
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game isn't too bad when you don't have a 12 hour video essay yelling in your ear. That said, I get the disappointment. It is far from perfect and on the better side of mediocre. I can see that even with my limited time with the game so far. There are aspects of this game I adore, and then there are things that made me scratch my head and wonder "WHAT WERE THEY THINKING". I hope Bethesda learns the right lessons from this. Between Fallout 4 and this, I don't want a mountain of coals with some diamonds buried underneath. I can't in good faith recommend this game because I am a gormless degenerate who just likes to get lost in these kind of games and make up my own adventures in my head, and I understand people prefer to have intrinsic motivation in a fleshed-out world rather than an endless amount of featureless ones. But I do like this game. Rather, when I'm playing, I am carried by the idea of this game. If you still have the wanderlust of a 12 year old kid who wants to be an astronaut, this might do the trick. But if you want a stellar (hah) RPG, you may want to look elsewhere.
Ich mag das spiel sehr sehr gerne. Mir gefällt die Story und es ist einfach schön sein Schiff zu bauen, durch das All zu fliegen und auf verschiedenen Planeten Unfug anzurichten. Es gibt aber Dinge die mich regelmäßig extrem nerven. Zum Beispiel die Limitierungen beim Base-Bau und Schiffsbau. Beim Base-Bau fehlen gefühlt ganz grundsätzlich noch unzählige Bau- und Dekorations-Möglichkeiten. Außerdem fehlt es an Basics: Wenn ich in meiner Stadt-Wohnung eine Lampe platziere: Warum leuchtet die nicht? Warum kann ich einen Waffenkoffer oder Helmständer nicht mehr schließen (Öffnen muss ich die Teile ja um etwas ausstellen zu können)? Warum bleiben Bildschirme einfach schwarz? Warum gibt es keinen Waffenhalter für Nahkampfwaffen? Warum kann ich in einer riesigen Vitrine keinen Anzug ausstellen (Der Anzug bleibt dann in seinem Koffer)? Beim Schiffsbau fehlen manchen Teilen einfach Konnektoren, von denen man intuitiv erwarten würde, dass sie da sind. So lassen bestimmte Teile nicht wie gewünscht verbinden. Teilweise habe ich auch das Gefühl, dass Schiffsteile manchmal laut dem Editor miteinander kollidieren obwohl man optisch keine Kollision erkennen kann. Außerdem fehlt es meiner Meinung nach an gut aufeinander abgestimmten Verkleidungsteilen für die Schiffe. Mit dem letzten Updates wurden bspw. neue Antennen eingefügt. Man sollte meinen, dass sich diese recht einfach am Schiff platzieren lassen. Aber nein: Es gibt NUR EIN Bauteil (das recht groß ist und optisch leider nicht in meinen Build passt) an dem man diese Antennen platzieren kann... WARUM??? Insgesamt sind am Gameplay vor allem zwei Dinge extrem nervig: 1. Die geringe Tragekapazität (Ich komme höchstens mit Buffs und max. Skill auf etwas um die 245. Auf der anderen Seite könnte man aber theoretisch über 9 (?) Waffen in die Schnellauswahl packen) 2. Schlösser knacken (Ein Schloss zu knacken ist manchmal ganz nett aber gefühlt ist jeder noch so kleine Container gesichert wie Fort Knox und meistens ist im Verhältnis dazu nichts wertvolles drin. Das stört extrem den Spielfluss und nimmt auch die Freude am Erkunden. Teilweise ist es auch echt verbuggt und dadurch unmöglich. In einem Fall hatte ich insgesamt weniger Balken als Lücken...) Vieles ist hier leider einfach nicht zu Ende gedacht... Wer über all das hinwegsehen kann, den erwartet hier trotzdem ein recht entspanntes und schönes Spiel im Weltraum. Gerade die zwei DLCs Shattered Space und Terran Armada haben das Spiel nochmal sinnvoll erweitert und erhöhen den Wiederspielwert.
非常棒的游戏,每当我失眠了都会打开游戏对话个十几分钟很快就有困意了
Wide as an ocean, shallow as a puddle.
Elder Scrolls 6 is doomed. This game studio doesn't understand video games. Extremely boring. Extremely undercooked. There's zero reason to play this game, even if you're a fan of the sci-fi genre. If you know what "the sauce" is in video games, this game has ZERO sauce.
Slopfield is what happens when nobody bothers to tell Todd Howard his AI generated "art" stinks. 8 years and x4 the dev team to make a game that regressed in nearly every area except graphics compared to Skyrim. I'm thrilled to hear that Bethesda just had the Fallout IP taken away by Daddy Microsoft, maybe we'll get a new Fallout game before 2038 now
Está muy entretenido el juego, es como Minecraft así todo cuadrado ⬜ (cuadrado con bordes redondeados), pero mucho más entretenido que esa mierd@ de niños rata, lo recomiendo mucho... Los NPC's se parecen a gente de la vida real que conozco... :V
i was very hyped to play this game. first thing i disliked was the UI, very odd. way too many unnecessary loading screens where most of them are just to try to "woah" you but after a while you are getting annoyed. The idea of the story is cool. But the whole game is very uneventful. I can not remember much about any of the quests. I dont even think i enjoyed this game after 20 hours in. The base building felt very forces, so did the planet exporation. After a while you see most planets are empty except for the same building over and over again. The weapons are all boring. And there is no good named weapons you could aim to get each play through. Just have to look at each and see if it is good. A lot of fetch quests with no deep meaning. I regret buying the premium edition since i have zero clue what i got. And the DLC is so boring i stopped playing within an hour 1.
A walking simulator with loading screens between every step.
Alright, I gotta be 100% honest when writing this review. The game isn't totally terrible.. It's got some serious issues, yes. Mainly the fact that the main story is the least interesting thing to ever exist and has no incentivization to actually complete at all. I still haven't completed the main story, not even once. That's how boring it's quests are and how little it incentivizes me to play it. Some other issues I have are as follows: Ship customization; Ships are too big for my liking, I love small fighter type ships, and I love flying solo with no companions. Why am I not allowed to build a tiny little ship that's just a fighter? Why does everything have to be five times the size of a double decker bus? The SysDef vs Crimson Fleet storyline; This is by far the second most boring storyline in the entire ♥♥♥♥♥♥♥ game. I am a tried and true law obedient, if I ever disobey the law it will probably be the same day I die. So imagine my disappointment when I find out to take out the crimson fleet, I have to do some super sleuth, 007, hitman action. I HATE these kinds of missions. Especially because SysDef CLEARLY has the resources and intel to take out the Crimson Fleet well before this, the story is USELESS. I'd rather spend my time and effort shooting every crimson fleet ship in the universe than spend another MINUTE amongst those ANIMALS the game calls Pirates. Worst decision ever, absolute garbage, I HATE the Crimson Fleet, I HATE IT. Upgrading gear; It's just bad, I don't understand why you can't just enhance the gun normally, without it just getting higher damage number. I feel like legendary guns with special perks should get enhancing tiers, to incentivize a hunt for that kind of gear, and then you can improve the power/duration of the special perks by enhancing the tier of the weapon/armor. The good stuff, stuff I like: The UC Vanguard Anti-Xeno questline was fun, I enjoyed it, it was well written, and it was genuinely fun to play through... Alright that's it, enjoy my review.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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