
Spelunky 2 builds upon the unique, randomized challenges that made the original a roguelike classic, offering a huge adventure designed to satisfy players old and new. Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
75 hours in no progress has been made
The first Spelunky was one of the greatest games I've ever played (and I play videogames since 1984). In this one I start a run, die a couple of times, on the third attempt "a terrible chill runs up my spine" right after I start level 1-1. And of course I die. On the next run the ghost comes immediately, again. And on the next one again. Any hint why this happens? No. Can I recommend the game? How do you think?
I hate it I hate it I hate it
One of the greatest platformers I have ever played. So hard, so ridiculously hard, but once you get your bearings it's such a rewarding experience. Incredible controls and very thoughtful design. The world is highly modular, so all sorts of insane things can and will happen to you. Highly recommended!
Stolckhome syndrome if it was a game. In all seriousness this games physics feels really nice and offers some of the most percise control of your character you can get, up there with Celeste
best game made by man. YOU need tot play this game NOW. play it with a empty mind and try not to get rageabaited
After something like five years, I have around 480 hours into Spelunky 2. This is the second time I've owned it, so my Steam version isn't indicative to my playtime. Regardless, I cannot recommend it enough! While I had started both Spelunky HD, and Spelunky 2 at the same time, the description for Spelunky 2 is correct. It expands upon everything the first one did well... -almost. The score for S2 is good, but it's not as catchy as SHD and is rather plain at times. The artstyle of SHD lends itself better to this genre of game, but both SHD and S2 look great in their own ways. While I have completed both main questlines for each game, SHD is an easier title, but it controls so much less fluid. It's a slippery, heavy-controlling game in my experience. Swapping between the two really shows this difference. For that reason, I pick up S2 more frequently even if it's technically harder. What I realize about Spelunky in general, is that it's akin to meditation. With the Daily Challenge, I can start the game, advance in the Daily as far as I can, then close the game. For a lot of my time spent on it, this is just how I've played, and continue to play SHD/S2. With how many options there are for play, you can just sit down and try a new method each time. One of the best design choices in Spelunky, I believe, is the achievement system. It's a journal instead of a plain list, and like I mention with play method, these go hand-in-hand motivating the player to try, and try again. You can consistently aim for better progress with being bored. Any of the three Spelunky titles will punish you. If difficult games are not your strong suit then maybe stray away. But if you can muster the courage and strength to keep trying, it's very rewarding. But y'know, skill-issue.
Insanely challenging yet rewarding platformer roguelike. 10/10 game.
나는 녹두로가 아니다..
Amazing rage game, would recommend
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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