
Touhou Blooming Chaos 2 is an brand new rogue shooter where you control a character of a varied cast to explore an all randomized labyrinth. Enjoy the excessive fun of reaping enemies and character training. With balanced difficulty, you can always find your place as either beginner or veteran!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
重复性太高了,而且每个地图大差不差,说是肉鸽其实更偏向于刷装备吧,主线还没过完就感觉有点无聊了,感觉体验点应该在于体验每个角色的平a和技能,不算很耐玩
关于装备,无尽这方面,当我花费60h刷到6件顶级装备时,发现没有关卡可以测试(爽刷),比如大混沌(是初始进入),而巨大化是单纯的小怪数值,有了好装备没有好关卡。而无尽是也是初始进入,导致装备完全无用。建议增加一个可以带着装备进入的无尽,并且在人物99级之后可以累计经验,在慧音那里再兑换成经验书或者额外天赋点。最后可以在无尽的后120或150关后的道中加入那四个最终boos。以上提议并没有太大的技术需求,希望作者可以看一下。差评是因为60h刷的装备没有用处,难受。
比1精致,但还是跟1一样的问题,太重复了,玩一会就腻了,不过买了就是为支持你们的,多点夜雀食堂这种高质量同人
I went through the whole game playing on one Cirno, it became the STRONGEST ᗜˬᗜ Peak ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⠶⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⡿⠃⠀⠀⠀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣘⣿⡧⠤⠤⠤⠖⠛⠋⠉⠙⢦⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⡴⠚⠋⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢯⠙⠦⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣤⡤⢤⣴⣞⣹⡿⠶⣶⠀⠀⠀⢰⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠈⠛⢦⣀⣀⣴⠟⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢼⠁⢹⠁⣽⠏⠀⣠⣤⡴⠃⠀⠀⠀⣼⡀⠀⠀⠀⣠⠀⣤⣄⠀⠀⢸⠀⠀⠀⠀⠀⠓⢾⡁⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⡴⣶⡶⣿⣇⠟⠀⠉⠀⢰⠏⠀⣤⣀⠀⠀⣸⠻⣷⠀⠀⣰⣿⣴⡯⠊⠀⢀⣿⣰⡄⠀⠶⢼⡄⠀⠙⡄⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡴⠛⣉⣠⣾⣿⡇⠞⠃⠀⠀⠀⠀⢾⡆⢰⣿⠁⢀⡼⠣⢤⣿⣤⠞⠁⢹⣯⣧⠀⠀⡼⠉⢿⣧⠀⠀⠀⢻⡄⠀⢹⡄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⣾⣋⣴⣶⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠘⣷⣾⣧⡴⠋⢀⡴⠚⠛⠛⢶⡦⣼⣿⣿⣀⡾⠁⠀⠘⣿⣆⠀⠀⠘⡇⠀⠀⢧⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⢹⣿⡃⠀⠀⠘⣆⠚⢉⡷⠀⢱⡄⠙⣿⡿⠁⢤⣤⣰⣿⣿⠃⠀⠀⣿⠀⠀⢸⡄⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠻⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⣾⣿⡇⠀⠀⠀⠉⠙⢉⣥⠴⠚⠀⠀⠘⢧⠀⢸⢧⣼⣿⣿⡇⠀⠀⣾⠀⠀⢸⣽⣆⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣿⣿⡟⠀⠀⠀⠀⠀⠀⢀⣼⠏⣿⢧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⠿⢏⣿⡇⠀⣰⣯⣴⠀⢸⠀⠙⠧⠀⠀⠀⠀ ⠀⠀⠀⠐⢤⡀⠀⠀⠀⠀⠀⠀⠘⢛⠟⠀⠀⠀⠀⠀⢀⣰⣿⠅⠀⠙⣿⠳⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣺⠏⣇⣰⡟⣿⣿⣴⡟⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠉⠢⡀⠀⠀⠀⠀⡰⠋⠀⠀⠀⠀⠀⢀⣾⡿⠁⠀⠀⠀⠸⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⢀⣿⢏⣼⢯⣿⡟⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⠳⣄⢀⡞⠁⠀⠀⠀⠀⠀⢀⣾⣿⣷⣠⠀⠀⠀⢸⡿⠀⠀⣖⠓⠒⠲⠤⠤⢄⣀⣀⠀⠀⠀⠀⢸⣿⠈⣿⡿⢡⣞⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣨⠏⠀⠀⠀⠀⠀⠀⢀⡞⣉⣈⢻⣿⣷⣤⣄⣼⡇⠀⠀⠙⠋⠉⠉⠉⠓⠒⠲⢭⣽⣲⣆⠀⣼⣿⠀⢿⡇⠀⠈⠓⢤⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣰⠃⠀⠀⠀⠀⠀⠀⢀⡾⠋⠉⠉⠉⠛⢿⣿⣿⣿⡟⢶⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢈⣩⡾⠟⠉⠀⢸⣷⡀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀⠀ ⣆⡀⠀⠀⠀⠀⠀⣰⠃⠀⠀⠀⠀⠀⠀⢀⣾⠀⣀⡀⠀⠀⠀⠈⠻⣿⣿⡛⠲⢭⣗⠦⣤⣀⠀⣀⣠⣤⣴⣺⣿⣏⡀⡀⠀⢀⣴⣿⣷⡄⠀⡀⠀⠀⠙⢦⡀⠀⠀⠀ ⠀⠙⠳⢄⡀⠀⢠⠇⠀⠀⠀⠀⠀⠀⠀⡼⠉⠉⠲⢯⠑⠆⠀⠀⠀⠙⣿⣷⡀⠀⠈⠉⠻⢿⣿⣝⡻⣿⣿⣷⣄⠙⠿⢷⡶⠟⠙⣇⡙⢮⣀⠘⠲⢄⡀⠀⠙⣆⠀⠀ ⠀⠀⠀⠀⠙⠢⡾⠀⠀⠀⠀⠀⠀⠀⡼⠃⠀⠀⠀⠈⢳⠀⠀⠀⠀⠀⢹⣿⣇⢀⣠⠤⠚⣿⣿⣿⣿⣶⣭⣿⣿⣧⡀⠀⠀⠀⠀⠸⣽⡀⠈⠉⠛⠓⠒⠂⠀⠘⣧⠀ ⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠇⠀⠀⠀⠀⢸⣿⣿⣿⡅⠀⣼⡏⢻⣏⠻⣷⣍⡙⠛⣿⣿⡆⠀⠀⠀⠀⢻⡇⠀⠀⠀⠀⠀⠀⠀⠈⢸⡆ ⠀⠀⠀⠀⡀⠒⠷⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣴⣯⣸⠀⠀⠀⢀⣸⣿⣿⣿⢻⡴⣿⣅⣸⣿⡄⠈⠛⠿⣾⡿⣿⡿⣆⢀⠀⠀⠘⣿⠀⠀⠀⠀⠀⢀⣀⡴⠚⠁ ⠀⠀⠀⠀⠙⠢⣄⡈⠉⠙⢷⡒⠒⠛⠻⣯⣭⣭⡿⢻⠟⠁⠀⠀⠠⣾⣿⣿⣿⣿⣄⡻⣬⣿⣿⣿⣦⣤⣤⣤⣤⣤⣘⣷⡘⣿⠀⠀⣴⡗⠒⠒⠒⠉⠉⠉⠁⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠙⢷⡀⠀⠙⠶⢤⣀⡀⠙⠦⣄⡀⠀⠀⣀⣀⣴⣿⣿⣿⣿⣿⣿⣷⣦⣦⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣷⠾⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢦⣀⠀⠀⠀⠈⠙⠲⠤⣍⣉⠉⠀⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⡂⠰⣄⠀⠀⠀⠲⢤⣀⡀⠉⠉⠒⢢⣨⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠓⠬⠵⠤⠄⣀⣀⣘⣚⣶⠤⠒⠉⠀⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠈⢻⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠁⠀⠀⠀⠀⠀⠘⣷⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠈⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡏⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠘⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠤⠤⠤⠤⠤⠤⠤⠤⢀⣀⡠⢿⣮⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠘⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⠤⠖⠂⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⡴⠞⠉⠀⠘⣿⢃⣿⣿⣿⣿⣿⣿⣿⠟⢿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠹⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢀⣀⠄⠀⠀⢀⣀⣀⣀⣀⠠⠀⢀⣀⣀⣠⢴⠿⠟⠋⠀⠀⠀⠀⠀⠀⢹⡇⢹⣿⣿⣿⣿⣿⣿⣤⣾⣿⣿⣿⣿⣿⣿⣿⡀⠀⠀⠀⣧⠀⠀⠀⠀⠀⠀⠀⠀
到底是谁想出来天子沙包这个成就的
前面忘了,中间忘了,后面忘了
東方の二次創作ゲームで、ローグライク要素のあるアクションシューティングです。 操作は簡単でやりこみ要素もあります。 [h3] 良いところ [/h3] ・キャラクターの多さ DLC含めるとかなりの数のキャラがいます。 性能も全然違うので、新しいキャラを使うたびに新鮮な気持ちで遊ぶことができます。 勿論ステータスも違うので装備が同じにならないこともいいですね。 また立ち絵がみんな可愛いです。 ・アイテムとステータス 装備アイテムなどが多く色々なビルドを試せるのがいいですね。 ステータスもクリティカルを上げまくったり、防御を固めて安定志向だったりと人によっていろいろなことが出来そうです。 ・ゲームモードの多さ 数々なモードがあり、雑魚敵がいっぱい出るモードやアイテムを持ち込めない高難易度のモードなどいろいろあります。 無双モードは気持ちよさがあるので好きです。 [h3] 悪いところ [/h3] ・翻訳 他にレビューされている方も言ってますが、かなり大雑把な翻訳です。最近のAIに任せたほうがまだましなのではくらいのレベルです。 短文だと何となくわかるかなぁ…くらいで内容が難しくなると一切わからなくなってきます。 効果やスキル説明なんかも詳細には書いてないです。 また一部の装備には効果が一切書いてないなんてことがあります。 ・キャラ格差 キャラが多いのが嬉しいですが、強さの差が結構あります。明らかに強いキャラと弱いキャラがいます。 少しの差くらいではなくかなりなのでそこが気になりましたね。スキル差ならわかるのですが、ステータスが下位互換のキャラも存在します。 好きなキャラが弱かったり使いにくかったりしたので少し悲しいですね… [h3] 総評 [/h3] 気になるところもありますが、買って問題ないと思います。 キャラも多くやり込みもあるので遊びがいがあります。 他のゲームをやって疲れたな…など思うときにゆるくやれるのが良いですね。
整体玩下来瑕不掩瑜吧,还是给个好评,先说优点吧:整体美术非常不错,很喜欢幽紫kk的艺术风格,动作和游戏演出也很流畅,技术和制作上我觉得已经很完美了 再说一下我觉得很大的几个问题,基本上都是游戏内容和设计上的: 1、装备养成和炫彩收集太便秘,收集一套衣服只解锁一个炫彩这个设定太离谱了,爆的衣服又是全随机的,要刷一套极品装备更是便秘中的便秘,最重要的是很多模式是裸体开局,就显得装备养成系统很鸡肋 2、角色强度差距太大,我都不说dlc的三体人了,就只说本体的那些基础角色,很难想象灵梦和转转早苗居然能是同一个游戏里面的角色 3、数值崩坏,随便凑点装备就可以爆杀那几个比较简单的模式,但是那几个困难的模式又非常难打 4、大代币太难刷,干啥都要大代币,但是还没啥稳定获取大代币的方式,虽然收集道具能换吧,但是这道具也是随机爆的,经常为了几个大代币刷半天 5、角色养成系统太杂乱,加点方向很多很细致,但是玩一段时间就会发现有些加点方向是完全没用的,比如这个回蓝,升一级就加一点点,而且结束战斗以后留在房间里就能回蓝,这个升级回蓝就很意义不明,角色养成的介绍很详细但是技能的加成又太简单,装备的词条更是五花八门,建议可以把角色养成这里简化一下,不然玩的时候就感觉很乱 总得来说我觉得是制作很精良的小游戏,优点很多,就是游戏性上有一些问题,虽然发售四五年了但是要是能把这些问题优化一下就太好了
海星,但是有点肝,对收集党不太友好
[h1]👍 Recommended... but only if you're looking for a casual game.[/h1] I don't hate the game. I actually had fun for quite a while. But after spending more time with it, I feel like the game lacks depth in its progression, and that's what made me lose interest. [hr][/hr] [h2]⚔️ Combat & Progression[/h2] The early game actually feels pretty balanced. When you don't have much gear, enemies take a reasonable amount of time to kill and progression feels natural. [b]The problem starts once your equipment is finished.[/b] After that, you basically steamroll everything. Regular enemies? Dead instantly. Bosses? Also dead in seconds. The biggest issue is that [b]equipment contributes way more damage than character progression itself.[/b] A fully trained character and a brand new character using the exact same equipment deal almost identical damage. That makes leveling talents feel... almost pointless. If character progression barely changes your performance, then what's the point of investing so much time into it? [hr][/hr] [h2]⭐ Difficulty[/h2] [b]Difficulty: 1/5[/b] Just treat it as a casual hack-and-slash game. The funny part is... [i]There aren't even enough enemies to get that satisfying "musou" feeling.[/i] Don't stress too much about min-maxing your build because once your gear is decent enough, almost everything dies instantly anyway. [hr][/hr] [h2]📦 Inventory & Museum[/h2] This has probably been mentioned by plenty of people already. [b]Inventory management basically doesn't exist.[/b] The only "sorting" trick is using the filter on the left side, then switching it back. That's... literally it. The Museum is even worse. [b]Please let the Museum detect items stored inside the warehouse.[/b] Or even better... [b]Just give us a button that automatically donates every required item.[/b] Right now the process is just: Museum → Check requirement → Go back to storage → Grab items → Return → Repeat. It gets old really fast. [hr][/hr] [h2]🎭 Characters[/h2] This is honestly one of the game's strongest points. There are plenty of characters, and each one has different skills and playstyles. Trying different builds is fun. [b]Unfortunately, the core gameplay doesn't evolve enough to support that variety.[/b] You switch to a new character... Have fun for a while... Then eventually end up doing the exact same thing again. The characters are good. The gameplay loop just isn't deep enough. [hr][/hr] [h2]Final Thoughts[/h2] [b]Pros:[/b] • Large roster of playable characters • Different builds and playstyles • Fun for casual sessions [b]Cons:[/b] • Character progression feels overshadowed by equipment • Endgame is far too easy • Inventory management is frustrating • Museum QoL is badly needed • Gameplay loop becomes repetitive quickly [b]Overall, I still recommend it.[/b] It's a decent casual game if you just want to relax and kill things for a few dozen hours. [b]But if you're expecting meaningful progression, challenging endgame, or satisfying long-term grinding, the current game doesn't really deliver.[/b]
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