
Explore a cursed Japanese town! Recruit mascot friends and come to the rescue when disaster strikes! Solve the mystery of your exile! Help a living finger work through her many anger issues! Turn Promise Mascot Agency into the best agency in Japan in this open-world narrative adventure!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 5 → 1.71/day in the week after.
About
From the creators of Paradise Killer comes a mind-bending open-world narrative adventure mascot management simulator where mascots are more than just symbols - they’re unpredictable forces of nature! Step into the chaos, unravel the conspiracies, drive a tiny truck and try to keep it all together in Promise Mascot Agency!

You thought mascots were just fluffy, innocent brand ambassadors? Think again. The Mascots are all living, breathing, fully formed personalities, with dreams, fears, and the occasional breakdowns of their own- just like us! Whether it’s Trororo, a charming cat who’s a little too obsessed with "adult video" or sweet, silken To-Fu, who can’t stop sobbing, your job is to befriend, mentor, and (hopefully) get these mascots to finish their jobs without causing a major catastrophe.

Sending your mascots out to work is never as easy as it sounds. One minute they’re promoting delicious food, the next they’re stuck in a doorway or starting a kitchen inferno. Need help? Good thing Kaso-Machi is full of intrepid everyday heroes ready to lend a hand (if you’ve managed to befriend them, of course). Unlock Hero Cards, featuring Kaso-Machi’s lovable local weirdos like Captain Sign, Japan’s only road-sign superhero (don’t ask questions), or Mama-San, a bar owner with a serious latex collection. These heroes will step in to provide help when your mascots inevitably lose control.

Kaso-Machi is a town full of secrets, and Michi isn’t just stuck in an office managing mascots - he’s on the road in his rusty (but upgradeable!) Kei Truck. This nifty little ride may look like a heap of junk, but with a few tweaks, it’ll have nitro boosts, glider wings, and even the ability to launch Pinky☆ - Michi’s maniacal mascot assistant - like a missile. Use your truck to explore the strange, forgotten town, unlock collectibles, and uncover hidden mysteries. Who knew a Kei Truck could be your best friend in a town where literally everything else hates you?!

Exiled after an ambush that left his clan in shambles, Michi finds himself piecing together the mystery of what really happened, while the town seems to actively conspire against him. Nightmare spirits seem a little too interested in your business, and there’s an ever-present sense that something’s very, very wrong in this place…

Think you can resist? Think again. The mascots know where you live. Step into the world of Promise Mascot Agency and claim your place in this brave new world of mascot domination.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.8Kreviews | 96% | — | $2.7M |
| $24.99 | 1.5Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You every had one of those games that has a really weird premise (or at least weird to explain) but after you gave it a chance, it turns out that's an absolute work of art and now one of your favourites? The type where you just played a 4 hour session that felt like half an hour? A game that you wish you could forget everything about, just so you can experience it again "for the first time"? Promise Mascot Agency is that kind of game for me. One that I can only wholeheartedly recommend to anyone that enjoys a good crime drama game, mixed with a management game and rounded of with a nice open world to explore. That's the short of it, but now a bit more in depth: ----- Promise Mascot Agency plays in a fictional somewhat modern day Japan, where so-called "Mascots" live alongside humans. They are not pets or anything like that - just normal people that are born somewhat different i guess. While not going too much into the whole story (which is awesome by the way) and spoiling a lot: After a money hand-off gone awry our protagonist (and yakuza), Michi, is sent to the town "Kaso-Machi" to both appear dead to the world, and make some money for his matriach. And how should he do that? Well that's simple: Turn the run-down love hotel into a Mascot Agency with the help of the Mascot "Pinky [insert a star here]". And that's where the main gameplay loop comes in. Hire your first Mascot that you can send to some jobs. But wait... What jobs? Well that's the next part of the equasion: Talk to the locals. Their livelyhood is on the line in this town but a bit of promotion by your Mascots might help! And so the cycle begins: You hire more Mascots, so that you can fulfill more jobs, which in turn also helps you meet more people that have jobs for you, so on and so forth. This is a really harmonic mix, especially once you have the opportunity to invest your money into other ventures, upgrading the Agency, sending some money to your matriarch, and buying new Hero Cards! Hero Cards? Well, yeah... Once you send out the Mascots to jobs, you get a call every so often, that they require help from some helpers, so called "Heroes". You need to help the Mascot out of sticky situations, like getting stuck in a door that is way too narrow, or having stalkers creep them out. And what better way to do that with a card battle system? The "problem" has some amount of HP and you have a certain amount of turns (with some cards adding turns back to the total) to play your cards and get the HP down to zero. Easy and classic. But don't worry: This is not really a deck builder - it's actually quiet nice in that regard (I say, as a big deck builder game hater). While the battles themself have some strategy behind them, the real star is once again the game design with this one. You read what I wrote above with the whole "talk to the townpeople and help them, yada yada"? Well some of those people now want to help your Agency even more, so they also want to become Heroes! That's the kind of game design I love! You focus on the main story? -> progress You focus on the side stories? -> progress You focus on the open world? -> progress You focus on the management sim? -> progress You help out your Mascots when they call? -> progress Everything just plays into each other like a big clockwork mechanism! And, as mentioned above, while I don't want to go too far into the story aspect itself (it's hella good), I just want want to mention a few things that influence it: The character, the voice acting, and the writing. In terms of characters, I think this game has hit a nail on it's head. Every single character is unique and well written with their own aspirations and dreams. You have teacher that gets bascially no budget, but loves to teach the kids of the town, even if she has to pay stuff herself. You have a businessman that's always on the phone with his wife. Always. No, he doesn't hang up when you talk to him. You have a gyaru that loves to do farming of the local crops, while livestreaming the whole thing. And of course the real heart of the show: The Mascots. From a bear(?) that wants to teach people about safe consumption of eroges, to half of a boiled egg that wants to save the local hotspring, to literal gods, to an always crying block of tofu. They are not only the star of the show - they steal it. There's literally only one character that I disliked (a certain dark colored Mascot with no direct words) and with a cast that large, I think that's pretty impressive! I can't really say that much about the voice acting, other than that it's really fitting. It has the perfect balance between "this is just some goofy ♥♥♥♥ sprinkled in" and "this is serious ♥♥♥♥ that might kill us all". And while I sometimes also switch the language to either my native of at least the english one, here you both can't, but also shouldn't. All of the Japanese really sell their role and also place and character in this world. Having the VA for Kiryu of the Like A Dragon/Yakuza games voicing Michi just adds to the whole crime drama feeling that the game is going for. And just like mentioned a few times: The writing is awesome! Of course this really goes hand-in-hand with all the personalities and conversations with the characters and such. But the writing really sells the whole setting and keeps you on the hook and guessing what could happen next in the story. What happend to the districts investment fund? Why is this town so run down and on the brink of collapse? What is the curse of this town? And while the game slowly unravels the answers to these questions, new keep on pilling on. I don't want to hype it up as "the best story in gaming ever seen" - I just want to say, that every aspect of the game, its cast and the world they live in make a really intriguing story that really fits the games package as a whole. ----- I want to cap this off by once again saying that I absolutely loved this game. It has firmly landed itself a place in my list of favourite games of all times. It oozes mystery with it's story, it has charming characters that each have a real personality to them, and a gameplay loop that is so satisfying, that I couldn't stop playing at the end of each session. This review is basically the proof of this. I barely write long reviews, because I often can't be bothered or can't really "say that much" about a game, even if I put a hundred hours into it. But for me Promise Mascot Agency has found a way into my heart and I can't recommend enough to everyone reading this. I would by a "Promise Mascot Agency 2" (or a spiritual successor) in a heartbeat! The 20 hours of playtime I got for the 100% of achievements just flew by in a jiffy! Now that I'm done, I'm actually kind of sad that it's over... Also if someone hurts my best buddy To-Fo, I'll send Yui and Nui to put you in an unmarked grave! I'll never have anyone even get to lay a finger on him!
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Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 24 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Promise Mascot Agency is, to me, a perfect game. Read that again: perfect. Drive. Check out the view. Make dreams come true. Learn the woes of a living unagi promotion mascot who found out about declining populations. Relax. I just don't think you can have a bad time if you set foot in Kaso-Machi.
Didn't expect to fall so hard into the gameplay loop, now my found family is a bunch of perverted failed mascots, and I've reconciled with my yakuza roots. 10/10
This is a mixed recommendation - the beginning is super fun and the collectathon that presents itself is super engaging...at first. By the 2nd half of the game you are wishing you could skip animations and the small stuff. Money becomes meaningless in the 2nd half, and it feels impossible in the first half. Despite all that, it has Kiryu's VA as the main character and all of the voice acting and writing is great/fun. It's about a 14 hour game, and I don't feel like I wasted my time.
Nice pitch and vibes, addictive game loop, very original The truck mechanics were pretty fun too But else, the open world has too many collectibles, and has the classic issue of having a minimap with almost everything interesting on it, so you don’t look at the world, but only at the map. Rather than being exploration, it’s more of a todo-list of stuff And story-wise, a lot of characters were fun to meet, but the overall story is not very interesting, and predictable, and has really too many repetitions. And going back and forth by fast travel between the main locations to advance the story is stale very fast Really not as special as paradise killer, i’m quite disappointed
(假装这里有Else版《Paris》) 注意看,这个男人叫阿道。本是岛津家二把手的他,却因黑道纷争弄丢了120亿日元的贡金,只能切除自己的小指,假死前往极道绝命镇。传闻中,小镇上的鬼神诅咒会让他慢慢在痛苦中死去。 不知从何时起,他的双腿被没收,想要长距离移动只能依靠这辆小卡车,逐渐人车合一,只有在过场动画里才能再看到他走路的样子。说来也巧,整个镇子就如同一个巨大的drive-through。 但诡异的事情远不止于此,帮派的未来、濒临倒闭的福神社、巨额的还款目标、事件幕后的真相……这一次重生,他誓将夺回属于岛津家的一切! 好了好了,不闹了。 本游本质上是收集癖狂喜的模拟经营游戏。 玩起来没有太多技术含量,只要能流畅驾驶水陆空三栖无敌小卡车,把地图上的白点点清完就行了。好处是不用太动脑,轻松幽默,每天慢慢地补全探索完成度就玩得很舒服。 卡车的改装上,推荐优先升级小指头发射装置,这样就可以远程击破了,此拉丝儿狐狸的地址在美惠子附近。滑翔翼的解锁地址则是在山顶湖泊右侧。熟练开车找到手感后,会发现真是上天入海无不能。 主要玩法:收集福神(福神就是没有中之人而有自我意识的吉祥物),担任起类似经纪人的活儿,给他们安排工作以此赚钱。工作中遇到的突发事件是被门窗卡住之类的事情,解决的方式是一个简单的卡牌对战,时常感觉自己很像幼儿园园长。 本游充斥各种无厘头要素,淡淡的冷幽默,能对上电波的话就会觉得非常好玩,比如说,我!那么我要开始笑点解析了……(不是) 首先我想说主角菅原道真往那一站就已经很好笑了。且不说无法忽视的日语配音演员会让人想起其他的神秘黑道角色。单从立绘上看,专武乃是红白杆塑料扫帚(也不知道是怎么敢开头跟持枪的团伙打架的),左手持帚,当然这左手的半截小指头开局几分钟后就不见了啊。身上的文身也是够敷衍的,你说这是被心爱的小卡车刚碾过造成的车辙印我也会信,质感上很像画笔工具涂了几下都没晕染开的样子。 小指头Pinky☆的形象设计是真的很成功。道真刚失去了他的那个小指头,就能与这个小指头相遇了,她还是最棒的助手与在镇上碰到的第一个福神。指甲上的豁口更是神来之笔,看得我都有点幻痛了()后面对比了唐★指头,我才反应过来这个豁口是代表刘海的分界线吧……天才设计!地图上有一类收集物是指甲油,也很天才。btw我觉得竞选镇长的套装和小卡车航海、飞行模式时的水手装机长装都挺萌的。 建模是肉眼可见的粗糙,常常是看着立绘萌我一大跳,视线转移到后面的人物建模又吓我一大跳。我在过剧情不看拟人建模的游戏里获得了0.1秒的好成绩,你也快来试试吧! 去年《达愿福神社》刚发售时,我曾看过一个它的新游速递视频,刚看完时内心并没有什么波动。一个多月后的寻常一天,发呆时,我空空的脑海里突然闯进了一个突兀的画面:车斗里装着巨型指头的小卡车一路飞驰,在公路尽头张开机翼起飞了。 我:诶……?到底从哪看来的?谁做的视频来着?啥游戏? 完全忘了。唯一的线索就只有这个画面了。 后来经过好几天换着关键词地形容,在各个平台搜索,还把画面描述给AI帮我找,总算是找到了。从此好像对本游有了一些别样的情愫…… 主线故事完成后,游戏不会强制结束,还能在任务栏空空的情况下继续游玩。于是我开着小卡车,最后一次在变得无比熟悉的小镇路上沉浸地绕了一整圈,已经熟练到可以不发生碰撞地起飞降落满镇子跑了。 中途忍不住笑出了声,明明一切都那么荒谬,但又真的很让人上头很好笑啊! 其实我也不知道是否该推荐这个游戏,但是至少我自己已经完成这一段奇遇了。
Has all of the charm and weirdness of Paradise Killer, but definitely different mechanics. If you loved Paradise Killer for the vibes and writing, you will probably like this. If you liked it for the crime solving aspect, that doesn't really exist here. There is still a crime story but the solving of it is passive, you don't have to actively do anything other than run your business and drive around talking and collecting. To be clear though, I never got bored. There is so much character and variety even in the repetitive gameplay loop, by the end I still wasn't prepared for it to be over. I collected everything on the map I could, exhausted every dialogue option, did everything except the time trials because those were actual hell. 100% worth it to me even at full price.
GTA: Japan but instead of cars you're stealing elections
It is a good game but I can't really call it amazing. The story is good but has pacing issues, the visuals are appealing but the town overall is kinda samey. The map has some interesting places but is mostly plain. It's not really long enough to get old but it also feels kinda rushed. Gameplay is mostly surface-level, the car controls kinda weird. All of that might sound negative but honestly it's fine. The game is fundamentally good, mostly because the story and characters are good (even though a lot of them are underdeveloped). Gameplay is mid but it doesn't really get in the way of the story. Just be prepared for it to mostly be a visual novel. A pretty good one but still just a visual novel.
Fun short management game where you drive around a small island town while managing your mascots. The combination of driving and management is a good combo to give player something to do while waiting for the management side to do it's thing, there's a lot of upgrades and collectables to find while you slowly accumulate money from your mascots. HOWEVER, spoiler warning for things below The finale is terrible, scripted mess that doesn't in anyway reward me for the time i spent upgrading my agency and collecting all the optional nicknacks you can win, It felt really bad. it's like everything i did might as well have been for nothing, there's nothing at the end that really game that gave me a feeling that i earned my victory.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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