
Use the magical device known as the Chronicon to travel into the souls and memories of fallen heroes to re-live their grand tales! Epic adventures full of loot and monsters await!
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Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这画质和对话框,我来写都不至于这样粗糙 暗黑4不打折我也是没招了
Chronicon - 英雄旧忆 游玩测评 《英雄旧忆》是一款马赛克像素风格的2D平面俯视角动作RPG游戏。 游戏内四个基础职业里,只有圣骑士能构筑出自带自动输出、类似幸存者玩法的流派;其余狂战士、守望者、术士、机械师全程都需要手动释放攻击技能,长时间刷副本操作重复,玩起来很费手。DLC新增的机械师职业输出数值极其夸张,纯靠高额面板碾压怪物,追求速刷、快速清图的玩家选它体验最好;但如果是像我一样不爱频繁操作的懒人玩家,我更推荐圣骑士。 圣骑士想要实现全自动输出,核心依靠副武器槽装配两枚次级符文,分别是风暴战锤(Ayeela's Wisdom of Storming Hammers)与锐锋复仇(Anomalous Lesser Rune of Barbed Revenge)。搭配这两件符文成型后,角色会自动持续攻击周围敌人,玩家仅需要操控WASD移动走位即可,不用反复点鼠标、按技能键,挂机刷图十分轻松。 主线流程一共只有五章,对应五种完全不同风格的地图,主线剧情内容偏少。通关全部五章主线才算真正解锁游戏核心终局内容,打完剧情之后,才是正式开始刷装备、研究各类技能构筑与BD套路的阶段,反复配装、刷词条才是这款游戏长线游玩的主要乐趣。 不过游戏目前的终局玩法体验比较一般,整体十分枯燥。通关主线后,游戏仅有类似无限塔的无尽模式这一种终局内容,没有其他多元的副本、挑战玩法和趣味内容支撑长线游玩。大部分玩家刷到500层左右,将一套毕业装备完全塑造成型、流派套路彻底打磨完毕后,基本就没有新的游玩内容可以体验了。 整体来看,《英雄旧忆》本身是一款底子非常不错的像素ARPG游戏,职业构筑丰富、刷图手感流畅,前期开荒和配装刷装的乐趣很足。但致命短板在于终局玩法过于单一、后期内容匮乏,角色完全毕业之后,玩家只能选择开发新流派、更换职业体验,或是直接转战其他游戏,长线可玩性比较有限。 备注:以上全部游玩感受与评价均为个人真实游戏体验,仅由AI协助梳理语句、整理成文,内容客观真实,仅供各位玩家参考。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Latin America, French, German*languages with full audio support
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nicely made but quite boring. Just running around pressing one button and spamming aoe... No requirement for thinking, strategizing, skill expression, nothing. Just press 1 button.
Recommended as a game, but NOT recommended for 100% completion. Chronicon is a good ARPG with a lot of variety and plenty of content to explore. Horewer, the completion requirements turn the game into an enormous grind. 100% Completion Time : 104.2H Completion Difficulty : 6/10 Playthroughs : Many - extensive grinding and progression across all classes Missables : None DLC Required : Yes Guide Reqcommended : Yes for 100% Notable requirements : Reach the maximun level with every class, obtaint extensive endgame gear and materials, complete numerous challenges and specific tasks.
What can i say? I just didnt like it
Ver. 1.54用の日本語訳(過去Ver.の有志の方の物+追加テキストの翻訳)を置いています。 https://uu.getuploader.com/con98/download/17 -------------------------------------------------------------- 面白いです。 割とストーリーはあっさりで、ほとんど何も考えずひたすら殲滅しては帰る→装備強化してポータルで同じ場所から再開。なので途中で飽きて数ヶ月やめたりしても復帰しやすいのが、飽きっぽい性分の自分には気楽でいいです。最近暇だしちょっとゲームしたいなって時に選びやすい。 それと設定で戦利品の取捨選択とかを割とフレキシブルに設定できるので、難易度を実質自由にカスタマイズしているような感じでそれも長く楽しめる要素だと思います。 マップが結構広めのうえに途中でセーブ終了できないのが若干の難点。終了すると再開時にはスタート地点から始めることになります。MOB敵のスポーンもリセットなのでシラミ潰しがしたい場合は1マップ踏破する時間の確保が必要になります。だるいといえば個人的にはそこだけかな。
Great game. Took years for me to finally get into it, glad I did.
It is not an inherently terrible video game, it's just better described as a poor man's version of [i]Grim Dawn[/i], which is a poor man's version of old-school [i]Diablo[/i] and [i]Path of Exile[/i]. In essence, it's for people who want to play one of those aforementioned video games but perhaps lack a PC capable of meeting hardware requirements and so they settle with this title instead, or because they have a scratch that needs itching and have played every other ARPG title and want something new to conquer. The developers of the video game seem fairly knowledgeable and competent enough in the ARPG sphere and what makes it so. Instead of trying to redefine the entire genre and creating a video game that doesn't make any sense for what it is supposed to be, they keep it simple even as far as the graphical design goes with it being entirely pixelated, and it's pretty easy to understand and play if you're a beginner to the genre. There always needs to be a "baby's first" and this is perhaps one of those entry level games that is a suitable introduction to ARPGs. I don't know if the 2D pixel art style does the game any favors, though, as it adds more niche to an already rather niche genre of video game and one common side effect of isometric pixelated video gaming is visual clutter when you have so many different types of flashy particle effects, especially during the intense endgame combat. It can get very messy and looks ugly more than it does beautiful or unique, with the general environment being repetitive in its texturing and overall design, although perhaps there's also the positive here where the maps are easy to navigate and so you won't really get lost too often. You can deduce quickly how the map layout generates and where the end goal is going to be every time you enter into a new area. Graphically, what I found very lame and unforgivable is that your character's appearance does not change when you equip new gear. You remain as the same boring sprite from beginning to conclusion, the only options for customization is in some generic color palette swapping where you can go from wearing red clothing to blue clothing or something. As is the usual case, classes are gender-locked as well which is something I never really understood with this genre. The UI is also bad in its design, mostly because you have to manually resize it from how it seems to be by default as boxes that you need a microscope to see otherwise. I had to go into the game's settings and adjust a few different sliders to resize panels like my inventory and health bar because it was smaller than a gnat crawling across my monitor screen after it filled up from my leftover Taco Bell burrito forgotten in the corner of my bedroom. There's even sliders for things like speech dialog boxes, which also need to be adjusted. Aside from that, I didn't really have any issues navigating the menus otherwise or discerning what is what after I did expand the size of everything. As is important for this type of game, theorycrafting does exist and can be very satisfying with the game offering build diversity through interconnected skill trees with hundreds of nodes in total. There aren't any restrictions which allows you to freely mix and match elements, active skills, and passive nodes. Legendary items are game-changing as it should be where it provides more than just a massive stat boost, it can also alter how certain skills will behave and so it can transform your entire playstyle. Legendary items won't appear in the loot pool until after level ten, though, but reaching level ten isn't too difficult or time consuming even if the game does have a major flaw in how slow it is to start. In fact, there is a pacing discrepancy where the early game is a sloggy slugfest at snail pace with generic enemies, especially bosses, being damage sponges while you lack sufficient DPS, only for the game to flip upside down with a rather rushed endgame experience that is hyper-fast that the weight and precision you built with individual skills almost felt stripped away. Up to the endgame phase, I don't think death was ever a concern because even your character will be its own damage sponge and this, overall, made combat rather repetitive and sometimes boring as the gameplay loop revolved around spamming the same ability while you slowly designed your character. The skill trees, while expansive, could feel homogenized in that many of them are very identical in how it functions, differentiated only by color or damage type. There's also a "mastery" system that will allow you to continue ascending beyond the level cap so that you can spend your points into more granular stats for those who like to min-max these games. Once you do finalize your character, however; the game becomes more of that power fantasy that the ARPG genre needs to prioritize where you can clear entire screens of generic mobs in a burst of color and speed. I also think the game does well to respect the player and their time. The developers understand that the average gamer doesn't have all day to just sit and play the video game, and so there's some important quality of life features like the loot filter, inventory auto sorting, and auto looting mechanics for gold and crafting components to minimize upon tedious downtime in the game's hub area. Respec'ing your character is something that seems to be handled differently by every ARPG developer, where universally it really should be free and instant to use, and [i]Chronicon[/i] allows you to do exactly that from the very beginning of the game. We don't need to be charged a fortune just to try another build or need to spend X amount of hours playing the game to unlock it as a basic feature to the ARPG genre. Drop rates for items is also very generous, and even for legendary items, it's not so abysmally low in drop chance that you'll never find anything. I was probably finding at least a few legendary items within every five levels, and that's an exciting dopamine hit as we all love legendary loot, although the low drop rate for loot in general does mean that you can find yourself quickly overwhelmed if you refuse to utilize the in-game loot filtering system, and for those players who feel compelled to loot everything regardless of its benefits to you, as the game will drop gear that is restricted to another class of character and not always relevant to your current character, you'll find your inventory cluttered quickly with junk even with maximum upgrades to its slots, creating the downtime of needing to teleport back to the hub to sell it or stash what you think you might want for any other character you've created. Most of my gold acquired was spent in the hub came from using the gambling NPC to roll for better loot. As for the story, it's about what you can expect from an ARPG. This genre of game has never been known for a thrilling or compelling storyline or plot. It's more of that "hero rises up to save the world" trope, with some tidbits here and there that you can click on throughout the multiple acts if you are curious about some random character whose name you don't even recognize to begin with. While I don't have any local friend(s) to enjoy the game with, I can imagine it's much better as a sort of couch cooperative experience. Unlike other games, like [i]Path of Exile[/i], it's a fully offline experience and so you don't have to worry about servers needing maintenance or there being lag from a bad connection to said servers, nor do you have people spamming the world chat with obnoxious memes and trying to be humorous instead of just playing the game. The game being as cheap as it is for the price-to-content ratio, I'd say it is worth the full price, even more so when discounted. This is a true passion project coming from two developers who yet again prove that 300 developers amassing into one large studio should be doing way more than they are.
This is a hidden gem. Not many talk about this one, but if you like isometric aprg with build diversity, this is one of the best out there.
洞窟地圖走道很小,容易一直連續撞璧撞柱子,有時玩得很賭爛 遊戲內容偏少,沒什麼挑戰性 隨便玩玩就能最高難度通關 也就沒什麼動力去研究流派之類的 特價打折購買當小品遊戲還行 壽命不到一個禮拜冷凍 有人誇張評論說這遊戲太好應該值3000塊的價值 這種遊戲賣3000肯定都是負評 建議那位可以開放留言登記,主動拿出3000塊支持這款遊戲 現在特價可以贈送35套遊戲給其他人玩 玩這還不如去玩Grim Dawn 天壤之別,還是別浪費時間玩這款 大家別聽信那些不實評論
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