
Master the art of starfighter combat in the authentic piloting experience STAR WARS™: Squadrons. Feel the adrenaline of first-person multiplayer space dogfights alongside your squadron, and buckle up in a thrilling STAR WARS™ story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.6/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 28.2Kreviews | 65% | — | $2.7M |
| $39.99 | 16Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wziuuu piu piu piu ziuummm piu piu
Graphics 10/10 Gameplay 10/10 Get yourself some joysticks/throttle (I chose Gladiator NXT with Omni-throttle) on VR or Widescreen.. this game is hours of fun. The solo campaign for $5 alone is an insane deal. I look forward to playing multi-player once I get the hang of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $39.99 |
| 5.2Kratings |
| 62% |
| — |
| not modelled |
| $3.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute masterpiece of a start that was immediately abandoned. Thinking about what could have been is devastating. Please make Squadrons 2 and support/iterate on it longer than 6 months. There is nothing else like this. You owned the field.
Lots of fun on the Quest 3, using an Xbox controller for flight control. Took me a while to figure out how to get it to start properly. Use a link cable to your pc and once you "enable link" in your Quest you can then open the Steam VR app. From the Steam VR menu you can open this game and it runs perfectly. The game crashes during the Victorum mission unless you set VR volumetric detail to low (thanks reddit). Story is okay and has some old-school Wing Commander game vibes to it which is nice. Would have been better to have two separate campaigns as New Republic and Empire rather than jumping between the two in the one campaign but that's okay. Quite fancied that imperial girl with the scar.
Game will at this time not launch, Multiplayer is dead, however, I wanted to play some VR storymode... Can't even launch the title. Don't buy
this game sucks
The overly diverse, ugly, unlikeable characters in the story mode were extremely jarring and weird. It didn't feel like a Star Wars cast at all. It made me uninterested in the dialog or characters which lead to the story being not enjoyable. Female representation is through the roof and they are all girl bosses. Then, you are fighting a large ship with external turbo lasers and you can't shoot them. You have to hit the hull to destroy the ship so it isn't tactical like Rogue Squad games where you can make the fight easier by taking out defenses. Shameful example of an IP being worn as a skin suit to push themes not considered a staple of the franchise.
Played with a stick, no VR. Singleplayer campaign to completion, but I didn't grind for all the medals. Played on Veteran difficulty, genre newbies could go with either Pilot or Veteran. As someone who hasn't seen a Disney Star Wars film, I liked this. Mostly original trilogy vibes here. Gameplay is a slight disappointment to a fan of the 90s genre greats, but Squadrons is more approachable as a result. Checkpoints are abundant and forgiving, levels are small but surprisingly built up for a space flight game. Pilot difficulty should enable a very smooth play experience. Veteran wasn't by any means anxiety inducing. It makes enough nods towards the 90s that if you decide to play TIE Fighter, Wing Commander or Freespace afterwards, you'll go "so that's where they got it from". Very much a baby's first space combat sim. You don't even need a stick for this one. Grab it on sale to sample the genre. If you end up having fun with Squadrons, take a look at some of the classics next.
No longer even launches. Another worthless game by an even more worthless company.
[h1]Сюжет[/h1] После битвы при Эндоре ты играешь за пилотов двух эскадрилий: Новой Республики Вэнгард и Имперского Титан. Кампания чередует перспективы - сначала за республиканцев, потом за имперцев, и наоборот. Главная тема - секретный проект Звёздный Ястреб, где Республика собирает суперкорабль из обломков Звёздных Разрушителей, а Империя пытается его уничтожить. Пилоты без яркой харизмы, зато командиры Линдон Джейвс и Териса Керрилл реально цепляют характером. Пролог про охоту имперцев за беженцами с Алдераана задаёт тон. 14-15 миссий, около 7 часов на прохождение, история самодостаточная, без привязки к сиквелам. [h1]Сэттинг[/h1] Космос Звёздных войн после Эндора: кабины истребителей, огромные капитальные корабли, астероидные поля, орбиты планет. Локации меняются от обломков второй Звезды Смерти до секретных верфей и финальных сражений за Звёздный Ястреб. Всё в классическом стиле - лазеры, взрывы, радиообмен. По сравнению с наземными приключениями, тут чистый космос, где каждый вылет ощущается как эпизод из фильмов. [h1]Геймплей[/h1] Симулятор космического боя от первого лица из кабины: летаешь на X-wing, A-wing, Y-wing или TIE-истребителе, бомбардировщике, перехватчике. Настраиваешь оружие, корпус, двигатели и контрмеры под себя. Кампания линейная с сюжетными заданиями, мультиплеер - 5 на 5 в собачьих боях или флотских сражениях с целями. Полная поддержка VR, где ощущение полёта просто огонь. По сравнению с аркадными космическими боями в старых играх, тут глубже управление, но без перегруза - втягиваешься быстро. [h1]Визуал[/h1] Движок показывает кабины в деталях: блики на стекле, рычаги, экраны, огонь от двигателей. Капитальные корабли огромные, взрывы яркие, космос с звёздами и туманностями. В 2026 графика всё ещё держится отлично - освещение и масштаб кораблей выглядят свежо, особенно в VR, где детали внутри кабины завораживают. Текстуры не идеальные, но атмосфера Звёздных войн не стареет. [h1]Звук[/h1] Классические звуки вселенной: рёв двигателей, свист лазеров, взрывы, переговоры по радио. Музыка в духе Джона Уильямса подчёркивает моменты, в бою всё гремит как в фильмах. Голоса пилотов и командиров добавляют жизни, в VR с хорошими наушниками ощущение полного погружения.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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