
Drive massive trains and build your career in a vast open railway network. For both PC and VR.
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Drive massive trains across beautiful, challenging landscapes. Deliver cargo between industries, spread over an open world. Earn money, buy new licenses and advance your career as a train engineer, all in seamless, emergent experience. For PC and VR.

256 km² of unrestricted open world, where you can walk or drive trains uninterrupted. Covered in rich vegetation, landscape, water bodies, and an extensive railroad network, the world spans numerous diverse industries and towns. Experience seamless day and night cycles, with dynamic clouds, fog, rain and sounds spicing it all up. Change switches, drive, haul and leave trains at desired locations - the choice is yours.

Advance your career by taking deliveries and earning money. Master efficient driving and look after vehicles to minimize fuel and repair costs. Buy new items and licenses that grant you access to more vehicles and orders. Optionally, you can also play in sandbox mode where economy is not in focus - where you can just have fun doing anything you want without consequences.

Take part in a dynamic industrial chain, where deliveries are procedurally generated for more than 80 cargo types. The output of locations varies, and almost no two deliveries are the same. Haul cargo between industries, or do the shunting and logistics that help the stations create more deliveries. Pick orders and move cargo as desired, according to your own plans, licensing and hauling capacity.

Experience in-depth intricacies of six realistic, accurate steam and diesel locomotive classes with varying transmission types, plus some extra vehicles. Through behavior, sounds, physics and interaction, their characteristics are designed to fully immerse and challenge you. On top of that, you'll find yourself spontaneously involved in coupling, servicing, brake securing, shunting and other railroad procedures.

As a side activity, you may find yourself investing time and money finding and restoring unique locomotive variant derelicts, which you can then customize with numerous useful gadgets. Gadgets are various devices that can improve driving performance, such as digital speedometers, clinometers, colored ambient lights, distance trackers, etc. You can buy them in shops and install them wherever you want, using various tools.

Built from the ground up for both PC and VR, Derail Valley lets you experience it spatially present with the supported mainstream PC VR devices - truly inside the simulator and using your own hands to operate the controls. This is the ultimate, closest experience to being a real railroader! You can seamlessly alternate your progress between the PC and VR sessions, as you prefer.

Be it a derailment, collision, blown traction motor, boiler explosion, brake failure, HAZMAT disaster or even something as mild as wheelslip on a rainy slope, Derail Valley doesn't just present you with a popup screen when you make a mistake - you get to experience the full consequences of your actions, even if they're a rare occurrence.
Whether you are new to trains or an experienced veteran, the game features tutorials that are quick to get you going. A comprehensive user manual also exists, for when you want to dive deep into the details.

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never been interested in train games because I've always felt they're either a) built for hardcore trainspotters/model railway enthusiasts (which I'm not) or b) not really about trains, just using trains as theme over something else, like management or puzzle mechanics. Derail valley is actually about trains. Not passenger manifests, not timetables, not anything else other than you and a well physicalised train. Every locomotive feels different in tangible ways that are interestingly different from a gameplay perspective and all just feel very hands-on like you're actually operating the machine instead of controlling it from an electronic control panel. Each trip is surprisingly engaging, with switches and speed limits and inclination/declination to deal with, plus generous soft time limits, so you don't really 'switch off' while travelling. Between stops you can service your train, plan your next route, shop, and hunt for museum locomotives or secrets. Failure is rewarded with fun physics-based derailing and explosions! You can play a casual session over lunch and there's a great sense of long-term progression. The game looks nice (the deliberate post-Soviet inspired artistic theme perhaps notwithstanding), runs on a potato, and I haven't encountered any bugs yet. It supports VR natively - with everything designed to work in VR as a first-class citizen - and there's a multiplayer mod. All for a fixed price without individual DLC for each train and station. Overall, a real gem. If you like the idea of driving around in a train without studying to become a real-life train driver, this is a trivially easy recommend. As a bonus, the game is well-supported and has a continuous roadmap spanning beyond 2027.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian +4 more
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love this game! I am by no means a "Train Guy" but I love machines and vehicles. This game scratches several itches of mine and I spent way longer playing this than I ever expected I would. Pros: - Unlocking and finding new trains was super thrilling, especially since I knew nothing about any of them. - Physics feel really good and always had me considering what the weather was doing, what terrain I was on and my route optimization. - I love that you can have either the RP controls to use your mouse only to run the train or a shortcut menu that lets you use everything from one spot. There are a ton of shortcuts for those of us not looking for a 100% realism experience, while still getting the gist. - Fulfilling jobs and accruing money was the best part, felt like my decisions mattered with every task I took on, - Each train station had it's own unique feel to it and I got to the point that I could remember which station I was at just by looking at it as I went by or through it. - Again, not a train enthusiast per say, but the sounds felt very realistic. - Bargain of a price for such a large game which I had zero issues with fps, lag or any weird loading zones. Cons: - The game is A LOT to take in as a new player, the onboarding for learning the game could have been smoother, but I figured it out. - The weird vending machine system is not my favorite, but I got used to it - Money ebbs and flows in a really confusing way in this game. I at one point had $200k in my wallet and repaired my one small train and somewhere along that line I lost $50k, train was fine just needed fuel and oil... - Maps are pretty but lacking detail, I figured this will come later so not a big deal to me - Would love to have more customization options for trains I already have not just the one's you unlock in the museum. - Trains need details like power, weight ratings, top speed, etc that we can see in one place. As someone new, I never knew if a train I was using was a good choice or not for the job I had. Overall, love the game, excited to see how it grows!
Last update was August 2025 outside of a small Unity update that literally every other Unity game made (even ones that were released on the other side of 2020) because of security issues. That's almost a year now without ZERO communication. Devs want us to wait until *the end* of 2027 for another update, and 2028 for the one after that. This is absurd. We're supposed to just trust that a team living off of sales (of a game that's now gone almost 1 year without updates and with an anemic player count according to steam charts) will last long enough to complete it. Been in EA for 7 years, and somehow think that saying "We're going to go silent and not say anything for 2 years, just trust us" is reasonable. It's absurd. Utterly, utterly absurd. If only the other train simulators on Steam, that are actually updated and maintained by their teams, weren't $1,000,000 for the game + DLCs. If the game were in a better state bug and performance wise, taking 1 year for a new update with regular monthly/bi-monthly updates would be reasonable. Leaving the game as it is now for 2 years with little more than "Trust me, bro" is nonsensical.
No other train game scratches the itch quite like this one. It just feels so physical that I have to keep reminding myself I’m just sitting in my chair looking at a screen. The jointed track sounds are perfect, the rolling sounds of wheel on rail are sublime, shunting is such a fun challenge - again I come back to that word “physical”. I love just standing my player on the buffer of a car as I’m fly shunting into a siding, timing the release of air from the brakes just-so to come to a perfect stop. Great variety of locos and rolling stock - perhaps the best simulation of steam locos in any game? And so many different ways to play. If you just fancy unloading deliveries and getting rolling stock ready for hauling, you can do that. Or if you just want to haul longer distances, you can do that too. Can only imagine how good this is in VR. Multiplayer would be the icing on the cake.
[h1] One of the best train sims on the market at the moment. [/h1] [u] Bottom line up front: Despite being in early access, the game feels feature-complete as-is and is worth the asking price. Additionally, it serves as a great entry point into the train sim genre with better pricing than most. [/u] Derail Valley to me feels like an honest attempt to peel back the sterile environment most train sims provide, where failure feels more like a slap on the wrist instead of a genuine setback with financial consequences. Compared to other sims, it feels a lot more freeform - more focused on player-imposed goals and less on completing dev-intended modules. [h1] Consequences? In my train sim? You bet. [/h1] In most other sims I played, failure to abide by track rules is left unpunished at worst and barely punished at best. You'll maybe get a few points deducted here, or the game might yell at you through a text box telling you that you didn't obey track rules, but in the end it doesn't really amount to much. Here, however, your failure to abide by standard operating procedures actually carries a tangible weight and financial burden. If you ignore track signage while hauling cargo, you WILL derail 9 times out of 10, and from then on it's your responsibility to pick up the pieces. If the cargo is salvageable, then you can go ahead and finish the job to recoup some of your losses, but if you destroy a locomotive or, even worse, derail with hazardous (even potentially explosive) materials in tow, this can set you back for a very long time. [h1] But it doesn't have to be this way [/h1] The game offers a save-load system if you think that this punishment is a bit too harsh along with an option to limit these saves if you think the game's not being draconian enough. Moreover, the entire experience is customizable, right down to being able to disable derailing if you so desire. Want to wait longer for your brake reservoir to fill? What about cutting your job payments down to pennies and skyrocketing the cost of damage fees? You can do that, and much more. The game really does allow for you to make it as casual as you want, all the way down to your choice of locomotive. [h1] Big trains, little trains, steam trains [/h1] The basic locomotive you start in is one that practically anyone (even without sim knowledge) could drive around. While it does help, you don't need to know much about the inner workings diesel electric to drive it around the yard and do a few basic jobs here and there, but after getting a few jobs under your belt, your choices can broaden a bit. From a single diesel-hydraulic with similar but distinct handling characteristics to your starting diesel electric all the way to 20th century steam trains which could very well stand alone in their own game, there's a lot of variety in the game's small handful of locomotives, and they each feel like their own playable character in a sense - even the endgame diesel electric has distinct mechanics from the one your start in. [h1] Unfortunately, there are some problems, though not many.[/h1] For one, if you want to run any of these locomotives in the game's sandbox mode, you have to have a save wherein they're unlocked in career mode. Additionally, due to the game still being in early access, there's a fair bit of terrain clipping and odd geometry dotted throughout the map (track ballasts floating in mid air, trees clipping through tracks, stretched textures on some cliffs, etc). Additionally, there's the odd rendering error with certain game assets not appearing while remaining functional (though, this primarily exists with brake hoses, so it's nothing too game-breaking) [h1] Verdict [/h1] If you're curious about the train sim genre, this serves as an excellent entry point compared to the more timetable-focused games in the genre, and if you're acclimated to the genre, then the career-based structure of the game provides a novel experience you can't really find in other sims. It rarely goes on sale, so the price you see it at right now is more than likely the price you will always pay for it.
Excellent game, leading to absolutely too much time in front of the computer. First world problem.
Amazing hidden gem of a game. Good graphics and great performance. Really well thought out open world-like map and career, it bridges the gap between a serious "simulator" and a normal "game". Everything is polished, intuitive and very fun.
It's a solid train sim game. A bit overwhelming at first but once you get the idea of the flow of the game it's not bad. Development is slow, but there's plenty in the game to sink some hours in. If you don't understand something Youtube has plenty of videos explaining this game.
I like trains. A fun chill game for people who like trains. Yes you can derail and no it's not fun.
It took 27.9 hours of play time to complete 2 missions. Is it for everyone, probably not. The learning curve is harsh. Like learning algebra. But once you figure out how it works, becomes like any other puzzle. I tried and stuck with it. After doin two jobs, now I can kind of like it and feel ok toward continuing. I recommend it because it has some serious long play value and if you like trains, it has stunning sounds and visuals. Not the hardest game to learn by far. It just takes a bit of effort. I must also add the 27 hours of play time is not all trying. Probably 20 hours was goofing around. I like it. It is addicting. When you discover the car you need is in the back of the pack, and somehow you got to get it, and then move others out of the way, and then back up and all that jizz....you will either love or hate it.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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