
The Universe is yours. SpaceCraft is an online space exploration and building game. Explore a vast galaxy of solar systems and planets, mine and craft resources, design and build ships, automate planetary bases and interplanetary logistics, trade and cooperate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.56/day in the week to Aug 4 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game to play with friends. I wouldn't recommend solo.
Fun game, better than the reviews say it is.
This game is a factory game very similar to Satisfactory. Two major differences: You use your factories not only to do the typical "fetch" quest of "x" and "y" materials, you actually get to use the stuff to build and upgrade one or multiple spacecraft. And, your space for factories is limited, you only get to build two locations with a limited "footprint" (a third location is locked behind a level gate), and this also includes storage capacities; you are thus forced to meticously plan your needs and not overproduce just everything. There will always be a lack of a resource because you cannot mine them all with only three bases. That´s where the player guild / corporations come into play and thus are a very vital part to progress. There are plenty and good incentives to organize yourselves in a corp, and this clearly is one main design choice behind this game. I like it, because no other PvE game I know takes player collaboration and ingrains it so deeply into the core gameplay. Ofc you can found a solo corps, but you will also find that just finding one or two friends will actually be more fun. The tech/level system is also harsher. A lot of your brainpower will not go into planning layouts (which is very much simplified), but dealing with constraints, which are gradually alleviated the more you "level up". One might criticise that some constraints seem to be a bit too much. E.g. tearing down buildings and moving them around is behind a level gate. Tearing down building produces rubble, which you can recycle - you guessed it - behind a level gate. However, these are just constraints of the unusual sort and I had fun and challenge to first having to deal with what I built and having to earn the later comfort functions. Also a weird choice: Planets are fixed immovable blocks, i.e. no day/night cycle. (In order to travel and excavate some advanced resources on the night side, you need power generators, which are - you guessed it - behind a level gate) This design choice bugs me because it seriously challenges the usual suspension of disbelief of "game realism". After a while, I didn´t care, tough. There are plenty of management challenges to keep you distracted.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jak jen to napsat, sci-fi sandbox, který kombinuje průzkum, těžbu, budování základen a stavbu lodí. Tato hra je v podstatě jako kdyby Star citizen, No Man's Sky a IKEA (díky jejím návodům co někdy nedávají smysl) měly společné dítě. Chválím absolutní absenci nahrávacích obrazovek při přeletu z vesmírné stanice na povrch planet. Pokud hledáte klidný singleplayerový zážitek jako No Man's Sky, hře se raději vyhněte. Jestliže ale chcete s partou kamarádů těžit, stavět a soupeřit v obřím sdíleném vesmíru, SpaceCraft vás bez problému pohltí na desítky hodin. Na začátku to je těžké a strašně pomalé ale pak už se to posouvá k lepšímu, je to EA tak počítejte s bugy ale dá se to přežít. Tak pivko do ruky a hurá do práce :)
游戏深度其实没多少,地面基地建设贵的要命产量少的可怜,一个基地只有一两种矿物产出且基地数量有限,你想爽玩工厂是不可能的你得和其他玩家交易和公司成员直接交易,这逻辑是可行的但是内容太少了所以在这游戏里就会很别扭,一米八的骨架就两斤肉那种。然后就是太空探索,你首先想要爽爽探索整个宇宙那就要燃料产线和三级科技四级探索,三级科技才能有燃料发电机才能探索暗面才能拿到埃尔默核心做跃迁燃料的储罐。但是三级要的经验死多获取还有限只能挂机获得,探索都还好一个星球20肝够了就行。这么做行吗?当然是行的但是还是那个问题,你没有内容啊,空缺时间你是真的只能纯挂机。目前这游戏就只完成了单人游玩部分但是所有系统都在为网游模式服务。
Spielzeit 281 Stunden Man muss wissen es ist ein Grind, Farm, Crafting Game, das vergessen Einige! Am Anfang ist es sehr mühselig bis man mal die erste Basis hat, dann geht alles ein wenig schneller aber leider dauert alles noch viel zu lange und es wird denke ich künstlich alles in die Länge gezogen um die Spieler zu beschäftigen da vermutlich die Content Updates doch noch weit weg sind. Also man braucht definitiv ein zweites Spiel das man parallel zocken kann während man manuell Dinge herstellt ansonsten dauert das herstellen teilweise ewig. Alleine ist es spielbar, aber schon sehr mühselig bis man mal ein Auftrag abgeschlossen hat, je nachdem, wie viel man spielt und manuell herstellt kann ein Auftrag auch mal 1 Woche dauern. Manchmal lass ich den PC auch einfach laufen das ich manuell produzieren kann. Trotz alldem macht das Spiel irgendwie Spaß und ich würde es weiter empfehlen aber man braucht definitiv ein zweites Spiel. Paar kleiner Bugs habe ich ja, aber nicht wildes.
Very good entertainment. Minor lag in cutscenes with my specifications and bandwidth.
I love this game. Lots to do and your not going to run out of content in a few weeks or months. I got tired of the Medi evil MMO. I'm loving it here
Fun game. A bit grindy, But fun to play with friends
this game is for people who don't mind grinding for stuff. keep that in mind before buying.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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