
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun chill game.
Je met rarement des opinions négatives sur les jeux, mais je me permet puisque les évaluations sont très positives pour celui-ci, et que j'en suis assez surpris. Je trouve l'idée générale assez intéressante, mais il y a une approche trop hybride entre un jeu de gestion qui se joue sur le long terme façon two point campus, et un roguelike. Je trouve qu'on est très loin d'avoir assez de personnalisation pour satisfaire un joueur comme moi qui s'attendait plutôt au premier choix (et la mécanique de cartes peut être frustrante si on a une idée précise de ce qu'on veut faire), mais qu'il n'y a pas du tout assez d'aspect de construction de builds pour que le jeu puisse fonctionner vraiment comme un rogue-like. L'interface est vraiment affreuse aussi, avec des textes quasiment illisibles à cause de manque de contrastes, des boutons et menus placés parfois bizarrement. Bref, le jeu a l'air de plaire, mais pas à moi.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The good: It's a fun little tinker/management game. The music is pleasant, and the general game has a very good vibe and is over all fun. The story, which I first thought was a simple framing device actually drew me in. The length of a single scenario is no longer than its easy to commit to, but still so long that you don't feel it gets yanked away from you prematurely. After understanding the mechanics I grew to really like the dungeon crawl element. The nature of the game makes for high replay value. Could use improvement/Im on the fence: The randomness of card drawing can be really fickle and hamper one for a long time. Not all mechanics are well explained, and im sure i will fare much better on a second playthough, now that i have a better understanding of what is going on. I could use a bit more control in the dungeon crawls. There are no possibilies of changing tactics or mid combat healing, so sometimes you can see stuff start going wrong, and you can do nothing except pressing fast forward and watch your whole team perish. Still, its definetly worth checking out if you like a lite building/management game with some rpg elements. I really like it
Хороший рогалико-тайкун с карточными колодами. Оптимизация хромает, но графон вообще тут не нужен, можно ронять в пол.
It's a really fun little simulator. I liked the independence of the style - it's not HP the school-mgmt sim. The UI has some slight odd bits, but generally works quite well. The most annoying part, I would say, is the auto-saving. When you place a building, if there's no Teacher to recruit, it automatically places and saves. There is no "undo". If there IS a teacher to recruit, you automatically get stuck in the recruitment screen, with whatever two choices you randomly drew. Requests/Suggestions: 0) DLC 1) Please allow disabling auto-save 2) Please make recruiting the teacher a second step 3) Policies for teachers (like there are for the students) would be nice 4) The teach attributes are clearly just a handful of prebuilt cards. It would be interesting if the teacher traits were actually random 5) It would be cool if the factions on the map were either: random, selectable, or if they had to be staffed from your teacher pool 6) Being able to design logos, names, and schools, ahead of time, and select those when starting, would be cool 7) I realize that it reduces the randomness, but it would be convenient to select goals before starting There seem to be a few "bugs", as well: 0) Teachers don't seem to ever die in combat, even at 0 health 1) The 'escape' key never closes any dialogues 2) The UI makes it extremely unclear what the placement requirements of cards are 3) When drawing a card, there is no way to see what slots you have available 4) There is no way to see what slots placed buildings have 5) Many of the status popups on students and teachers are baffling, and there doesn't seem to be any way to check what the status is. Why do the students sometimes have a "book" thought-bubble above them? What does that mean?
Fun for the first few hours. Gets repetitive in the unfun way. Just feels a bit meh after 4ish hours. also the intro has a french accent I'll change my review when the real roguelike elements shine through.
oui
If you enjoy somewhat silly or tongue-in-cheek simulation games, the "fresh slate" feeling of starting over in a new level or area while gaining some overall progression, and fantasy and magic, I'd say there's a good chance you'll enjoy this game. If you're looking for something serious, complex, or story-driven, this isn't what you're looking for. Having just won the campaign, it's not likely I'll come back to it any time soon, but I enjoyed my time with it and I could see myself picking it up again in a year (or even a few months, on a higher difficulty) and starting over. It has just enough variety and depth to keep each level interesting and fun.
白玩不厌,喜欢这种肉鸽,看小人跑来跑去,非常推荐!
好玩!西幻+魔法学院+模拟经营是我的心头好!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
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| $3.2M | 3.9K | 81% | $34.99 | |
| $3.2M | 4.4K | 87% | $24.99 |