
Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Years and years of development with thousand of sales and still every time i give it another chance its just big mess of bugs and ever changing mechanics. No tutorials no nothing, and all the youtube videos are obsolete in less than a year just because the developer decided to change some values and mechanics again. This is not a free product and it shouldnt be handled as such. Im not event playing the experimental versions!
é um pouco difícil mal super interessante!
This game is awesome, I made a tank with a 250mm cannon that rolls backward when it fires, 10/10 will buy again if possible
Есть три момента выходяшие за рамки релястичности найденые мной возможно их больше , 1: как член экипажа может быть на половины в литой бронеплите и ему это не будет мешать но недай бох он одним пикселем дотронится до руки другово челена экипажа или боеукладки ему будет не комфортно но то что его голова в бронеплите или друга чать тела то нечего. 2: как один заряжаюший может поднять 2 тонный снаряд и это не максимум у меня 1 заряжающий поднимал до 4,5 тон . 3: как и почему танк весом 200 тон и двигателем на 400 л.с едит 101 км в час , а танк весом 60 тон и двигателем на 750 л.с едит всего 70 км в час
Sprocket is an amazing and faithful game. It's mostly just building as of writing this review, but gosh dang it is the best ever. The devs are constantly updating the already extremely detailed design system. You can made literally everything. I have made tanks ranging from the L3 tankette to equivalents of the P.1000 Ratte. Your creativity and dedication are the only limits. You don't have to get into the nitty gritty details to do it though. There are simple yet still effective ways to make tanks how you want. I absolutely recommend this game to anyone who is interested by military tech and creating things.
Ship in a bottle style vehicle builder, the focus has been on changing the underlying mechanics first which is fine but as a game it's quite boring, the missions do not work properly as the ai is terrible and often fails to move at all. If you simply want to build tanks then it is the game for you but don't expect any engaging gameplay beyond that
I lov creating goofy tank
muito bom, a criatividade aqui pode ir longe, mas é sempre bom adicionar mais coisas;)
wawa
Tuff
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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