
Drive massive trains and build your career in a vast open railway network. For both PC and VR.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 21 → 28.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Drive massive trains across beautiful, challenging landscapes. Deliver cargo between industries, spread over an open world. Earn money, buy new licenses and advance your career as a train engineer, all in seamless, emergent experience. For PC and VR.

256 km² of unrestricted open world, where you can walk or drive trains uninterrupted. Covered in rich vegetation, landscape, water bodies, and an extensive railroad network, the world spans numerous diverse industries and towns. Experience seamless day and night cycles, with dynamic clouds, fog, rain and sounds spicing it all up. Change switches, drive, haul and leave trains at desired locations - the choice is yours.

Advance your career by taking deliveries and earning money. Master efficient driving and look after vehicles to minimize fuel and repair costs. Buy new items and licenses that grant you access to more vehicles and orders. Optionally, you can also play in sandbox mode where economy is not in focus - where you can just have fun doing anything you want without consequences.

Take part in a dynamic industrial chain, where deliveries are procedurally generated for more than 80 cargo types. The output of locations varies, and almost no two deliveries are the same. Haul cargo between industries, or do the shunting and logistics that help the stations create more deliveries. Pick orders and move cargo as desired, according to your own plans, licensing and hauling capacity.

Experience in-depth intricacies of six realistic, accurate steam and diesel locomotive classes with varying transmission types, plus some extra vehicles. Through behavior, sounds, physics and interaction, their characteristics are designed to fully immerse and challenge you. On top of that, you'll find yourself spontaneously involved in coupling, servicing, brake securing, shunting and other railroad procedures.

As a side activity, you may find yourself investing time and money finding and restoring unique locomotive variant derelicts, which you can then customize with numerous useful gadgets. Gadgets are various devices that can improve driving performance, such as digital speedometers, clinometers, colored ambient lights, distance trackers, etc. You can buy them in shops and install them wherever you want, using various tools.

Built from the ground up for both PC and VR, Derail Valley lets you experience it spatially present with the supported mainstream PC VR devices - truly inside the simulator and using your own hands to operate the controls. This is the ultimate, closest experience to being a real railroader! You can seamlessly alternate your progress between the PC and VR sessions, as you prefer.

Be it a derailment, collision, blown traction motor, boiler explosion, brake failure, HAZMAT disaster or even something as mild as wheelslip on a rainy slope, Derail Valley doesn't just present you with a popup screen when you make a mistake - you get to experience the full consequences of your actions, even if they're a rare occurrence.
Whether you are new to trains or an experienced veteran, the game features tutorials that are quick to get you going. A comprehensive user manual also exists, for when you want to dive deep into the details.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love this game! I am by no means a "Train Guy" but I love machines and vehicles. This game scratches several itches of mine and I spent way longer playing this than I ever expected I would. Pros: - Unlocking and finding new trains was super thrilling, especially since I knew nothing about any of them. - Physics feel really good and always had me considering what the weather was doing, what terrain I was on and my route optimization. - I love that you can have either the RP controls to use your mouse only to run the train or a shortcut menu that lets you use everything from one spot. There are a ton of shortcuts for those of us not looking for a 100% realism experience, while still getting the gist. - Fulfilling jobs and accruing money was the best part, felt like my decisions mattered with every task I took on, - Each train station had it's own unique feel to it and I got to the point that I could remember which station I was at just by looking at it as I went by or through it. - Again, not a train enthusiast per say, but the sounds felt very realistic. - Bargain of a price for such a large game which I had zero issues with fps, lag or any weird loading zones. Cons: - The game is A LOT to take in as a new player, the onboarding for learning the game could have been smoother, but I figured it out. - The weird vending machine system is not my favorite, but I got used to it - Money ebbs and flows in a really confusing way in this game. I at one point had $200k in my wallet and repaired my one small train and somewhere along that line I lost $50k, train was fine just needed fuel and oil... - Maps are pretty but lacking detail, I figured this will come later so not a big deal to me - Would love to have more customization options for trains I already have not just the one's you unlock in the museum. - Trains need details like power, weight ratings, top speed, etc that we can see in one place. As someone new, I never knew if a train I was using was a good choice or not for the job I had. Overall, love the game, excited to see how it grows!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian +4 more
Hours played at review time, across 966 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've never been interested in train games because I've always felt they're either a) built for hardcore trainspotters/model railway enthusiasts (which I'm not) or b) not really about trains, just using trains as theme over something else, like management or puzzle mechanics. Derail valley is actually about trains. Not passenger manifests, not timetables, not anything else other than you and a well physicalised train. Every locomotive feels different in tangible ways that are interestingly different from a gameplay perspective and all just feel very hands-on like you're actually operating the machine instead of controlling it from an electronic control panel. Each trip is surprisingly engaging, with switches and speed limits and inclination/declination to deal with, plus generous soft time limits, so you don't really 'switch off' while travelling. Between stops you can service your train, plan your next route, shop, and hunt for museum locomotives or secrets. Failure is rewarded with fun physics-based derailing and explosions! You can play a casual session over lunch and there's a great sense of long-term progression. The game looks nice (the deliberate post-Soviet inspired artistic theme perhaps notwithstanding), runs on a potato, and I haven't encountered any bugs yet. It supports VR natively - with everything designed to work in VR as a first-class citizen - and there's a multiplayer mod. All for a fixed price without individual DLC for each train and station. Overall, a real gem. If you like the idea of driving around in a train without studying to become a real-life train driver, this is a trivially easy recommend. As a bonus, the game is well-supported and has a continuous roadmap spanning beyond 2027.
[h1] One of the best train sims on the market at the moment. [/h1] [u] Bottom line up front: Despite being in early access, the game feels feature-complete as-is and is worth the asking price. Additionally, it serves as a great entry point into the train sim genre with better pricing than most. [/u] Derail Valley to me feels like an honest attempt to peel back the sterile environment most train sims provide, where failure feels more like a slap on the wrist instead of a genuine setback with financial consequences. Compared to other sims, it feels a lot more freeform - more focused on player-imposed goals and less on completing dev-intended modules. [h1] Consequences? In my train sim? You bet. [/h1] In most other sims I played, failure to abide by track rules is left unpunished at worst and barely punished at best. You'll maybe get a few points deducted here, or the game might yell at you through a text box telling you that you didn't obey track rules, but in the end it doesn't really amount to much. Here, however, your failure to abide by standard operating procedures actually carries a tangible weight and financial burden. If you ignore track signage while hauling cargo, you WILL derail 9 times out of 10, and from then on it's your responsibility to pick up the pieces. If the cargo is salvageable, then you can go ahead and finish the job to recoup some of your losses, but if you destroy a locomotive or, even worse, derail with hazardous (even potentially explosive) materials in tow, this can set you back for a very long time. [h1] But it doesn't have to be this way [/h1] The game offers a save-load system if you think that this punishment is a bit too harsh along with an option to limit these saves if you think the game's not being draconian enough. Moreover, the entire experience is customizable, right down to being able to disable derailing if you so desire. Want to wait longer for your brake reservoir to fill? What about cutting your job payments down to pennies and skyrocketing the cost of damage fees? You can do that, and much more. The game really does allow for you to make it as casual as you want, all the way down to your choice of locomotive. [h1] Big trains, little trains, steam trains [/h1] The basic locomotive you start in is one that practically anyone (even without sim knowledge) could drive around. While it does help, you don't need to know much about the inner workings diesel electric to drive it around the yard and do a few basic jobs here and there, but after getting a few jobs under your belt, your choices can broaden a bit. From a single diesel-hydraulic with similar but distinct handling characteristics to your starting diesel electric all the way to 20th century steam trains which could very well stand alone in their own game, there's a lot of variety in the game's small handful of locomotives, and they each feel like their own playable character in a sense - even the endgame diesel electric has distinct mechanics from the one your start in. [h1] Unfortunately, there are some problems, though not many.[/h1] For one, if you want to run any of these locomotives in the game's sandbox mode, you have to have a save wherein they're unlocked in career mode. Additionally, due to the game still being in early access, there's a fair bit of terrain clipping and odd geometry dotted throughout the map (track ballasts floating in mid air, trees clipping through tracks, stretched textures on some cliffs, etc). Additionally, there's the odd rendering error with certain game assets not appearing while remaining functional (though, this primarily exists with brake hoses, so it's nothing too game-breaking) [h1] Verdict [/h1] If you're curious about the train sim genre, this serves as an excellent entry point compared to the more timetable-focused games in the genre, and if you're acclimated to the genre, then the career-based structure of the game provides a novel experience you can't really find in other sims. It rarely goes on sale, so the price you see it at right now is more than likely the price you will always pay for it.
Status meines Kontos: Insolvenzverfahren läuft. Psychischer Zustand: Ich kriege Schweißausbrüche, wenn ich eine Modelleisenbahn sehe. Nach knapp 70 Stunden in Derail Valley habe ich eine wichtige Erkenntnis gewonnen: Ich bin kein professioneller Lokführer. Ich bin ein wandelndes Sicherheitsrisiko für die gesamte Infrastruktur mit einem sehr teuren Hang zu Kesselexplosionen. Meine Bilanz nach unzähligen Kilometern auf den Schienen: 25 Stunden: Verzweifeltes Suchen nach der Bremse (während die Tachonadel sich im Kreis dreht und der Bahnhof, in den ich eigentlich reinfahren sollte, am Horizont bereits in Flammen aufsteht). 15 Stunden: Manuelles Umlegen von Weichen. Ich bin in diesem Spiel mehr zu Fuß durch den Schlamm gerannt als in jedem Survival-Game, nur um festzustellen, dass ich die Weiche trotzdem falsch gestellt habe und mein Zug rückwärts in ein Öllager rast. 10 Stunden: Das Lesen von Handbüchern, während die Lok im Hintergrund bereits Geräusche macht, die verdächtig nach einer thermonuklearen Detonation klingen. 20 Stunden: Tatsächliches Gameplay, in dem ich versucht habe, eine Ladung Atommüll unfallfrei über eine Brücke zu transportieren, nur um am Ende festzustellen, dass 90 km/h in einer 30er-Zone physikalisch doch nicht machbar sind. Warum ich nach 70 Stunden immer noch hier bin? Ganz ehrlich: Ich weiß es auch nicht. Vielleicht ist es die Tatsache, dass das Versicherungssystem des Spiels mich inzwischen als seinen persönlichen Erzfeind ansieht. Oder das Gefühl, wenn man nach zwei Stunden Millimeterarbeit endlich am Ziel ankommt, nur um beim Abkuppeln die Handbremse zu vergessen, woraufhin der gesamte Zug rückwärts den Berg runterrollt und die nächste Kleinstadt ausradiert. Es ist diese perfekte Mischung aus „wunderschöner Eisenbahn-Idylle“, „absoluter Panik vor der nächsten Kurve“ und dem „die Ladung schaffe ich noch“-Gefühl, während meine Bremsen glühen wie die Oberfläche der Sonne. Fazit: Die Physik ist gnadenlos, die Schulden sind ein Verbrechen gegen mein virtuelles Bankkonto und ich verbringe mein halbes Leben damit, Loks aus Seen zu bergen. 10/10 – Ich habe gerade den nächsten Großauftrag mit hochexplosivem Flüssiggas angenommen. Wir sehen uns im Tal (ich bin der, der mit brennendem Zug und ohne Bremsen auf dein Stellwerk zurast).
buy game, skip tutorial, pick contract, get train, connect waggons, set motion, red break light starts flashing, ignore, get near destination, its downhill, train fast, apply independent break, train no slow down, apply service break, train still no slow down, apply handbreak, it fails, train too fast, there is a curve, train starts making strange sounds, become concerned, train derail, epic crash, repeat 5 more times in a span of 2 hours, 10/10 game would recomend
Als jemand, der fast 600 Stunden in Hearts of Iron IV versenkt hat, war ich fest davon überzeugt, dass mich kaum ein Spiel dieser Welt noch geistig brechen könnte. Dann habe ich Derail Valley gestartet. Innerhalb von fünf Minuten wurde ich vom angehenden Lokführer zum Mechaniker, Elektriker und durfte nebenbei noch Schienenpläne studieren. In dem Moment, als ich die Weichenübersicht gesehen habe, kam mein verdrängtes Physik-Trauma aus dem Thema Schaltpläne mit Vollgas zurück. Nach mehreren Ehrenrunden durchs komplette Bahngelände habe ich meine Waggons schließlich gefunden. Ein kleiner Sieg... der ungefähr drei Sekunden anhielt, bis ich beim Anfahren fast den Motor gegrillt hätte, weil Überhitzung offenbar kein Vorschlag, sondern eine Lebenseinstellung ist. Also los Richtung Zielbahnhof. Nach ein paar Minuten stand ich an einem völlig anderen Bahnhof und dachte mir: „Wie freundlich von den Entwicklern! Bestimmt gibt's am Anfang eine kostenlose Schnellreise inklusive Zug und Ladung, damit Neulinge nicht komplett verzweifeln.“ Spoiler: Die Schnellreise war tatsächlich kostenlos. Meine Waggons allerdings nicht. Meine Lok stand fröhlich am Ziel. Meine Waggons hatten sich dagegen offenbar gedacht: „Mit dem Typen fahren wir keinen Meter mehr.“ Also wieder zurück per Schnellreise. Nach zehn Minuten Suchaktion musste ich akzeptieren, dass meine Fracht sich vermutlich aufgrund meines bisherigen Fahrstils kollektiv von mir getrennt hatte. Wahrscheinlich hatten die Waggons inzwischen eine Gewerkschaft gegründet, einen neuen Lokführer gewählt und waren wirtschaftlich erfolgreicher als meine Firma. Auf der Fahrt zu diesem komplett falschen Bahnhof lernte ich außerdem, dass Kurvenschilder offenbar keine unverbindlichen Empfehlungen sind. Vielleicht war ich *minimal* zu schnell unterwegs. Die Geräusche, die Zug und Schienen dabei von sich gegeben haben, haben in mir mehr Angstschweiß ausgelöst als die Worte: „So, wir schreiben jetzt einen unangekündigten Test.“ Dieses Spiel erklärt dir nicht, wie dumm du bist. Es lässt dich das völlig eigenständig herausfinden. Fazit: 10/10. Ich habe selten so viel Spaß daran gehabt, der größte Feind meiner eigenen Lokomotive zu sein und meine eigene Firma so effizient entgleisen zu lassen. Absolute Kaufempfehlung.
This game is basically just autism simulator and i love it
I've been playing Derail Valley for two, maybe three years at this point. I recall playing it back when it was still called Overhauled before the Simulator update. The game has come a long way. It's now genuinely one of my favorite sims, full stop. The thing that sets it apart from the usual suspects like Train Sim World and SimRail is how much more alive it feels. You pick your own freight contracts, hook up the cars yourself (with actual simulated couplings), and deliver under time pressure. Going overspeed is a legitimate strategy. You actually get rewarded for working under pressure. Games like Train Sim World miss this kind of fun entirely. They're realistic, sure (that's the whole point of them) but you can't crash into another train, and you definitely can't control every switch on the map. The AI dispatcher handles all of that. In Derail Valley, you throw the switches, you maintain your engine, and you try really hard not to plow into a tanker full of explosive gas. And if you do? There go your hard-earned earnings. The game runs well overall, though the engine does have its moments:levers misaligning or stuttering, text and bars on the radio shunting remote occasionally vanishing. Hopefully the next major version (name still unannounced) is getting an engine upgrade, which would help. The quality-of-life additions since Overhauled are great too. The amp limiter is a godsend if you don't feel like babysitting your traction motors: simply cap the output and just focus on speed, no blown engines, no extra maintenance bills. There's also a driver alertness device that'll slam on the emergency brakes if you don't tap a button every few seconds Upgrades, people. Upgrades. Overall: 100/10, genuinely fun, would absolutely buy at full price..
чучух чучух, пожалуй лучший способ отдохнуть от суеты этого мира, прокатится по довольно интересному миру железных дорог, спокойствие и умиротворение вот что подарит это игра
Former Auran TRAINZ player here. This game takes me right back to those days, but is way better in that Derail Valley makes it so that there's actually a point to making the deliveries. Start off small, earn money, buy licenses so that you can do bigger jobs that make you more money... What's not to love? I also like that not everything is easy. Making sure your consist is hooked up properly, planning your route so that you don't have to fight a hill in the small starter loco with 4 cars of freight and 0 traction... My request to the devs would be to please, please ensure that this game will always be playable WITHOUT a VR headset. Most of us don't want one, and it would be a shame and a half to lose this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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