPC teammate (who cannot be controled) decided to go melee against him and bunch of others. Loss of NPC is a huge impact, mostly because how expensive it is to actually recruit new one. This game is not difficult, it is annoying. Everything could be scaled differently - bigger bases, more complex economy, larger teams... you would feel like you are building something. At this point, nothing really feels like being worth of my time. Nothing feels rewarding. Heck, you even spend ages driving across the map to do the quest just to find out, to finish the quest you pretty much need to go back.
妈了个逼的的我要生气了,你这女角色他妈的别说女的了,连人都不像,全都是你妈的臭内个还有眯眯眼黄种人,白种人女的全都是大妈,比骑砍里面的女人还他妈难看,但对比一代也算守成之作,家园玩法这一块也无可替代,打骨折还是给个好评
geiles game - lohnt sich definitiv im sale
as personagens sao umas gostosas e tem umas zumbis que sao muito gostosas tambem super recomendo o jogo
🏆Оценка: 4 из 10 ➕Плюсы: ✔️ Отличная система управления выжившими. Каждый персонаж ощущается частью сообщества. ✔️ Неплохая концепция развития собственной базы. ✔️ Большой выбор оружия и транспорта. ✔️ Атмосфера первых часов действительно цепляет. ➖Минусы: ❌ Ужасно глупый искусственный интеллект. Союзники постоянно мешаются под ногами и принимают максимально нелогичные решения. ❌ Однотипные задания быстро превращают игру в бесконечный список поручений: зачистить дом, найти ресурсы, вернуться на базу, повторить. ❌ Открытый мир кажется пустым и не предлагает ничего действительно интересного между миссиями. ❌ Боевая система устарела и быстро начинает утомлять. ❌ Анимации выглядят деревянными даже по меркам игр прошлых лет. ❌ Баги, застревающие NPC, странная физика и проблемы с поведением зомби регулярно ломают погружение. ❌ Многие механики ощущаются сырыми и недоработанными, словно игра так и не вышла из ранней версии. ❌ Кооператив реализован крайне ограниченно. Второй игрок фактически становится помощником хоста, а не полноценным участником прохождения. 📜Итог: игра способна подарить несколько интересных историй, но большую часть времени она заставляет бороться не с зомби, а с собственными недоработками. Для проекта, который столько лет получал обновления, результат выглядит откровенно разочаровывающим. Самое большое разочарование игры, пожалуй, кооператив. Вместо полноценного совместного прохождения разработчики сделали режим, где один человек играет, а остальные просто сопровождают его. Для игры, построенной вокруг выживания сообщества, такое решение выглядит странно и откровенно устарело. 🤞Разрабу респект! 💸Игра была куплена по скидке (200р.) По скидке можно взять, но если берете ради коопа, то это не та игра, которая стоит вашего внимания.
I so want to like this game but it's only a shadow of the first one. what a shame..
I was a huge fan of the first game. I was really looking forward to the second one back then, but there were some issues (I don’t remember exactly what they were, but they made me put it aside.) In the end, they got the game into really good shape. Now it’s an outstanding game. It does start off terribly slow, though, and you can see its age and the focus on consoles back then, but you quickly forget all that after a while. What a gem! I can’t wait for State of Decay 3 to come out—and without Microsoft, no less!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.