
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
has a lot of potential. let them cook
プレイ時間もかなり長く、本当に楽しませてもらいました。 探索・戦闘・拠点建築・工場自動化が一つになったゲーム性は素晴らしく、レールの上を素材が流れ、大規模な生産ラインが動いている様子を眺める時間は、このゲームならではの魅力だと思います。 ただ、後半になるにつれて気になる点が2つありました。 1つ目は、中間素材の種類が多すぎることです。 上位素材を作るために大量の初期素材や中間素材が必要になり、その結果、初期素材専用の工場を新しく増設しなければならない場面が何度もありました。ゲームが進むほど「この素材はどこで作っていたかな?」と探す時間が増え、工場を発展させる楽しさより管理の負担の方が大きく感じるようになりました。 2つ目は、レールの渋滞です。 工場が大きくなるにつれてレールが詰まりやすくなり、物流そのものがボトルネックになることが増えました。工場を効率化したいのに、レールの渋滞解消に時間を取られてしまう場面が多く、少しストレスを感じました。 改善してほしい点は、 ・素材の種類が多すぎて後半は混乱してくる ・中間素材や生産工程をもう少しシンプルにすること ・どこで何を生産しているか一目で分かるような物流・生産管理機能の追加 ・レールの経路制御や渋滞対策の強化 です。 それでも、このゲームは私が遊んだ工場ゲームの中でもトップクラスに好きな作品です。 後半の素材管理と物流管理が改善されれば、間違いなくずっと遊び続けたい、最高の工場ゲームになると思います。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love it. I've never been into factory games before this one.
Mimo że wczesny dostęp gra się bardzo dobrze, aby dodawali więcej contentu. Polceam
OCD simulator. Had to rebuild my main base over and over again just to make it efficient with each new tier of products and ingredients. Runs really smooth too on a 49 inch monitor.
cool manque certaines chose a voir en 1.0
it's got a snappy base building technique that hits the spot if you are into base building or factory games.
10 паразитов из 10
skvelý engine a ešte lepší nový Satisfactory Shooter
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.8K | 97% | $39.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 16.6K | 83% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 | |
| $10.3M | 11.1K | 86% | $24.99 |