
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 703 reviews with recorded playtime.
Reviews
Themes across 699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我喜欢贝塞斯达的开放世界,在世界里真正自由的游荡,触发创作者们设计的内容。 其他人认为星空的缺点,我都能接受,唯独满世界的废品真正变成了废品,这让我无法接受。 我认为星空的废品定位更接近老滚,绝大多数只是摆设。但老滚对捡废品的要求没那么高。得益于较高的野怪据点密度,玩家在平常探索时甚至可以完全不捡垃圾,需要时去野怪据点扫荡即可。 我理想中版本的星空废品系统,应该是辐射那样,全世界没有真正的废品,但凡能捡起来的东西,都能成为制作其它物品的材料或工具,至于制作的物品是否有用,那是另一回事。 我仍然点了推荐,不是因为星空有多好,只是出于对贝塞斯达的基本支持,对冲大量的否。
Starfield is a massive and beautiful game. After spending dozens of hours in it, I can safely say it's one of my favorite RPGs in recent years. Pros: Deep character customization and role-playing options. Fantastic soundtrack and atmosphere. The ship-building mechanic is addictive. Captivating main story and lore. It might have a slow start for some, but once it clicks, it's hard to put down. 10/10 for me!
Lose yourself in another universe - sandbox heaven
那个太空飞船战斗是什么玩意 ,学学皇牌空战不行吗
Alles an dem Spiel ist gut aber Starfield friert ein wenn man die Leiter zum Cockpit benutzt egal bei welchem Schiff
Generally speaking the game is fun, the ship building, the outpost, and some of the quests make me happy. However, I must add that the main questline is unsatisfying, the weapon design is absolutely a disaster, and the DLCs are disappointing. The main questline and some of the related settings are logicless. Even if Earth loses its atmosphere, it wouldn't necessarily make Earth completely unhabitable. Human have settled on planets far worse than Earth in the game. There is no reason to abandon Earth completed. If I write the main questline I would say some disaster makes Earth completely inaccessible, and it's the people who happens to be just outside of Earth that survives and build the Settled Systems, which could make a good explanation that why there is so few population in the game. The disaster is in fact cause by the Artifact or Starborn power, and the players can only make their way into Earth and learn the truth after require enough Starborn power. About the weapon design I have nothing to say. I can't imagen how could someone lives in USA, the country of guns makes firearms so unfunctional and ugly. As for the DLCs, I find them garbage compare to Tracker's Alliance and Watchtower, especially since the Terran Armada looks awfully familiar to the Watchtower.
太空歌剧,值得感受一下
[h2] A flawed experience dotted with potential that ever so slightly missed the mark. [/h2] Marketed as an infinite puddle a mile deep, it actually plays as a one-inch puddle a mile wide. However, if you look past this infraction in marketing and play within the confines of an inch-deep puddle, it is remarkably fun and rewarding. Once you chew through the backlog of side quests and checkbox exercises to reach the mid-to-late game settlement management for resource gathering, it becomes a sandbox for weapon crafting and shipbuilding. With the introduction of the latest resource called X-Tech, new game+ no longer feels like a chore, since you can select weapons and other inventory items you have spent hours perfecting and carry credits through with you to make the start of the game less of a mental drain to do over. Every game comes with a trade-off (or multiple), and this one is definitely its arcadiness. It provides glimpses of true freedom and choice, then stops you dead in your tracks before placing you back on its guided rails. It tries to take itself seriously but falls victim to Bethesda's whimsicalness, which fits the likes of Elder Scrolls and Fallout's absurdities — however, here you simply cannot lose yourself within a believable world, and if that's the itch you are trying to scratch, I'd have to recommend Star Citizen (which equally has its flaws). You could argue that Bethesda should have made Elder Scrolls 6 or Fallout 5 before releasing this game. However, I think it's actually a positive, because the mistakes they've made here they can rectify (hopefully) in their mainline games in the future. If you think this game was catastrophic, imagine how bad it would have been if we were discussing Fallout 5 with these problems — Bethesda would have never recovered. In conclusion, you do get your money's worth when it's on sale, and it does pass the time if you truly have nothing else to play — but the story is unfortunately not worth its weight in intrigue or depth, though it does have eye-candy skyboxes for a serviceable photo mode. I recommend this game if you go in with a forgiving mindset, knowing that Bethesda tried something different and didn't quite bring their A-game.
i can say if you just want to kill some time it's fun. But the story and character's and there interaction is atrocious. the game play is oke as wel as the weapons it still that bethesda charm oversized and and feeling like it would not function in any way. if you want to buy it for the story, wel there is not mutch there it's not even close to fallout 4. i skipped all the interactions with the characters because they feel like a dead tree is talking to you. So yes and no. 5 maybe 6 out of 10
能一直更新下去就是好游戏 需要对一下电波 并不适合所有人 但是优化依旧脑残,我新亚就20帧也是够搞
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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