
Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I found this game to be rather underwhelming, and it was unable to hold my attention for long. I tried playing it several times, but I just got so bored, so quickly, I didn't want to continue. The outline of a solid game is here. The fundamental outline is present. It just doesn't have anything else of substance, there is not a lot going on inside. It is an extremely basic rogue-like game, almost to the point where I would say it is perfect for people new to this genre of games. But when I compare it to other games just like it, it doesn't hold a torch to them. There are so few items, classes, and abilities. Different enemy types are also pretty scarce as well. Each level basically feels the same, so it doesn't help that the game is relying on you replaying each one, over and over again with a different class each time, to try and milk some more time out of this game. Perhaps if the story line was a little bit more interesting, if there was something more driving the player, some greater meta progression, then perhaps it would be worth it to keep playing these same levels over and over again, but there is nothing there. I had high hopes for this game when I first saw it, despite the age of the game. Sometimes older rogue-likes like this can be a hidden gem, but that is not the case here. Over a decade old, with the most bare bones game-play, pathetic visuals, a non-existent story, and they are still asking for $20 CAD. Not worth it, at all. Avoid this, even on sale.
J'ai bcp aimé ce dungeon crawler, il est tout simple et pourtant offre pleins de possibilités. Bon certaines classes de perso sont bien plus OP que les autres, mais je ne mettrais pas ça en défaut :)
Very obviously a mobile game. Controller controls are confusing. Unpolished.
Sproggiwood (PC, 2014) is a traditional roguelike game in which enemies move in response to the player's actions. Developed by independent studio Freehold Games, Sproggiwood stands out with its Finnish folklore-inspired setting and characters. Players explore procedurally generated dungeons while managing a village on the surface. With fun items to discover and light simulation elements above ground, Sproggiwood is an accessible and charming roguelike that offers an enjoyable experience for fans of the genre. Though a compact indie title, Sproggiwood combines creativity, challenge, and plenty of replayability into a solid package.
It just makes me want to play crypt of the necro dancer. I didn't dig the UI design, and just generally the whole aesthetic. It seemed well enough put together, and the music was fine. I didn't vibe with the main characters or setting or anything so I think its' just not for me. I only played about 10 minutes and nothing at all grabbed me or seemed interesting. If you like crypt of the necro dancer but wanted a cute farmish block style thing go for it. otherwise pass. You should probably wait for a sale if you want it though. 5/10 couldn't hold my attention
I liked that it was engaging enough to finish. I played it because of its connection to Caves of Qud. I disliked some of the RNG, because every dungeon you went to was different every time you returned to it. I know this was because they were experimenting with randomly generated maps, but my brain had to figure out an explanation for it storywise, like the different characters were exploring different areas of the same greater region. It still bothered me. I also don't like the thief or vampire, but the wizard is worth the work to get through the other nonsense to get them magic missiles. I hope more people enjoy playing this game.
i found this game very annoying to play and the ui very annoying. was apparently a mobile game first. i didnt enjoy it and uninstalled pretty quickly because the rules seemed super inconsistent (sometimes i move once, and the enemies hit me and move on the same turn. loads of situations where enemies will just surround you and theres nothing you can do) and there was a bunch of meta progression stuff that i didnt care about and like 40 text boxes in a row in between the first level and the second. just a confusing little experience that i couldnt get into.
Entretiene por unas horas hasta que lo terminas porque la verdad que es bastante corto el juego, solo recomendado con mucha rebaja.
全成就撒花!多年前在移动端见过这款游戏,这次在steam上游玩体验意外的不错。游戏流程不长,地图不多,也没有多少花里胡哨的职业和怪物种类,但各种职业特性、怪物技能和地图机制的设计,使得整个游玩过程充满惊喜(或者惊吓),一点也不枯燥。 游戏难度设计能够满足不同玩家的需求,简单难度轻松休闲,轻度玩家也很容易上手;最高难度充满挑战,一个最不起眼的小怪也可能让你满盘皆输,具有随机性的神秘祭坛更是让人又爱又恨——点一下可能让你绝处逢生,也可能让你跌入深渊,你不知道下一秒会发生什么。 游戏全成就难度合理,没有很肝或者恶意刁难玩家的成就,但要全成就也并不十分容易,最高难度下部分职业通关难度较大,需要一些耐心和运气
(game not complete and dropped at 4.8 hours of gameplay, part of my review all my games effort) (short version) Was fun (kind of) until it wasn't. A roguelike like fatal labyrinth with some cute graphics. The game stayed (mostly) balanced until the floating islands where it got out of hand quickly. After restarting 3 times (out of 5) where I just got swarmed in 2 rounds I could easily see the mobile gameness of this game. Originally it sold for $10 on mobile at $15 it's too expensive and greedy. (long version) I've played this game before, my first experience with a game like this was fatal labyrinth on the Sega. I love these types of games, and I was enjoying Spoggiwood until I ran into the stupid fish. I looked up on the method to kill them and even that didn't work. (they sometimes revive each other even if in AOE.) When I hit the floating islands and was surrounded by 4-5 enemies who all wrecked me in turn two, I then understood the mobile gameness of this game. The good: You can build your own town, it's a solid rogue-like fatal labyrinth-like with interesting classes and skills. The bad: If you play level 1 with all the classes you've really played all the levels, yeah the mechanics change for some enemies however the gameplay remains the same, stay 1 or more tiles away from the enemy, kill the enemy. Or if you're a vamp or warrior overwhelm with AOE. 10,000% not worth $15, in this economy it should be $5.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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