
The Storm Guard is a challenging turn-based roguelike role-playing game inspired by the Night’s Watch in the Game of Thrones. You assume the role of the Lord Commander of the Storm Guard leading the order during difficult times. An ancient dragon and its minions have returned, threatening the realm of men.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One question I see a lot is: Why get this one instead of Battle Brothers or Warbanners? TSG: Darkness is coming is very different from both. It focuses on a few heroes, that you cannot really afford to lose (well, you can, and try to grind some new ones instead, but the opponents get stronger over time, and some missions offered unique opportunity that would be missed forever if you failed at the time I played). Battle Brothers is an open ended "endless" game about minimizing risks, and coping with losses in a way. Warbanners is about leading a small elite force through a campaign. TSG: DC is about managing a small group of adventurers, and improving their HQ while facing increasingly dangerous foes. It is semi open (in that you get a lot of mission opportunities, but there is also an ending). In a way, it feels closer to XCOM (except that I would not recommend playing it ironman at all). Most of the classes (I say most because I didn't play all of them) have intgeresting abilities and synergies. Almost all of the battles (all of them maybe?) are 4 vs 4, so it can get a bit old, but the opponents are very varied, and require different approaches to neutralize them. As you can see on the screenshots, the game uses generic Unity assets, which is a shame, but it is its main weakness. Overall, I think this game is really good, even if you have a ton of similar games like I do. It really scratches a slightly different itch.
I want to like this game more and give it the most slight of recommendations, but only if it is on a deep sale. If it were a more dynamic with class/race combos and had better pacing I'd like it enough to recommend it. Maybe a second game will take the lessons learned here. The good ---------------------- Combat is generally well implemented and very fun, it plays like a lot of games you have seen before. This is a formula that works great. For a low budget indie game the graphics are good. There are many skills for classes and you have to choose wisely what to choose and train in. The mission tree is a great addition. Lots of things to do in a mission and while it would be nice to have more rewards (e.g. gold) its procedurally generated so while so themes and encounters will be the same... the combinations are varied (a lesson that could have been applied elsewhere). There are some very challenging missions. Which is only hurt byt he fact sometimes you have to take a lot of damage to fulfil them. I like that the equipment is pretty deep and a motivation to gear up your soldiers. Only knock here is this gear is class locked. Maps are generally pretty, but could use more terrain to use for tactical advantage (for the player and the AI). The Bad ---------------------- Stamina and rest mechanics are not well implemented as to advance in the game you have to do increasingly difficult missions which you need to level up a core set of heroes. The bad news is you can only use them so much and go to your b and c teams. The pace of the game is really shoddy. The game plays out in days and way to many missions crop up and with the unrest type mechanic you have to get to missions fast. Which is aproblem as the rest mechanic is slow. It would be nice to be able to rest up, built stuff and manage your base. Locked races and classes. A huge miss and replayablity issue here. Classes and races are bound to each other so there is no opportunity to mix and match and that alone would have made for a much more interesting game. Low magic. Your best AOE caster is a later introduction and the gnome has to damage himself to cast spells. Never enough gold or an effective mechanism to make more. Leveling up could be more meaningful. Maybe a couple skills boosted for free then buy up the rest.
The Storm Guard: Darkness is Coming is a party-based turn-based RPG strategy game. There are some very basic town management aspects to the game, but they are barely necessary and don't have much impact on the overall game play. You'll select characters to make up a group, then send them on missions. New missions become available as you advance. You have to juggle gaining gold, experience, and the panic level of your town as you select missions. Each missions leads you to a map of cells, perhaps 10-20 of them. You advance into a cell then an event occurs such as helping someone, running away, exploring, fighting, etc. A mission may take 10 minutes or 30+. It depends on your choices. You can skip fights, skip encounters, or choose to complete every single event. On the battle screen, you'll usually face off against 3-6 monsters on a flat terrain. The only variable here is line of sight, which can prevent characters from being able to attack. Each character can move, attack, buff, etc. per turn and they get two actions per turn. Once a battle completes, you'll be awarded with gold, exp, sometimes items or abilities. While the game is basic, I did have a lot of fun with it. It's varied enough to keep you interested as more skills and armor types open up throughout the game. There are a lot of abilities and a decent number of classes. The graphics are very basic, but functional. The music is decent. I believe the game developer wanted narration such as with Darkest Dungeon, where the narrator adds comments as someone dies or gets in a critical hit, but after a few hours, he gets very old. Once you've heard everything he has to say, he'll simply repeat himself. Fortunately, you can just turn the volume down. Overall, it was an enjoyable game even if the story, graphics and game play are basic. You can run a few missions then find something else to do or play for hours. If you want some simple turn-based RPG combat, this is a decent game. If you want complex graphics, an engaging story, or super-complex combat, you will likely not enjoy it.
Just bought this on a whimsical move during a happy hour moment here at home. What a brutal game. And what fun can be had building a party, getting attached to a hero that you just renamed, only to have him or her die miserably to a critical from the "leg of a dead rat". :) If you see where i'm going with this, pick this up and give it a chance. You will be surprised. Nice work on this game to the developer. Iron man mode for the win here. Love the story board writing, the atmosphere, the strategy, the procedural maps. It is a simple game. Happy customer here.
Completely unbalanced. There are some totally explainable limitations put on the player that do not make any sense and once you reach level 3, all final fights become exercise in frustration. That is not a challenge, that is bad design.
It's basically a turn-base, squad-level, RPG based in a fantasy genre. Pros: It's easy to jump in and play, and easy to pickup if you haven't played it awhile. Varying warrior professions with interesting skills to unlock. Skill progression for your warriors along with unlocking equipment and spells. Interesting fighting abilities that each profession has. Good variety of fantasy creatures to fight, all of which have special abilities and attacks that you need to learn to counter. Cons: Not many zones/maps, so encounters will all happen within a small set of the same zones to fight in. But the zones are decent, so it's still quite fun. All-in-all a very fun squad-level tactical fighting game that's fun to play, and easy to jump into for some quick fun. You dont know the repetitive maps as much due to the good variety of opponents and their varying abilities to counter. Rated: fun
I had a somewhat enjoyable time with this game so i am giving it a thumbs up. But this game is really short and once you figure out the mechanics the game gets repetitive and has no replay value. Recommend to get it on sale as a little diversion if you are interested in SRPG's or Darkest Dungeon type games. The game has a tactical turn based combat like the Tactics' games but takes its inspiration from rogue-like game Darkest Dungeon (it even has a narrator narrating in the background like DD). You manage a party of heroes from a base and send them off on a mission each day. Missions will have a map with a series of encounter points that have random encounters, usually involving combat but sometimes it could be non-combat encounters. After each mission you will head back to base and choose what equipment/skill to upgrade using the gold earned. Combat is typical SRPG turn based combat. Characters can buff, heal or inflict hexes/conditions on enemies. Each class/enemies has its own strength and weaknesses. It was fun to learn the mechanics but once you have it figured out there really isn't much more to do. Warning, the game doesn't really give you time to experiment and learn the mechanics slowly. The difficulty ramps up quickly and you will most likely die. I had to restart twice before figuring out everything. To conclude, pros of this game is that is is a more relaxing and shorter Darkest Dungeon. (I never completed DD because it was so tedious).The mix of Combat and party management is interesting. However the cons of it is that there is not much variety to the gameplay. The mission types are more or less the same thing. Random encounters are more or less the same (typically you just choose to fight, if possible, for every encounter because that will net you much needed XP and gold). Combat typically plays out the same way. Characters have fixed skill paths and equipment, i.e. not much RPG elements in it. Overall there are some really interesting ideas in this game, but its potential is never fully realized.
やや高難度ターンベースタクティカルコンバットRPG。 復活したドラゴンや襲い来るモンスター軍団から人類の領地を守るため、タイトルであるストームガードのメンバーを育成しながら進める。拠点となる陣地でメンバーを雇い(ミッション中にメンバーが増えたりすることも)、訓練場でスキル、防具屋でアーマーを強化できる。定期的に発生するミッションに出撃するとスタミナが減るので時々メンバーを宿屋で休ませることも必要。何をするにしてもお金が必要になるので、バイトさせたりミッションで稼いだりと、うまくやりくりする必要がある。 また、ミッションを放置しすぎると一日ごとにパニックレベルが上昇していき、レベルが高いほど毎週もらえるお金が少なくなる。そのためミッションは早くクリアする方が良いが、同じメンバーばかり出撃させるとスタミナ切れになるし、他のメンバーが育たない。ミッションの有効期限や、キャラの育成状況、お金、パニックレベル、そういったパラメータを睨みながらのマネージメントが楽しいゲーム。 さらに戦闘システムも良く出来ていて、良くあるアクションポイントベースのものだが、スキルによってはアクションポイント無料だったり、エナジーやアドレナリン等のポイント消費で発動といったスキルもあり、それらの特性を比較しながら状況に応じて使い分けるのが楽しい。しかし、命中率がスパロボ的に当てにならないところだけは頂けない。(そのため命中率100%になるスキルやウィッチの補助魔法は必須。または背後を取るか。)キャラは死ぬと復活せず墓場に記録が残る。大事に育てたキャラが死なないように慎重な行動選択を毎ターン迫られるが、これは人によって好みが分かれそう。 一番良いと思ったのはちょうと良いボリューム。 この手のゲームは安定行動が分かってくると段々と作業化していくが、全ての敵の種類が出尽くして、攻略法もほぼ出来上がったかな、というところでラスボスミッションになる。 ターンベースでじっくり考えるのが好きな人にはおすすめ。酷いナレーション、クレジットの変な弾き語りはご愛敬。
ゲーム・オブ・スローンズの冥夜の守人からインスパイアを受けたゲーム。 キャラクターを雇ってミッションを選び、基本只管SRPG戦闘をこなす作業。 キャラクターのカスタマイズ要素は名前とスキル構成くらい。 装備もあるけど選べないので、お金を払ってステータス強化する感覚に近い。 インスパイア元と違ってセクシーお姉ちゃん達を沢山雇えるので安心ですよ。
This game is fantastic and a hidden gem. I highly recommend it. You control a party and can recruit more heroes at the tavern, upgrade armor in the city, buy potions, etc. The game is challenging, but very fun. You will lose characters along the way, but you can recruit others. I've been looking for a game without much dialogue/story, turn based, challenging but not crazy hard (this game is somewhat hard on normal), AND control a party with normal healers (seems hard to find games like this). This game will be one of my favorites for some time. I'd also recommend this to encourage more development of games like this. The game is challenging. If the fear goes up to 100% then the game is over and you restart. I did that once, but I'm doing much better on my second play-through and enjoying it even when I died. :) Pick this up first, but a few others if you like this type of game: Darkest Dungeon and Everquest (not a party game, but huge open world). https://youtu.be/Ed9xw5HreGE https://youtu.be/rGNJmeW96Ug
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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