
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 289 reviews with recorded playtime.
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Playable offline with bots. It's what multiplayer games should be. Thank you Strangely Interactive. I hope you guys are making a new game.
Biggest draw of this game for me is that you can host a single player offline server with good AI, and that you can also host online with AI which means you can still have fun with some friends without having to go into a full on dedicated server. Unfortunately it does rather taxes your system to host a game but it is what it is. Space combat is great, ground combat feels dated in some QoL aspects but workable. Another thing is that this game dates back its history from a mod for UT2004 and it's reaching 1.0 in near future. In this age of hamfisted always online era and AI slop, this is one of those truly indie title with a dev team that has passion behind what they made reaching their gold release, if you ever are an indie industry supporter, this one is worth checking out. The game lets you jump right into action, so just read the controls and get lost in the game, if it doesn't fancy you, refund before 2 hours. But definitely, definitely, check this title out.
finding this game in my library is like dumpster diving and finding an OG Bitcoin from '11 eye divine + battlefront buildcraft literally everything (guns, grenades, ships, vics, yourself) Gamepad support preem nova you're missing out not playing this game
Had a blast playing for the first time after years of this game sitting on my radar and wishlist for too long. Put 10 hours in on my first day and I have to say it was a blast. Cannot wait for the improvements in 1.0 and to see what comes next from the dev team. This is a game developed on passion in their free time and deserves more support. The game does feel dated while still feeling fresh at the same time. Honestly just hop into a match and start blasting. Trying a little bit of everything to find your preferences. Community is overall super welcoming to newcomers and will answer questions in chat and their discord. Also the devs remembered how tanks tracks work and actually let your tank rotate in place and can even do a super secret think too if you hold space bar.
Mate I've been playing this game off and on for a literal decade now and my main is usually planetside 2. So this game is quite ambitious and much to it's credit achieves what it sets out to do BUTT. The developers have put all effort into developing features but little thought into polish. Character movement is jank, some vehicles are jank when controlling them like the hover tank. When you take damage it's hard to know from where. Weapon balancing is all over the board. Innovatory management is a mess. It's difficult to see enemies or even tell friend from foe. Difficult to keep track of map objectives. For some reason like the bottom right corner of your screen you'll have a character tracker for enemies but what if you're engaging multiple at a time which is common it just doesn't know what to track. If you try to get a bunch of buddies together you can't keep track of any of them on the battlefield and trying to stay in a squad is rather difficult. Honestly somehow this game makes Planetside 2 gameplay look well put together and that game is running on pasta code from like 8 different dev teams and apparently just got bought by Tencent a week ago. My message to the developer is stop adding features and take a serious look at games like planetside, battlefield, COD, BattleBit, etc and see what they do to tackle all of these peoples and more and take inspiration and make the gameplay flow. If you can manage that I'm sure you can care out a nice little player base but till then it's hard to recommend this game to anyone.
This game itches that BF2 itch; getting in a dropship, leaving your ship-base, and boarding the enemy. Space warfare. Class system. Customization. Hero units. Its cool, and a decent price.
This games amazing, its a delight, i dont really play it much more, or at all really, but the devs after a decade KEEP GOING WITH IT im inactive and a ghost in their discord and let me tell you every single week even with a near dead community at their lowest these devs would ALWAYS host community events and ALWAYS reach out to the community. They care, they give a damn, try the damn game, or atleast toss some funds at them.
I'll tell you the biggest problem with AFF: It makes similar games look bad. From now on, in other games I'm always going to go "what do you mean I can't fly to the enemy capital ship, board it, shoot the captain, make its reactor go critical, and escape in an enemy fighter all with no loading screens?" Other games have always insisted "you can't do all that, it's just not possible!" but AFF proves them wrong. It also proves that bots can be good enough to play complex and dynamic assault-style maps all on their own, rather than just following a human around and occasionally shooting at something. Offline and online are both fun, here. Unless you hate FPS games, definitely give Angels Fall First a try!
I see the vision, concept wise it's genuinely top tier (Planetside meets MAG meets Battlefront). 3 big things that really make this not my cup of tea: [h2] Gunplay [/h2] It's not great. It feels way too floaty (I suspect a built in acceleration but I could be wrong). The combat itself feels like something that legit came out 15 years ago. TTK floats a mile above Halo in terms of bullet sponginess. [h2] UI [/h2] I play paradox games... for fun. I don't mind clunky UI navigation. But this... this feels *really* archaic, especially for a shooter. [h2] Party System [/h2] There is none, in the year of our Lord 2026. Maybe I'm in a minority here but those 3 are pretty big blockers for me to enjoy this long term. I'll keep it on my wishlist and poke in every once in a while.
Being able to play offline with bots in a game like this is great. Feels a lot like playing Battlefront 2.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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