
Carefully balance mobility, firepower and armour in a dedicated tank designer. Then uncarefully put them to the test in a series of combat scenarios progressing through the ages of the tank. Here, your limit is what you can fit inside your hull and turret while still being able to move forwards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall positive, there are some... things that need work, I'm sure that now that the team is now "1.5 people" instead of "1.0", some of these things will get better, hopefully once the new guy gets up-to-speed we can really start seeing this game really come together. 1) Limited Part Customization, extra part selection is limited, things like hatches, storage, vents. The things that make a tank actually usable. A part designer for those that wish for all the details to make them "lived-in" and not just conceptual items in development would be nice, even if this part designer just produces non-functional pieces. 2) Limited Battle/Scenario. A "Scenario Editor" would be nice, including provision for "soft" targets and such. 3) Focused on Tank on Tank. Tanks have to deal with non-tank enemies, infantry, artillery, fortifications, air threats. 4) Timeframe limits, tank development didn't stop after 1945-ish, expanding the timeframe would be ideal (mainly because I think the turret traverse motor limits are in fact, restrictive. 5) Crew Performance related items, other things besides "hard stats" affect the performance of an armored vehicle or its crew. Gun Fumes, Rammers and Loading Trays, Gun Recoil Safety Shields, Gun Recoiling methods, Breach Block Design, Heating, Intercomm, the Tea Maker (Boiling Vessel), Radio, Maps, secondary optics (or main optics not located coaxially), vision/SA optics, control panels, infantry telephone. These things matter as well as the armor thickness and gun performance. 6) Expansion into further things, the editor is great, but what if you where the director or armored forces, which vehicles would you use, how are they organized, the doctrine they adhere to. This is a great base to expand further to really not just test your ability to design a tank that can win an engagement, but something to win a war. Sustainment over the entire operations, fuel range matters, repairs including part accessibility matters, the ability to be transported by rail, over bridges, low quality roads... Max Casting Sizes, Max Crane sizes, shipment space if going overseas, eyebolts. This is something that could take this project to the next level. Think Rule the Waves but for armored forces.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Долго играешь в игру, строишь много танков, а потом выходит апдейт и понимаешь то что все танки которые ты раньше строил не работают так как надо
Пожалуйста, опишите,что вам понравилось или не понравилось в этой игре, и порекомендовали бы вы её другим.
If you are a victim of Gaijin and have the bravery and self help to move on, this game is fantastic. Outside influences aside this is a sandbox game that slaps. I have not encountered major bugs that couldn't be fized with a bit of troubleshooting. Seeing all the sliders and buttons you can press seems daunting, but I got the hang of almost all the mechanics shockingly quick. I really just recommend digging on YT for an hour or more and getting to know all the basics. The gameplay outside of designing tanks is pretty barebones but perfectly acceptable. Please uninstall Warthunder.
Recent updates are waaaay too convoluted with no way to revert and all old builds effectively destroyed
fun and realistic but i wish there was local mutiplayer so you can fight against other pepole
Is this game easy to get into ? I dont think so but its darn fun when its finally clicks and you finish your first tank.
I have good time with this game, However the mechanic may be too hard to understand with some people. I recommend this game for some one who played war thunder and world of tanks. I'll give this a solid 9/11
It is crazy how realistic and creative you need to be at this. I would say not the best for people who don't adapt to new things. For me at the start, it was hard to play. I struggled to design tanks due to the hard ways and keybinds. Once you play long enough, your creative skills may finally be in use( just like me). Once again, great tank designer game. One thing i would like to add is a workshop dealer where you can send your builds online to others into a page where others can download the design and use it. And it works the other way round to. finally, multiplayer. Do what you want with this one.
游戏很不错,但我们需要中文!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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