
Discover a world where life is cheap, identities are bought & sold, & a quest for redemption can change the fate of a whole galaxy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有那么点相见恨晚的指向点击解谜。怎么不早告诉我有很多模仿《逃出克隆岛》的痕迹,毕竟也是个人最爱的电影之一了。 一个人从内部记忆到外部面貌全被篡改之后,他还能称得上是原来那个人吗?游戏给出了两项经典解答,一是需要周围人事物的认定(时空连续性),另一个则是科学(物质)尚不可撼动的良知(人格)。基本和个人在弹丸论破2里得到的观点类似,一个人的行为很明显不只是由记忆决定,而要受到人格、环境等多方因素影响。尽管这种类似忒修斯之船的提问放在今天来看已不新鲜,本作依然利用低像素和双线执行了一道非常漂亮的叙述性诡计。情节发展一波三折,结合深沉的爵士乐,在短篇时长里将玩家沉溺于那个黑暗魅惑的科幻世界。(随着AI和脑机接口的发展,这个未来好像也没有很遥远的样子)除了场景数量和出场人物受限,是很完美的学生作品了。 本作有个《星际牛仔》的彩蛋成就,正好与剧场版里“庄周梦蝶”的思想不谋而合,精彩。
Gemini Rue is an underrated classic. While I haven't experienced many of the point & click games, this one is the one that got me into these types of games. I replayed this game for the third time now and it still manages to throw all expectations out the window. The plot: you play as two different characters, the first one being Delta-six, who is trapped in a portal like rehabilitation center. His memory has been wiped because oh his escape attempt. There is a mysterious man telling him that to get out he must complete exams. Then he will let Delta-six out. Other test subjects advice to not do these trials. The other playable person is a cop named Azriel. His story is set in a dystopian city and he is trying to findout where his long lost brother went. You will meet a lot of interesting characters who all expand the scope of the world a way or another. On his story you get to know a lot about the world of Gemini Rue. There is a lot of twists and turns and while the premise of the story might not sound interesting it is totally worth your time. I don't want to say too much about it as to not spoil it. Gameplay: It is your standard point & click game. You interact with objects by clicking, who would have guessed? You can look, touch, talk and even kick stuff. There are even shooting segments thrown in, which are a little challenge but nothing too hard. The puzzle solving is really satisfying, to be honest. You might get stuck once or twice during your playtime, but I recommend that you don't use walkthroughs because you get much more satisfaction by solving where to go and what to do by yourself. Presentation: Im a sucker for the pixel art, so of course I like this. Like, look at the screenshots from the game page, now aren't those some beautiful looking pixels. The sound design and music fit the aesthetic of a dystopian crime city in city. It has synth music with some jazz thrown in. There is also some scary music that fits the space theme. In some parts, it makes you feel lonely. Final verdict: After playing through this I was shocked at how connected to the world and story I felt. This is how art is supposed to be made and I can't think of anything bad about it. Maybe one thing is that I got stuck at few moments, but that wasn't a problem for me. I hope this review might help you decide wether you want to play it or not.
A pretty solid cyberpunk story that almost get lost in one of, if not the absolute worst UI system ever seen in a point and click game. I have no idea who thought that was a good idea or system. Add to that the absolutely garbage combat sequences thats a chore if you want the achievements for taking no damage (even if I was kind of stupid and never realized you could lower the difficulty...). The writing is alright, the voice acting uneven but we get Shelly Shenoy in a early role (Eileen in Kathy Rain, Malkhiresa in Unavowed). It looks great and the soundtrack is good. Is the wrtiing good enough for a recommended? Yes, on a deep sale. But not otherwise and definitly use a walkthrough to save some headache from some of the more obtuse puzzles and lower the combat difficulty (something i didn't realize you could do...).
the first and main hit from Wadjet Eye Games. it was in every top 10 list of cyberpunk games ten years ago. the only thing I remember now is that Spike Spiegel cameo, though.
The combat portions are absolutely dreadful. The narrative jumps around between characters and doesn't give enough depth to make it feel worth it. Starts off like a strong point and click adventure, but quickly loses steam.
[h1]Gemini Plodder: Life of Rue[/h1] [b]tl;dr - Decent P&C with moody atmosphere that's worth the hassle if you can get it for less than $5.[/b] I'll get the good out of the way first: [list] [*]Game does a great job nailing the "Cyberpunk Noir" atmosphere with both art and sound design. [*]The inclusion of an "action" set piece in a P&C game that requires the player to shoot from cover is innovative and doesn't overstay its welcome. [*]The game has full English VO which is competent even if the actors can't agree on how to pronounce the planet name Barracus. [*]There are a few twists in the story. Some will catch you off guard and others are predictable if you are paying attention, but it's nice that the writer tried something a little out of the box. [/list] The bad: [list] [*]The pace of the game is absolutely plodding (both the plot and the character walking speed), made worse by the small number of locations that are revisited over and over. I learned to hate the elevator in Hibiscus Tree Apartments with a passion during my play through. [*]The story has nice twists, but its philosophical angles around identity, our memories, and what makes us the individuals that we are falls incredibly completely flat because it all comes in a great rush towards the end instead of being explored throughout the plot. [/list] For me the cherry on top was when one of the characters drops the following line in the epilogue: [b][i]"He doesn't have to live a life of rue any more."[/i][/b] I groaned so hard that I pulled a muscle somewhere. Joshua Nuernberger - please expect a bill for my cringe-related medical expenses caused by Gemini Rue in the mail soon.
nice game
Its a point and click you point and sometimes you click One of the better point and click games I've played where the string of logic for the puzzles is consistant throughout didn't once have to look up a walkthrough, It was made by one guy whos passion for this type of game shine through so I'm being lenient especially the clunky combat sequences, yeah there a pain but are possible but considering this is trying to feel like a 90s point and click I give it a pass . Story kept me invested with some twists and turns, some didn't like the endgame but I enjoyed it. I especially enjoyed the Cowboy Bebop easter eggs.
The story is interesting, and could be really good if expanded on. The actual mechanics of the game, however, were extremely clunky and difficult. I spent more time fighting the UI than actually trying to solve puzzles or enjoy gameplay. An expanded version of this game, with slightly better graphics (though I do love the style), and massively improved UI would be amazing, but as it stands, it's not very good.
good for a dollar but not for more. Nice story but awful interface - that's ruin the game. No alternative ways and boring fights. 6/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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