
Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is utterly beyond me why I own this, i would never buy it. But it's pretty good? hard mode is ♥♥♥♥♥♥♥♥ tho
All you really need to know is this: I got the game for less than $2 and I've refunded it. Despite looking like it's not a half bad little game this one is absolute trash. Boring, juvenile writing and nothing interesting here at all beyond some half decent graphics for the style they chose. This is just a dull and repetitive game that's a port of a "tablet/phone" game and it requires little thought and no strategy whatsoever. Nothing at all here that's worth my time, or yours. This one is a 2 out of 10 and that's just because the graphics aren't all that bad for what it is.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind grind no gaem
全成就撒花!多年前在移动端见过这款游戏,这次在steam上游玩体验意外的不错。游戏流程不长,地图不多,也没有多少花里胡哨的职业和怪物种类,但各种职业特性、怪物技能和地图机制的设计,使得整个游玩过程充满惊喜(或者惊吓),一点也不枯燥。 游戏难度设计能够满足不同玩家的需求,简单难度轻松休闲,轻度玩家也很容易上手;最高难度充满挑战,一个最不起眼的小怪也可能让你满盘皆输,具有随机性的神秘祭坛更是让人又爱又恨——点一下可能让你绝处逢生,也可能让你跌入深渊,你不知道下一秒会发生什么。 游戏全成就难度合理,没有很肝或者恶意刁难玩家的成就,但要全成就也并不十分容易,最高难度下部分职业通关难度较大,需要一些耐心和运气
A cute roguelike with cute graphics and music. The kind of game that's easy to step into and start adventuring. No complicated combos or technics, you just need to think about your moves on the top-view dungeons. Weird story, weirder enemies. Perfect game to chill for a few days.
yes
It just makes me want to play crypt of the necro dancer. I didn't dig the UI design, and just generally the whole aesthetic. It seemed well enough put together, and the music was fine. I didn't vibe with the main characters or setting or anything so I think its' just not for me. I only played about 10 minutes and nothing at all grabbed me or seemed interesting. If you like crypt of the necro dancer but wanted a cute farmish block style thing go for it. otherwise pass. You should probably wait for a sale if you want it though. 5/10 couldn't hold my attention
Sproggiwood is a roguelike that immediately separates itself from the darker and more punishing titles within the genre by embracing humor, charm, and accessibility without abandoning tactical depth. Built around turn-based dungeon crawling and procedural exploration, the game takes traditional roguelike mechanics and reshapes them into something far more inviting for newcomers while still remaining satisfying for experienced players. The result is a surprisingly addictive adventure that balances strategic combat, quirky storytelling, and colorful world design with impressive confidence. The game begins with a simple farmer being transported from a peaceful island into the strange world of Sproggiwood, where a mysterious forest spirit hopes to build a thriving civilization in the middle of a dangerous wilderness. From there, the story unfolds through lighthearted dialogue, bizarre creatures, and constant comedic moments that give the world a distinct personality. Instead of taking itself too seriously, the game embraces absurd fantasy concepts and playful humor, creating an atmosphere that feels refreshing compared to the grim tone often associated with roguelikes. While the narrative itself is fairly simple, the writing succeeds because of its charm and consistency. Gameplay revolves around exploring procedurally generated dungeons filled with enemies, traps, treasure, and environmental hazards. Every movement matters due to the turn-based structure, and even basic encounters require careful planning. Enemies are designed with unique abilities that force players to think tactically instead of blindly attacking. Some monsters explode when defeated, others manipulate positioning, while certain traps can quickly punish careless decisions. This creates a steady sense of tension throughout each dungeon run because even seemingly harmless encounters can become dangerous when multiple enemy types begin interacting together. One of the game’s strongest features is its excellent class variety. Sproggiwood offers multiple playable classes, each built around entirely different mechanics and strategies. The warrior provides a straightforward combat experience focused on durability and direct attacks, while the thief rewards careful positioning and mobility. The wizard relies on devastating magical combinations, and the vampire introduces high-risk mechanics tied to health management and survival. Every class changes the rhythm of the game enough to make repeated playthroughs feel worthwhile. Experimenting with new abilities and discovering effective strategies becomes a major part of the overall enjoyment. The progression system is streamlined but rewarding. Players unlock upgrades, equipment, and abilities steadily throughout the game, giving each successful dungeon run a satisfying sense of advancement. Unlike some roguelikes that overwhelm players with endless menus and complex mechanics, Sproggiwood keeps its systems approachable without sacrificing strategic depth. This balance allows the game to remain accessible to casual players while still providing enough tactical decision-making to keep experienced fans engaged. Visually, the game adopts a bright and cartoon-inspired art style that perfectly complements its lighthearted tone. The environments are colorful, characters are expressive, and enemy designs are filled with personality. Despite the simplicity of the visuals, the world feels alive and memorable because of the strong artistic direction. The cheerful presentation also helps the game stand apart from more visually oppressive dungeon crawlers. Even during difficult encounters, the game maintains an energetic and playful atmosphere that makes exploration consistently enjoyable. The town-building mechanics add another layer of progression that helps tie the entire experience together. Between dungeon expeditions, players gradually expand and customize the village of Sproggiwood by placing buildings and decorations while attracting new residents. Although these systems are relatively simple compared to dedicated simulation games, they create a satisfying feeling of growth that extends beyond combat. Watching the village slowly evolve alongside the player’s increasing strength adds an extra sense of accomplishment to the overall gameplay loop. Another major strength is the pacing. Dungeon runs are compact and efficient, making the game ideal for both quick sessions and longer play periods. The game avoids unnecessary downtime and constantly rewards players with meaningful upgrades, new challenges, and fresh tactical situations. This structure keeps the gameplay engaging without becoming exhausting, which is one of the reasons Sproggiwood remains so approachable even for players unfamiliar with roguelikes. Despite its many strengths, the game is not without flaws. Players searching for extreme difficulty or highly complex systems may eventually find the experience too forgiving compared to more hardcore roguelikes. The accessible design occasionally reduces the intensity and unpredictability that some genre veterans expect. Additionally, while procedural generation helps maintain variety, certain enemy encounters and dungeon themes can begin to feel repetitive during extended sessions. Even so, Sproggiwood succeeds remarkably well at what it sets out to accomplish. It captures the strategic satisfaction of classic roguelikes while removing much of the frustration and intimidation that can prevent newcomers from enjoying the genre. The game combines thoughtful combat, memorable class design, charming humor, and rewarding progression into an experience that feels polished and consistently entertaining from beginning to end. What makes Sproggiwood especially memorable is how effortlessly it balances accessibility with meaningful gameplay depth. It never feels shallow despite its approachable presentation, and it constantly encourages experimentation through its class systems and dungeon design. The combination of tactical combat, replayability, and whimsical storytelling gives the game a unique identity that continues to stand out even years after its release. For players who enjoy turn-based dungeon crawlers but want something more welcoming and personality-driven, Sproggiwood delivers an experience that remains engaging, clever, and highly replayable. It may not be the most punishing roguelike on the market, but its charm, strategic gameplay, and excellent pacing make it one of the genre’s most enjoyable and approachable titles. Rating: 8/10
What a lovely little roguelike! It's a fairly simple game, but I think that's what makes it a wonderful experience to play.
Nace casual rougelike
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Players by region
Where this game's players are, estimated from review languages.
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