
Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was hoping for a true dungeon crawler similar to "The Bard's Tale" or "Might & Magic: World of Xeen". This is a game of moving in circles trying to hit the enemy while moving sideways out of their way just in time to avoid their attack then turning toward them as they move into the square you just vacated. You then hit them again, move and turn (rinse and repeat). If you might enjoy kiting enemies in constant movement or opening a door, hitting them then closing it before they attack, this may be the game for you.
Neutral review (if You are a dungeon crawler fan You will obviously like it, for anyone else You might be disappointed) I always thought of myself as a big fan of crawlers as they were big part of my childhood, this game made me rethink this :D (Dungeon Master 1 was my 1st serious game on PC, with Dungeon Master 2 I had a revelation that music is very important for me personally in a game - I still reminisce the starting zone, while Might&Magic series (especially 3,4,5) are still my fav games of all time... After Legend of Grimrock I just feel tired...so, on to the bad: - game is just too simplistic...only 3 classes and the mage (and even warrior to some extent) is kind of useless, literally even the guides straight up tell You, roll 4 rogues... the only limitation is the number of items You can find to gear them up. - I played a somewhat classic tanky war + punchy rogue + bow rogue + ice mage, and in conclusion I can say - heavy armor is kinda meaningless since You can't stand toe-to-toe to the more dangerous mobs anyway, mage is plain annoying due to number of mouse clicks You have to do and the fact You will have to rest a LOT due to energy draining too quickly (yes I know this is straight up Dungeon Master system with runes etc...but I think I was just expecting a bit more QoL from a more modern game) and the one mage utility which I was excited to synergize with my bow rogue ended up annoying as well - enchanted arrows/bolts not being picked up automatically since the moment You shoot them they are not enchanted anymore so Your archer ignores them... - combat is...meh...unless You find dancing/side-stepping around mobs interesting - again I know some old school games did this, but I don't think this a good design that should be replicated - a LOT of puzzles as is expected from a dungeon crawler, a tad too much for my taste personally - almost no story, and what is there is completely predictable - did I mention mage/magic is useless? :D I mean the only place where they shine is if You go for ice magic and freeze mobs from time to time + a miniscule utility in light spell which frees up 1 hand slot for the party, but other than that - no healing/status effect spells, no food spells (to free up space/weight), the need to commit to 1 element etc etc Still, this is a decent old-school dungeon crawler, the best part is probably the atmosphere the game creates, the sounds and ambience is spot on, get it on a deep sale if You crave something of this sort :)
[h1] Tribute to classic dungeon crawlers. Control party of 3 characters playing from the first person view. Moving is grid based and turn based (only in combat). Dungeons are nicely done, some include secret passages, rooms and traps beyond all comprehension. Depending on class of your heroes game might be more or less challenging, make sure to have multiple saves. Exploration is the main force that drives you in this type of games along with leveling. Use points to boost stats and keep everyone happy. This was the first real dungeon crawler I ever played from beginning to the end. Game is set in titular Grimrock dungeon. Level design is decent. Enemies require a bit of strategy. Recommended. [/h1]
Really cool game, pretty much modern Eye of the Beholder, even the secret buttons use exact or similar pattern. Anyone who enjoys dungeon crawlers/blobbers should like it, a dozen of levels, multiple spells, items and collectibles, items and enemies could offer more variety but game isn't long, so it shouldn't matter that much. The only two things I didn't like are, some creature designs felt completely out of place and the final battle is REALLY bad, I imagine devs were rushing it or something - it's that bad. Also minor thing, would be nice to be able to attack with all characters at once, even Beholder 3 had it 9000 years ago.
Not much to say other than the fact its a really awesome dungeon crawler. Lots of cool enemies, tons of secrets and items to find. Yeah, dope game
10 из 10! Однозначно стоящая игра! Для людей, кто любит тематику и атмосферу 90-х. Мой совет: быстрее закрывайте клетку, чтобы улитка не успела к вам подползти))) https://rutube.ru/video/0326a2c97048695198e80e06d0d9c705/
If you were a fan of Dungeon Master, this is pretty much a spiritual remake.
Good game. Played it through a few times to 100% the achievements. Some puzzles are frustrating, but in a good way. I would tell you more - but figuring things out on your own is a lot more fun.
I'm in the middle of my third playthrough since I bought this game. Still love it, and there's a ton of levels to play from other people in the workshop.
страх детства
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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