
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 25 → 9.86/day in the week after.
About











Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cant believe this is version 0.3! This is better than most full release games I've played. The learning curve on the factory aspect makes it an exciting challenge far more often than a frustration (don't get me wrong, it can be that occasionally, too, lol). The graphics are great (the Rupture is cool to watch every single time). The way the enemies scale as you progress somehow simultaneously makes you feel like you're becoming more skilled, and like the enemy will never be too easy. The exploration is exciting. The only critiques I have are 1) that, since a lot of the things you find don't respawn, they need to rework that mechanic for multiplayer somehow. It stinks that if one of your teammates runs off and gets something, now you can't get it. 2) it needs controller support (I'm sure that's coming, but I play with 3 other guys, and the one uses a PS5 controller, and subsequently, he is not nearly as into the game as the rest of us). 3) It'd be cool if there was some sort of diagnostic tool you could use to figure out why a resource isn't getting where you want it to. Like maybe a gun you could point at the machine making/mining the resource/item you need and left click, and it highlights every rail/machine that resource/item can go to, or maybe also right click the machine you want it to go to and it shows you the disconnect or something. But seriously, don't wait until full release! The game is amazing now!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Thai, Traditional Chinese, Japanese, German*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hope this reaches a developer. I hope you spend some time working on the enemy ai, and fighting. I see room for traps, bigger guns, and armor upgrades. As a solo explorer I cannot survive out there unless I build base cores and lots of turrets. I have the drone delivery and the medium turret so its a lot of mini fortresses at every objective, which is not as fun as big guns. and nothing seems effective against the bigger bugs. and sometimes the spawn rate is too high for solo players. For players, I highly suggest building several bases in a star pattern in the biggest flattest field you can, and place at least 8 turrets near obelisks, and create lots of horizontal space and double the space you think you need for Rails. Spend the time to max every level development of your factory and mass produce ammo and building foundations. bigger buildings can almost instantly overload level 1 base cores. so you may have to have some travel between buildings. and INVEST IN YOUR BLUEPRINTS!!
muito bom, jogue.
I love this game. You should possibly consider adding a weather system that includes rain storms / lightning. Additionally you should also add a paint base feature; For example, hydro bulbs would dilute or remove paint and other paints could be created using an extractor and various plants. Farming would be a great addition as well for both food and minerals. Silver, Gold, Diamonds etc... 10/10 and would highly reccomend!
100% jo
KOSMICZNE SZYNY, PIĘKNE
jeu addictif ... beaucoup de plaisir en y jouant.
Absolutely ♥♥♥♥ im stil wait for this update 2 hours and overwrite disc information
just cant stop playing
Fun game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.3M | 16.6K | 83% | $19.99 | |
| $10.4M | 24.8K | 90% | $14.99 | |
| $10.3M | 11.1K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.8K | 97% | $39.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |