
Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think it's a pretty fun game! On my first go at it, the mechanics were interesting, but it felt really tough to make progress. Enemies did a lot of damage mid game and there just wasn't enough healing or abilities to maneuveur properly. I decided to come back and give it another shot. I upgraded level-up speed and starting taking a health potion in, things started to click! I could manage all of the enemies while feeling like a powerful hero. Still though, I beat the game with archer and thought the game was just fine. But I decided to up the difficulty to savage to get some of the achievements. As I was trying out some of the other characters (starting with the thief), they just seemed so underpowered. I couldn't clear all the enemies to progress. I said ♥♥♥♥ it, I'm gonna spam invisibility and sneak past everything, while taking out a few enemies for level ups. AND IT WORKED! Suddenly a tedious run through the dungeon became MUCH more strategic as I had to work around the class restraints. I had so much more fun on this second "playthrough" and it made every class feel unique. Now was it necessary to make an achievement "run through EVERY level with ALL 6 characters"? God no, it really dragged at the end But all in all I did really enjoy going through this little gem of a game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太无聊了,感觉一直在重复。对比一下GBA《特鲁尼克大冒险》体验完败。 主要还是小怪设计不有趣,装备系统又过于简单。
This game just felt cheap and uninspired to me.
J'ai bcp aimé ce dungeon crawler, il est tout simple et pourtant offre pleins de possibilités. Bon certaines classes de perso sont bien plus OP que les autres, mais je ne mettrais pas ça en défaut :)
bad game
(game not complete and dropped at 4.8 hours of gameplay, part of my review all my games effort) (short version) Was fun (kind of) until it wasn't. A roguelike like fatal labyrinth with some cute graphics. The game stayed (mostly) balanced until the floating islands where it got out of hand quickly. After restarting 3 times (out of 5) where I just got swarmed in 2 rounds I could easily see the mobile gameness of this game. Originally it sold for $10 on mobile at $15 it's too expensive and greedy. (long version) I've played this game before, my first experience with a game like this was fatal labyrinth on the Sega. I love these types of games, and I was enjoying Spoggiwood until I ran into the stupid fish. I looked up on the method to kill them and even that didn't work. (they sometimes revive each other even if in AOE.) When I hit the floating islands and was surrounded by 4-5 enemies who all wrecked me in turn two, I then understood the mobile gameness of this game. The good: You can build your own town, it's a solid rogue-like fatal labyrinth-like with interesting classes and skills. The bad: If you play level 1 with all the classes you've really played all the levels, yeah the mechanics change for some enemies however the gameplay remains the same, stay 1 or more tiles away from the enemy, kill the enemy. Or if you're a vamp or warrior overwhelm with AOE. 10,000% not worth $15, in this economy it should be $5.
I found this game to be rather underwhelming, and it was unable to hold my attention for long. I tried playing it several times, but I just got so bored, so quickly, I didn't want to continue. The outline of a solid game is here. The fundamental outline is present. It just doesn't have anything else of substance, there is not a lot going on inside. It is an extremely basic rogue-like game, almost to the point where I would say it is perfect for people new to this genre of games. But when I compare it to other games just like it, it doesn't hold a torch to them. There are so few items, classes, and abilities. Different enemy types are also pretty scarce as well. Each level basically feels the same, so it doesn't help that the game is relying on you replaying each one, over and over again with a different class each time, to try and milk some more time out of this game. Perhaps if the story line was a little bit more interesting, if there was something more driving the player, some greater meta progression, then perhaps it would be worth it to keep playing these same levels over and over again, but there is nothing there. I had high hopes for this game when I first saw it, despite the age of the game. Sometimes older rogue-likes like this can be a hidden gem, but that is not the case here. Over a decade old, with the most bare bones game-play, pathetic visuals, a non-existent story, and they are still asking for $20 CAD. Not worth it, at all. Avoid this, even on sale.
Sproggiwood (PC, 2014) is a traditional roguelike game in which enemies move in response to the player's actions. Developed by independent studio Freehold Games, Sproggiwood stands out with its Finnish folklore-inspired setting and characters. Players explore procedurally generated dungeons while managing a village on the surface. With fun items to discover and light simulation elements above ground, Sproggiwood is an accessible and charming roguelike that offers an enjoyable experience for fans of the genre. Though a compact indie title, Sproggiwood combines creativity, challenge, and plenty of replayability into a solid package.
i love it
Cute and clever lil game
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Players by region
Where this game's players are, estimated from review languages.
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