
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
By far, the most advanced space game. Starfield gives you everything you want in a space adventure. The drama, visuals, your customization, and add-on content. All in a space-related game. I don't do swords, I don't do post-apocalypse, I do space games. An while grifters pay people to post negative things about it, their existence alone is the proof that Starfield is the premier space drama for legit space enthusiast like me and you.
Wie kann das Spiel immer noch so scheiße sein?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story is a bit light but overall with the new game plus it has a good amount of gameplay.
It's basically Skyrim in space. I've seen reviews that beat up on the quick navigation options saying it's like traveling from a pull down menu, but where some people see it as taking away from the "flying around space" aspect, you can still fly everywhere manually if you want, just like in Skyrim you can walk everywhere and never use fast travel... but if you're trying to complete a quest, it's very nice to be able to quickly jump from system to system. Between major quest lines, I do fly around manually a fair bit. A lot of the planets are barren wastelands, but that seems fairly realistic to me, and there are still things to do. The ship designer was one thing that drew me to the game, and while it has a few frustrations, it's still fun to be able to design and refit your own ship and reconfigure it as many times as you want if you have the cash. Personally, my take on games is that if I spend at least an hour of enjoyable game time for each dollar spent on the game, it's worth what I spent. Starfield has exceeded that in just a few weeks. Oh, and there are easter eggs here and there.
Enjoyed the game until I finished it...... Added Star Wars Genesis and became addicted again
why no mods in this game? Thats what make skyrim a great game. The creators need to put modding in this game and it would be amazing.
故事缺少逻辑,npc说话像喝醉酒了一样 每个主要星球只有中心那里有一个很小的地标建筑,除此之外只剩荒郊野外 堆料的物品设计-大量区别不大的补给品占用你的背包,你还不能简单地把他们全部丢掉,因为升级研发配方可能需要面包或者一块火腿 飞船的部分模块内部利用率低,船员多一点之后就很挤 差不多40小时之后,获取新飞船和飞船配件的新鲜感就消失了,也就没怎么玩过太空飞行游戏的人会喜欢这个乐高空战,而且空战途中还可能因为BUG或者就是因为游戏是半成品触发一些别的NPC对你发起通讯,这时候你要是按错键就直接从座位上面起身,当然,我们高贵的B社是完全不会在乎这种问题的、 建筑系统比起辐射4和76全面倒退,一个建筑可以干的事情分给三样不同的建筑物 总之,如果你能免费玩,可以玩一玩
BUG一堆,闪退不断,优化不行,最重要的硬伤是指引和没有一样
I´ve played this game for more then a thousand hours. That should tell you alot. Is it a perfect game? No, but it´s still a good one
Dope game, doesnt deserve the negativity it received on launch, and still has now. I never expected it to dethrone Elder Scrolls mainline games, but i still had alot of fun with it. The procedural gen needed more work, but the scale of the worlds can be really impressive. The improvements to the Creation Engine are massive, it is great to have the ability to both drag/drop AND also use the Decorate mode! The shipbuilding is amazing! Especially with some mods. I probably spent 1/4 of my total playtime in the ship builders. I also enjoyed the base building overall, it improved over Fallout 4 a few ways, but it wasnt an amazing or innovative system. I enjoyed it mostly building an aesthetically pleasing view overlooking alien trees, planet rings, etc. The combat is fairly basic, but I did have a blast with the slow-mo jetpack gunplay. That was really rewarding and fun. The melee was sadly quite unimproved from Fallout 4, so I didnt spend too much time with those builds. Some of the traditional Bethesda difficulty scaling (aka damage multipliers) was annoying, but there are plenty of skill points and when you max out the relevant damage perks it seemed to outscale the difficulty. Especially with Terran Armada guns. Speaking of - the DLCs I thought were much too short but at least they were well done. The environments in the first one and the weapons and zero G combat of the 2nd DLC were enjoyable enough. The MTX market to buy more DLC wasnt what a lot of people want, but I think it is good to offer mod authors a way to earn $ for their work. Unpopular opinion, I am sure. The in-world justification for the NG+ system is excellent, and it can provide a lot of replayability for some ppl, but others may feel like the losses isn't worth it. My only complaint here is the dragon shout upgrading is now locked behind entering NG+ at least once, so it can feel like your first playthrough is a waste of time/effort. The upgrades are 100% worth the time though!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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