
20XX is a roguelike action platformer that you can play with a friend. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Мультяшный рогалик, немного копирующий мегамена [/h1] В принципе стилистика очевидна, даже начальная заставка похожа. В целом можно позалипать, если не надоест постоянно проходить одних и тех же боссов ради прокачки. Так то мегамен был сюжетным, а тут типичные сессионные забеги и это порядком гробит эту вроде бы неплохо оформленную игру - рисованный стиль для платформера самое то. Если по игровому процессу, то тут есть небольшой выбор из очередной тройки боссов. После победы даётся на выбор пушка, элемент прокачки либо запчасти. Всё типично долго и рутинно для компенсации скудного наполнения. Также есть некоторые проблемы технического плана. При смене графических настроек игра намертво зависла. Был ещё момент с облачным сохранением, когда игра просто не запускалась. Сейчас вроде бы нормально и даже удалось выбить парочку достижений. Так что чисто для любителей платформенных рогаликов. Игра хотя бы не особо сложная и с прокачкой можно быстро выносить боссов. Да и по скидке не особо дорого, особенно при учёте всех плюшек магазина и русского перевода. Потому что из опыта были игры намного хуже и сложнее этой. Тут хотя бы какое-то удовольствие получить можно при игре с игрового пульта.
This game is basically what if Megaman and a rogue like game had a baby. This is a pure knock off of Megaman, in every sense of the word. From the intro (the building scrolling up), to 8 robot masters with no story including "Dr Light" and "Dr Wily" who aren't bad guys in this...for once. The story is non-existent. From viewing what little there is of the "story" the robot masters have went haywire and it's up to Megagirl (Nina) and her trusty sidekick (Ace - who is a pure knock off from Zero who also uses a saber). The robot masters don't even have any cutscenes, they are just there to defeat. It would have been nice if they implemented SOMETHING to give a better sense of the story. Yes, Megaman style games aren't there for the story telling, but it would have been nice to have some idea what's going on and interaction as well. A lot of rogue likes actually do that, when you repeat a boss, you get more lore/story etc. Graphically, the game looks like something of a flash game, but it's not bad. Control is pretty well done as well and the music gives that retro vibe. As a roguelike? It stands on it's own, however, in all of the "runs" played, the roguelike began turning into a bullet hell. Near halfway through the game, they throw everything at the ceiling and see what sticks. The only "RNG" that is shown here is the robot master order and the stage lay out. What really hurt this game, especially for a roguelike game, was turning into a pure bullet hell. There are no "rules" for platforming, but bullet hell and platforming just don't mix. That's more of the shoot'em up catagory. If the game wasn't a roguelike, this would like be more effective, but in the end it just flops. Aside from being pure knock off of megaman, nothing original or innovative that includes the foes. Unless you're a massive fan of rogue likes and a massive fan of Megaman, stay away from this one. If they ever address the bullet hell part of the game and balance it out, this could be a decent video game. 4/10
I thought this would feel more like Mega Man... It just feels like a flash game....
Really wasn't for me. I wanted something megaman like for steamdeck, but this just didn't hit. Lacks polish.
20xx is a game with good gameplay and music that is unfortunately ruined by design decisions anti-thematical to the roguelite genre. 1. Your currency for unlocking permanent upgrades doesn't carry over between runs. Yes you read that correctly. Either you gained enough soul chips during a run to unlock something or you unlock nothing and hope to do better on the next run. 2. No permanent upgrades list. You can neither view your unlocked upgrades in clarity nor plan ahead for future ones. Instead of a list, there's a permanent upgrades area at the hub that will give you 3 options for upgrades. That's it. I've never come across this in any roguelite... ever. There's always a clear list of upgrades and your currency is always secure. Only get this game if the above issues aren't issues to you.
It's a fairly good Mega Man X 4 - X 6 game with a touch of Mega Man 2 and 3 for a good mix. What I don't like is how the same 4 or 5 experimental augs just keep showing up on repeat even though they are suppose to be random.
I am so sick of games with forced tutorials and/or must play first level before co-op. At the very least it would have been cool to explain the option is not available until the first level is beaten, rather than sitting here forever trying to figure it the f--- out.
Remember that nuts are a shared resource
juegazuuu
Joguinho roguelike estilo megaman, o jogo é leve e é dificil mas curto, quando finalmente consegui chegar no final, foi em uma run de 46 minutos, ent msm q seja dificil, é só tentar dnv q com o tempo vc pega o jeito e compra mais coisas q podem ajudar em runs futuras, além de ter outros modos pra se desafiar e se divertir, recomendo demais o game, principalmente se vc tem algum amigo pra jogar junto, compra em promoção q é sucesso, os personagens de dlc são legais, n curti mt o draco, mas é massa ter, até pq n é mt caro, enfim, compre, jogue e se divirta!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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