
Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.3Kreviews | 83% | — | $3.2M |
| $8.75−65% | 59ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Highly replayable school management with unique twist.
Je ne suis pas la cible, je suis passée complètement à côté de l'intérêt de ce jeu
originally an amazing game, but for months theres been a bug that make it imposible to play. the bug make it so text boxes dont show or only partly show. this make it very hard to make choices based on anything but a blind guess.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Polish*languages with full audio support
| $19.99 |
| 48ratings |
| 83% |
| — |
| not modelled |
| $9.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I should have did this review a long time ago, but I only did archimage (highest difficulty) runs up to two levels in and you can't get three stars reliably. While it should be easier on lower difficulties the requirements are often insane. If this isn't fixed there is no real reason to play since you can't control the outcomes.
A surprisingly lovely and addictive game. There is something about being a headmaster in a D&D like game with a relatively steady card set and nice randomized encounters with a pinch of idle gaming and turn based strategy.
类型:属于摆放策略经营类的游戏, 体验:并不是你知道教室或者物品的功能就能直接购买到的,除了飞鼠传信来的时候5大院系的教室可以找奸商买外,其实全靠抽卡。体验还是不错。 只有放了教室才开对应的课,才能产生对应的魔法,魔法够了就可以抽卡.有5种院系教室和专业课教室 比如:光明学教室就是同时小幅度提升英雄学,惩戒学,神术学的教室产生光明魔法。而惩戒室就是专业课教室只学惩戒学产生光明魔法。 院系的卡真难抽,院系可以调整这类学生优先去学的科目。光有教室不管学生优先学啥,是完不成星星的. 画面:画面动画是我喜欢的。 缺点:一个院校只有一个存档。无法后悔. 卡死机 卡死机 卡死机
Gave it an opportunity, all I have to say is that it's really boring.
I enjoyed it, though I could see some elements becoming repetitive? All-in-all, a great game.
挺好玩的小游戏,脑洞挺大,希望以后能增加更多新内容
Spellcaster Academy initially caught my eye with its premise of running a magical school and nurturing young wizards. The chill atmosphere and whimsical music create a cozy ambiance, and the deckbuilding element adds a layer of strategy to the resource management. Unfortunately, the game's charm fades quickly as it fails to deliver on its promises. The resource system, initially interesting, becomes overwhelming as the mana flow becomes ridiculous in the later stages. The cute visuals and simple interface are insufficient to manage the growing complexity of the school. The relationships with neighbouring factions feel superficial and don't add much depth to the gameplay. And while the deckbuilding mechanics are decent, they are not innovative enough to make this game stand out among other titles in the genre. Overall, Spellcaster Academy is a charming idea with poor execution. While it might appeal to those who enjoy casual management games with a magical school setting, there are better options available that offer a more polished and engaging experience. If you're looking for a deep and rewarding deckbuilder or a complex management sim, I'd recommend looking elsewhere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
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| $3.2M | 4K | 95% | $49.99 |