
Experience the beginnings of Blacken Slash – a tactical roguelite RPG where the items you choose define your character. Create powerful builds from an abundance of loot as you try to save a corrupted retro computer system in bite-sized tactical puzzles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English, French, German, Spanish - Spain, Simplified Chinese
Engagement
Reviews
Is this what it's like when my computer gets a virus/malware when I look at spicy images, and then I have to clean it!?
Испытайте начало Blacken Slash – тактической roguelite RPG, в которой предметы, которые вы выбираете, определяют вашего персонажа. Создавайте мощные сборки из обилия добычи, пытаясь спасти поврежденную ретро-компьютерную систему в небольших тактических головоломках. Игра хоть и не новая,НО актуальна тем что тут эдаким кибер мир 1980 годов где вы играете за компьютер который пытается выжить уничтожая всякие вируса нападающие на него.Задумка уже интересная для бесплатной игры.
⠀
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Short but sweet and solid demo that leaves you wanting more. I'm not the biggest Storyline reader, so I clicked on the last message that tells you the demo is just ending. Then I ended up at the main menu, and of course I guessed that that last unread message was telling me that the demo was ending here. I just played it through to the end again, hoping that by some miracle there would be more levels :-) Didn't happen, meep. I'm very excited for the full version! It has some pretty unique concepts, like those archive keys you need to store your hard-earned gear between playthroughs, and I love the sets - even if I can't collect a full one in the demo :/ If the real game turns out to be as promising as this little diamond, I'll definitely have something to do the next few evenings, I'm looking forward to it!
Seçtiğiniz öğelerin karakterinizi tanımladığı taktiksel roguelite RPG Blacken Slash'in başlangıcını deneyimleyin. Küçük taktiksel bulmacalarda bozuk bir retro bilgisayar sistemini kurtarmaya çalışırken bol miktarda ganimetten güçlü yapılar oluşturun.
Blacken Slash: Prologue is a tightly constructed tactical roguelite that manages to feel both minimalist and deeply strategic at the same time, offering a focused glimpse into a larger system-driven experience. Developed and published by ehmprah, it places players inside a stylized, abstract digital world where every encounter is framed as a compact puzzle. Rather than relying on spectacle or narrative exposition, the game builds its identity through systems, clarity, and the careful interplay between movement, combat, and resource management. The core gameplay unfolds on small, grid-based maps where each turn carries weight. Movement, attacks, and abilities all draw from the same limited pool of actions, forcing players to constantly evaluate trade-offs. Advancing toward an enemy might leave you vulnerable, while playing defensively could waste valuable opportunities. This structure creates a rhythm that is both methodical and tense, where success depends on anticipating enemy behavior and planning several steps ahead. Each encounter feels like a self-contained challenge, often solvable through multiple approaches, which adds a layer of creativity to the decision-making process. A major strength of the game lies in its build system, which replaces traditional class-based progression with item-driven customization. Abilities and passive effects are tied to equipment, allowing players to shape their character in flexible and often unexpected ways. One run might emphasize mobility and evasion, while another leans into aggressive damage or defensive resilience. This system encourages experimentation, as new combinations can dramatically alter how the game is played. Even within the limited scope of the prologue, there is a clear sense of depth, with each run offering the potential for a different strategic approach. The design communicates information with impressive efficiency, using simple shapes and colors to represent enemies, hazards, and interactive elements. This abstraction allows players to quickly understand the battlefield and focus on strategy rather than visual complexity. Enemy behaviors are distinct and learnable, rewarding observation and pattern recognition. However, the minimalist approach can occasionally make certain mechanics less intuitive, particularly for new players who may need time to fully grasp how different systems interact. The learning curve is fair but requires attention and patience. Visually, the game adopts a neon-infused, retro-inspired aesthetic that reinforces its digital setting. The environments are clean and uncluttered, emphasizing readability and precision. While the presentation is simple, it is also cohesive, creating a consistent atmosphere that supports the gameplay. The lack of detailed environments is offset by the clarity it provides, ensuring that players can focus entirely on their decisions without distraction. The audio design complements this style with a synth-heavy soundtrack that adds energy to the otherwise deliberate pacing. Sound effects are sharp and functional, providing clear feedback for actions without overwhelming the player. Together, the visuals and audio create a distinct identity that feels both modern and reminiscent of classic digital aesthetics. As a prologue, the game is naturally limited in content. It introduces its systems effectively but does not expand them significantly over time, which can lead to a sense of repetition once players become familiar with the mechanics. Replayability comes from experimenting with different builds and refining strategies, but the absence of a broader progression system or additional content means that its longevity is somewhat constrained. It feels more like a concentrated sample than a fully developed experience. There are also minor areas where the design could be refined. Randomness in item drops can sometimes restrict the ability to pursue specific strategies, and certain interface elements could be clearer in communicating their functions. These issues are not major flaws, but they highlight the game’s early-stage nature and suggest room for improvement in a full release. In the end, Blacken Slash: Prologue stands out as a thoughtfully designed and intellectually engaging experience that prioritizes depth over scale. Its combination of tactical combat and flexible build systems creates a gameplay loop that is both challenging and rewarding, even within its limited scope. While it does not offer the breadth of a full roguelite, it succeeds in demonstrating a strong foundation and leaves a clear impression of a game with significant potential. Rating: 7/10
Fun concept and great atmosphere. The game feels good to play and shows interesting mechanics.
"Blacken Slash: Prologue" is not a game. It's an advertisement for a product called "Blacken Slash". Blacken Slash is a garbage tier "tactical roguelite RPG"... meaning it has no content, it's just samey procgen instead. It also has no graphics, the developer was too lazy, you just get minimalist 2D iso primitives instead. Imagine charging money for that... no wonder it was a complete and utter failure here on Steam, with only a tiny number of concurrent gamers who didn't stick around. But this isn't completely relevant because this is not Blacken Slash, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Blacken Slash: Prologue" too. The purpose of this advertisement is to get you to shell out a whopping $10 USD on buying Blacken Slash, and I don't recommend you do that either. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
I like the retro style and the cute characters :)
Ничего не понял, понравился лишь RGB треугольник ^-^ https://youtu.be/cKxCHuRVsdM
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.