
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I finished the campaign in 8.6 hours. While I enjoyed my time, it's not exactly deep nor rewarding and I'll probably never touch it again. I'd rather have spent my money elsewhere. The UI looks and feels like an old flash game, and the only 'good' graphics are for the buildings/students in the background, which you have no control over nor time to really look at given the strict timeline you're on. If the price was more reasonable, I'd recommend, but it's not worth it, in my opinion. Not without a lot more polish. Specifics on what to improve: 1. The new student screen constantly popped up and took over my screen while I was in the middle of an action. 2. There isn't enough time before the forced of evil come to do everything I'd like. 3. Provide the specialization quest before I start building my school. If I've already build 3-4 classes, and my only option is to specialize into room I don't already have, then I need to have 6 different classes, and there is almost no way to draw my students into the 2 that matter. Not without a lot of luck. I settled for 2 stars at the end of most maps. 4. The adventure UI is a mess and I basically only did well if I was lucky. 5. Allow me to reorder cards in my hand.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bad reviews are funny because game is pretty simple to grasp while going deeper than one would expect. UI is not super intuitive but you have everything you need within the reach of your mouse pointer and a little pop-up hints to help you out. So those guys got frustrated and never broke through initial phase of this beautiful masterpiece while I get all the fun. Game is super chill but you can tune it to your liking in terms of timer and difficulty. There is so much I love about it that I can't quite put it to words. At some point you will understand how you want your magic school to be, work out the routines, master the mechanics and just let your creativity and dice do the job. I found Spellcaster University to be an amazing mend of relaxing puzzles and hardcore rougelike. Gorgeous maps, breathing mini-world, one lone druidry student sitting alone under a tree and thinking how cool it would be to summon demons. Sure kid, you are a great candidate for a potential archdruid career but to hell with it enjoy your demonology class.
玩了一局游戏,但不知道在玩什么,无聊的杀时间游戏
玩法设计上有一些很不错的巧思,画风也很可爱,就是ui还有很多bug,学生的状况和资源分配的提示都没有,也没有一个实时展现学院运行状态的部分,滤镜都藏在下拉页里,要是这部分能改一改就好了。很多连携即使玩到后面也记不住,提示系统也需要一些改进才能缓解后期重复操作的乏味感。
Game has a steep learning curve, not much of a tutorial, super random, important choices cannot be changed. Lots of ways to get screwed over by RNG or a past mistake while trying to figure out the basics.
Its not a bad game, but it isn't for me. Pick it up if you like heavy management games like "Not Enough Oxygen" but with the spin of deck building.
I don't think there are many folks out there that have put more hours into this game than me. If you're the type of game player that obsesses over each decision and enjoys doing the same tasks over and over again to find the truly optimal line - this one will speak to all those tendencies. Highly recommend.
有一点意思,但完全不好玩.比起模拟经营,更像是收集马拉松.
I absolutely love this game! I haven't had any bugs or issues, not sure why that is compared to others, maybe I just haven't noticed them? I have completed a few campaigns so who knows. Anywho, It is simple to understand and I enjoy the randomness of card drawing/house attributes. Every playthru is different so I can keep trying new things or adding challenges. Super cute graphics also! Oh and I see they are still doing updates plus a DLC on the way, very cool considering it released in 2021. It's a really great casual game and I definitely recommend it!
It's not bad really, but does get repetitive pretty quickly. On my second school and the gameplay is pretty much the same with some new student types mixed in. If you want to sit there and try to min-max stats you're able to do that. At the end of the day though, it's just did hit right for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $209.8K | 235 | 63% | $17.59 | |
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| $1.4M | 2.2K | 80% | $21.99 | |
| $1.2M | 8.1K | 85% | $5.37 | |
| $199.8K | 291 | 81% | $19.99 | |
| $33.3K | 73 | 66% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 6K | 83% | $34.99 |