
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 719 reviews with recorded playtime.
Reviews
Themes across 715 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Antes de ter grana suficiente pra pegar SF, eu já havia jogado umas duzentas horas na conta de um amigo que já joga faz tempo e me catequisou. Como todo jogo da bethesda tem bugs, se não tivesse, seria algo inédito na história da indústria de videogames. No entanto com as duas DLC e a escovação de bytes matando bugs, está longe de como era no lançamento além de ter ganhado conteúdo que faz valer a pena o preço e da mesma forma que cyberpunk 2077, o tempo e esforço da desenvolvedora apagou boa parte das criticas feitas na época do lançamento. Meu concelho é assim quer sair um novo desconto para comprar a versão mais cara para ter créditos suficientes para comprar na loja do jogo chamada "creators club" o mod "watchtower" que é praticamente uma mini DLC e no nexusmod e instala de graça o mod "TGs galactic colonies expanse" o que ao meu ver te dá algo como quatro DLCs do fallout 4 de conteúdo extra para se divertir por muito tempo.
le jeu en lui même
yuh
토드의 우주는 공허하고 비어있다. 이 게임을 산지 3년이 넘었지만 아직도 겜을 깨지 못했다. 오픈월드를 만들 재량이 없어서, 뚝뚝 끊기는 로딩을 강요하는 구간을 반복해서인가? 광활하게 넓은 공간을 한동안 두다리로만 걸어다닐수 있게, 훗날 "옛다 처먹어라"식으로 추가한 로버의 조작감이 발밑에 버터를 두고 걷는거마냥 좆같았는가? 총기 사운드,디자인이 전부 개씹창인가? 스토리는.... 시발 어느것 뭐하나 하면서 재미있었다고 생각되진 않았다. 그리고 내 스토리의끝이 그런건줄도 몰랐고 그리고 무엇보다 메인퀘스트가 생각보다 짧은것도 그렇고. 어느쪽이던 실망스럽다.
Starfield me parece el culmen de la fórmula de Bethesda, pero, para desgracia de los que no la disfrutan, no es mucho más que eso. La historia principal, aunque no demasiado original, es muy disfrutable a pesar del poco peso de la toma de decisiones, y las secundarias no se quedan para nada atrás. Varias facciones tienen, en mi opinión, incluso mejores arcos que la historia principal (como la trama de los xenomorfos), además de haber misiones sueltas a lo largo del universo que consiguen hacerlo sentir muy vivo. El worldbuilding es increíble, haciendo que el espacio parezca vivo y vacío a la vez. Es cierto que la exploración en general no es muy buena (con planetas bastante vacíos y poco recompensantes), pero sí que resulta increíblemente inmersiva. El problema real de este juego son los personajes, en mi opinión, ya que, como en las últimas entregas de Bethesda, muchos parecen muy estáticos. Muchas veces no se siente el peso de los diálogos, sin hablar de los romances, que además de estar muy limitados son demasiado superficiales en mi opinión. El único personaje realmente destacable del juego diría que es el Cazador, aunque no es del todo justo compararlo, ya que es el villano principal. En general, recomiendo mucho este juego si disfrutas de las demás entregas de Bethesda, pero si no es el caso, no lo recomendaría, ya que no intenta hacer nada nuevo ni con la fórmula ni dentro de la industria. 7/10
Both can be true: Many of the criticisms about this game are well deserved. And its still, in my opinion, loads of fun. I am 32 hours in and have only scratched the surface of the scripted missions - allthough here and there you get a feeling for the copy-paste-sandbox that many describe. But still, thats 32 hours of fun and I am still at beginner level with most stuff. Endless walking: its true. you walk a lot. On moons that means nothing happens, while on planets with wild life you have a couple of species that are either docile or aggresive, that you can scan (surveying planets) and your way to mission objectives. I enjoys this style of play a lot, its very relaxing and I like reading the stats of the various species. The companions are top notch. The graphics look great. The internal maps for the main planets are huge and filled to the brim with side quest, of which I haven't found a boring one, yet. You even get missions while flying around in space. The ship builder is a lot of fun, and so it flying and fighting in space. Gun upgrades feel relevant, stealthplay is rewarding, jumping around with booster packs is a lot of fun. I like collecting and selling stuff and finding out which can be used later on for what. Most of all: you can ignore large parts of the game mechanics and still find ways to finish you missions. I love it!
太空版老滚5,但优化了很多细节。
Einfach nur Daumen hoch
Bethesda core gameplay z sci-fi settingiem. Sthary tyle planet jest rozumieszz? od huja ich super fajnie i do pieca
The game has a lot to do from the main quest line to other factions and the biuld your own ships and outposts. while you play you can upgrade you carector.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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