
Get ready for a Waterworld-themed survival game with modular base building, sunken city scavenging, crafting, base defense, and invasions of NPC clans for resources and territory. Ready for the water apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 1 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunkenland is an exciting post-apocalyptic survival and exploration game set in the near future when water covered most of the Earth. Explore sunken cities, scavenge resources and valuable technologies, build your base, trade, fight and survive.
Diving
Explore the sunken skyscrapers, nuclear powerplants and subway tunnel. Gather resources, seek out lost technologies, and collect rare pre-apocalypse items. Build diving devices to assist your underwater journey. And be wary of the unknown danger awaiting you in the depths of this planet.
Base Building
Build your base anywhere you want. Will it be a water stronghold, an abandoned ship base or an island penthouse? You need it to keep yourself refreshed, craft items, farm, store items, and stay protected. With the modular building system, you can create your ideal enclave and stylize it with decorations found throughout your journey.
Base Defense
Defend your base against clans of pirates and mutants. Build high walls, barbed wire, traps, surveillance system, and artillery to keep the enemies out of your territory!
Crafting
Build everything you need, tools, weapons, a jetski, and even a helicopter. You will need different workstations and blueprints in order to craft complex items.
Survival
Gather food, hunt sharks, grow plants, and manage supplies. Make your base sustainable as resources are scarce in Sunkenland.
Vehicles
Build and upgrade many types of vehicles including sailboat, jetski and gyrocopters. They will make your exploration much more convenient.
Fighting
Fight mutants and pirates. Raid enemy atolls and steal their resources. Use melee weapons, firearms and explosives. Fight on ocean and land. Operate mounted heavy weapons to destroy enemy boats.
Trading
Trade with friendly atolls for supplies, weapons, armor and rare items. There is no universal currency, only item for item.
Co-op
Cooperate with friends and survive this oceanic apocalypse as a group. Build bases, dive, explore and fight pirates together!
Updates
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT BUY These developers have a history of abandoning their projects, and then changing their name, and starting over again.
It was a great game, I guess. I really enjoyed my time with it, you can see from my hours that in terms of cost / play it was good :) I really wanted to see the 1.0. Unfortunately it's now been 4 months since any kind of last update. Almost safe to say that the game has been abandoned. You can still buy if you'd like, you'll still get some hours in it but it will never be a finished game, therefore my recommendation is a No, of course. I wish there was a way to block studios so we don't see games from them again. Oh well. Do NOT buy if you expect this to ever be fully developed
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Russian, Turkish
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AFTERWARDS EDIT: Alright, After having playing through the ENTIRE game again, checking the side quests, the new traders, etc. I CAN confirm not much is new. The side quests CAN be bugged, and you on your play through might not even get some of the items or even quest objectives to spawn. The traders instead of being one central hub are now spread out, which is actually more annoying than good. (Makes trading an entire day trip) The actual content of the update itself (which is again, in the testing branch) is actually not much. A single new continent and 1-2 new POIS the rest is content that already existed just moved around (Which has been the last 3-4 major updates, where they removed major islands, and are now just re-adding them) The base raiding systems are absolutely jank and the enemies clip through floors and walls easily still. Accuracy of fire arms doesn't actually do anything (There is no visible stat and I can assure you no difference in spread. A fully kitted maxxed out best sniper rifle, while crouching, and ADS will still spread a foot and a half from a guy 50 meters away.) OVERALL: THE GAME'S UPDATE IS THE SAME FOR THE PAST 2 YEARS, DO NOT BUY. EDIT 1: There was a recent update in May. The previous statements below are still technically true since it hasn't left beta / developer branch. (You can still play it early, but these updates have a habit of being heavily under-baked EDIT 2: Previous statements are still true, and confirm a lot of my worries with the game. They added some features, such as achievements, and some new quests, but also seem to have removed the traders station (Without removing the proximity voice lines, or the icon on the compass) So it still exists, but not. They remove and add content frequently with no real progress often being made (Map rework for the 5th time the charm) EDIT 3: Traders are now unlocked through quests, which by that point many of the items you would have gotten are not really usable, the only use are the contracts to get gun parts you haven't gotten through RNJesus. They even removed the gun merchant at the trader (probably somewhere else too now) The Devs have a habit of changing the game around without adding much. They have removed POIs and Added POIs for years and not much else is changed besides some boats. Had great potential, and was going to be a ton of fun, had they kept up with promises and not abandoned the game. Below find development responses / last dates, as well as an overall game review. Development related issues: Most people will mention the last update being in December, that is true, taking a deeper look we can also see their engagement in their discord dwindled far behind that as well. -Last message in Development news was October. . . of 2024. -Last announcement was actually in March of this year (2026) and it was nothing but a notice that the game was on sale (During the steam spring sale) -Last Devlog message was January 4th of 2025. -Questions from the devs last message is May 2024. Going through the actual messages of the lead dev, they do occasionally respond to people stating its a WIP, and I quote the most recent as of writing: "Nope, we are working on a new update for you guys :smile:" Given the last stable branch update was over a year and a half ago, and I have had this game for a while, I can say with whole confidence I don't see the game getting finished, the time between updates is already a red flag and the wait times and lack of communication is reminiscent of other games that failed like Cubeworld. Pass on this if you can. Game related issues: The game is fine gameplay loop wise, you gather resources which a majority of which will be underwater, There is no pirate / enemy combat underwater and most of the locations shown in the trailer no longer exist due to the 4+ reworks the map has had. The pirates / hostiles are on islands and boats only and are very bare bones. Hitboxes don't align, and due to rendering issues you will miss shots even if they are exactly on target. Some guns don't shoot where crosshairs or sights show (Not a spread issue) Base building is clunky, enemies can destroy pieces of your base in seconds even on normal settings (I have no issue with this, but it can still be infuriating resorting to cheese constantly) textures don't work, interactables clip into each other. The only good thing I can say is that the game actually has hostile raids, which *can* be fun but returning to base after driving 5 minutes to a PoI is super infuriating and not fun.
Not worth playing now they have basically abandoned the game and let it rife with bugs.
I had high hopes for the game. I have put some serious hours in the game always hoping the next patch would fix and evolve it. I have rebuilt my bases 3 times with the release of new versions. While there is some enjoyment in the game it can get a bit meh, i suppose i have played it through a few times now. Performance issue i have is when my base gets attacked, and i can be anywhere on the map, and its a"hook fest" - stuttering and lagging - until my defenses have taken out the enemies, this is on low graphic settings (my pc is well above the recommended requirements). The traders have also become obsolete imo, maybe early game they are useful, but i dont think they have really considered their role correctly. The building side is why i bought the game and that has kept me coming back to play. It seems they dont really know where to take the game anymore. Updates are few and they are not really adding value to game play.
I enjoyed this game when it first launched because I love a good RPG, material gathering, base-building game. Don't get me wrong, it took FOREVER for the Devs to update the game to a point where it's decently playable. This new update got me super excited, and I was hopeful it was a step in the right direction to think they hadn't abandoned it, or didn't care about it anymore. I am currently on a play-through of day 73. We have great guns, ammo, and a decent base that's halfway defendable. It's been fun so far, taking over the islands and gathering resources, and helping the new NPC's (when they DON"T glitch). But, playing tonight and beating the "final boss" was my realization that the new update was a BS attempt at giving their players what they want. Which, for me, is a fallout-esque, waterworld type of game that scratches all of the itches of RPG/survival. We spent hundreds of rounds of ammo, several lives, hundreds of meters walked back and forth, and an ungodly amount of hours in the game (90 hours isn't a lot for many, but it is a lot for my step-dad and I who love to game together, but not often), all for nothing. The boss drops some silver coins and a diamond ring. It honestly felt like an insult. Plus, the amount of glitches still around for an "early access" game 3 years into release (especially with the achievements not registering) is crazy. I really do love this game, and it has so much potential, but that mission combined with the lack of NPC depth was such a disappointment. If you want a game that you turn on a mod menu to breeze through and just build, I'm sure it would be fun. But, if you're looking for something to sink some hours in that will give you some type of gratification, this isn't it. Hopefully, they'll fix things in future updates. For now, though, it's not something I would buy again if it weren't on sale.
I don't wanna drag this game down. It's alot of fun. But at its current stage, despite the release of its most ambitious content yet, It has some serious issues that CANNOT be ignored. To start, the biggest issue is that the system for aiming isn't stable, not in any sense. At some times, moving the mouse up and down may actually move it side to side. or even diagonally, and vice verse with side to side. Next, on easy mode, with Garrison and raid turned off, still has AI npc on mounted weapons, and they are aimbot, shoot you in the head when you pixel peep from a very considerable distance. Next, The controller layout is a huge wtf. Using a controller is highly not recommended, and even the aiming issues may or may not be present. Finally boats are glitchy especially when beached and may send you and your friends to outer space. All of these issues present regardless of whether or not you are in the water or not, and has made the game nigh unplayable. Despite game breaking problems, An excellent crafting and building system that is easy enough to understand, a realistic survival system, boats are still fun, realistic sounds, and decent mechanics. It really feels like an overhaul on the old system we played on i think 6.4 or something where many of these issues weren't taxing enough to care, yet they've become worse. I could really see this becoming a fantastic game, and honestly I've nearly enjoyed up to 60 hours in total both with myself and others. I will continue to watch and wait to see if improvements are made. PS the new boats are cool.
acho que abandonaram o game, Steam deveria ser mais rigida com estes acessos antecipados, colocar metas, se em dois anos não sair do acesso antecipado, sofrer alguma punição, pois eles vem, colocam uma metade do game e depois somem
Если коротко - скучно и душно. Сюжета или хотя бы лорных записок спустя 3 года с релиза так и нет, начальные локации не впечатляют, а исследование более крутых мест постоянно упирается в гринд и регулярно прерывается рейдами NPC. Как итог 4/10 - брать только в том случае, если обожаете гринд и бэктрекинг. Ну или если уже вдоль и поперек прошли более именитые выживачи, и на горизонте нет ничего лучше. Увы, но Sunkenland не предлагает почти ничего нового, а то, что все-таки предложено, скрыто за десятками часов гринда. Наиграл 20 часов исключительно для того, чтобы убедиться, что с каждым новым этапом развития в игре гринда становится все больше и больше. Если вдруг все-таки будете играть, без зазрения совести снижайте все настройки сложности до минимума - игра совсем не ценит ваше время, чтобы играть хотя бы на нормале. P.S. Один конкретный пример, чтобы вы понимали, насколько здесь душно. В Sunkenlad, как и в Raft, есть стол для исследований, на котором открываются новые рецепты для крафта. Механика на бумаге прикольная, но разрабы, походу, не поняли, в чем кайф от нее. В Raft игроку нужно ОДИН РАЗ потратить ОДНУ единицу ресурса, чтобы она считалась открытой во всех рецептах, где она используется. Отдали один слиток, сразу открыли пару рецептов полностью, и еще столько же открыли частично. Игроку приятно, сразу начинаешь думать, на что в первую очередь потратить оставшиеся слитки из кармана. В Sunkenland у вас ничего не останется в кармане. Потому что для изучения КАЖДОГО рецепта придется тратить его ПОЛНУЮ стоимость. И когда на 3-4 рецепта тратишь 10+ слитков, добытых после зачистки очередного аванпоста (тут полкарты это аванпосты, к слову), весь кайф от развития сходит на нет, т.к. для крафта будьте любезны снова отправиться гриндить. Несложно понять, что для любого крафта понадобится в 2 раза больше ресурсов - сначала на исследование, а потом на сам крафт. Баланс как будто из мобильных ферм, не хватает только платных бустеров с ресурсами. Что еще хуже - прокачивать нужно и сам стол, само собой за редкие ресурсы. И вот приходится вместо прокачки и исследования новых мест мотаться на лодке туда-сюда, лутая пустые и довольно однотипные руины вблизи базы. Потому что если вы уплывете далеко и надолго... Вашу базу зарейдят NPC. И тут либо бегом лететь защищать базу, либо что? Правильно, гриндить еще одну гору ресурсов, чтобы сначала изучить, а потом, наконец, обустроить автономную систему обороны. И даже так остается риск, что система не справится, и неписи доберутся до базы, где разрушат новые станки из композитных материалов, и вы снова отправитесь гриндить... Я реально могу часами распинаться о том, насколько эта игра неудобная, непродуманная и душная. Но скажу проще - не покупайте Sunkenland.
Right now, I'm enjoying it and it's pretty fun. Resource gathering, base building, exploring, etc. But, I'll be honest, the little things are starting to pile up. It feels like Stranded Deep, some aspects are better but I'm finding a good deal that's worse. Wish the graphics were better and wish I felt real in the environment. Flying through barred windows underwater, running through plants like I'm invisible, running through basically every thing. Nothing in the world feels real including my body. Combat is pretty bad too. I hope the little things don't continue to pile up because I'll switch to negative if they do. 9/3/26 - that didn't last long. basically, it's a timer game - get your base ready, enemies attack, if they win everything you built gets levelled. didn't find out what happens if they attack when you're not there because after the second attack where 10 whatevers attacked, I lost, base got destroyed, because I'll never play this nonsense again. how does time wasting garbage like this get made? it's all a formula to get you to restart 3 - 6 times, to extend the life of a very short, and pointless game. This is a downgrade as compared to Sons of the Forest, Stranded Deep, Valheim, basically any survival game where the developer has an IQ above 75. The only water/sea survival game worse than this is Subnautica 2, which is still the #1 corporate dumpster fire of all time. I guess Sunkenland has that going for it. SN2: Making Sunkenland Great Again. Long story short, just like many steaming piles of corporate, committee designed, vanilla hogsnot, I wish I never ran into this game. P.S. Negative reviews keep disappearing and the positive rating keeps going up, all very mysteriously. I avoided this game when people said it sucked and got suckered by Steam again when it went positive. Don't be me. P.P.S. I'm starting to notice a trend. If a game is total crap but has mostly positive reviews, click on the positive reviews and take a tally of those allowing comments. Almost every single positive review of this game doesn't want comments. Big red flag.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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